THE ADVENTURES OF MADDOG WILLIAMS IN THE DUNGEONS OF DURIDIAN
Author: Tom Hayes
Updated: 19th June, 2008
3. Item List
4. Point List
5. Easter eggs and secrets
6. Copyright Information
1.1: 19th June, 2008 (Format update)
1.0: 22nd June, 2005 (First version)
Maddog Williams is an adventure game made by Game Crafters. It features Maddog
Williams as an inventor living in the town of Marinor. Having received a
reputation for bad inventions after his latest device catapulted a glass of
beer at a vicious thug in a pub, Maddog decides it would be best to leave. As
he collects his belongings, Maddog stumbles upon a cave where a sacrifice is
about to start. A quick rescue mission later, and a grateful maiden tells him
that her father is being held captive by an evil wizard in the dungeons of
Duridian. Maddog decides to make the long journey to the dungeons to save him.
The game starts in Maddog's house, where he is woken by a splash of water from
his alarm clock invention. OPEN DRAWER at the top of the room. GET SOCKS from
the drawer. GET SWORD on the shelf at the right side of the room. Walk down the
steps to the living room. GET BREAD on the table. OPEN CABINET. GET CUP from
the cabinet. Move west to the next room. OPEN BOX on the counter. GET COINS
from the box. GET BEER SERVER. Move south and east to see a pirate. Press F1 to
enter fight mode and keep tapping shift to defeat the pirate. Refer to the
easter eggs and secrets section for a simple way to win battles.
Move south three times, west into the cave and north-west to the stone image
room. SAY STOP to stop the sacrifice. Move west to the altar room. UNTIE ROPE.
GET AMULET. GET ROPE. Move east, north and west. GET ROPE on the wagon. Move
north. Enter the pub. GIVE BEER SERVER TO FRANK. FIX BEER SERVER. CUT ROPE with
the sword to be thrown out of the pub. Move north and west. GIVE BREAD TO ELF
and he will offer Maddog a potion. GET POTION. Move south. BUY AXE from the
miller. GET AXE. Move south and west to enter the forest.
Move north five times. GET MUSHROOMS (Maddog will automatically test one and
faint). Continue north until the clearing is reached and then move east to the
area with the door. SPEAK SOFTLY FRIEND AND ENTER to open the door. SHOW AMULET
TO GNOME and he will ask Maddog to enter his house. Enter the house. Wait for
the gnome to finish his story and he will then offer a flask filled with the
waters of changing to Maddog. GET FLASK. Exit the house. Move south, west and
then continue south until the area with the tree near the sand is reached. CUT
TREE WITH AXE. PUSH TREE to make it fall into the sand. Walk west to the other
side of the tree. Move north until the ancient village is reached. GET BUCKET.
CLIMB INTO WELL. PUT AMULET IN INDENTATION. Walk north through the doorway.
Move west twice to the sand room. Type THROW MUSHROOM and walk into the middle
of the sand to be attacked by a monster. Quickly press return to make the
creature go to sleep. Move north to the troll room. Press F1 to enter battle
mode and defeat the troll using the same method as the pirate. GET STAFF. Move
south. Type THROW MUSHROOM and press return when Maddog is caught by the
monster again. Move south and east twice. CLIMB UNDER BRIDGE.
Move east. BREAK LOCK on the door. GET LOCK. OPEN DOOR. GET DIARY. Move north
three times. If a spider web is behind the left doorway, move south and east to
enter the snake sculpture room. If there is no spider web, PULL LEVER. Move
north and east twice. GET SNAKE HEAD. PUT SNAKE HEAD ON SNAKE. Move down and
east. SMELL WATER of each pool to find the clear liquid. FILL BUCKET WITH WATER
from the pool with the clear liquid. THROW WATER ON FIRE. Move north. Walk
through the simple random maze and go through the tunnel to exit the cavern.
A cyclops is guarding the path to the village. Type DRINK FLASK and walk east
toward the cyclops. Quickly press return when the cyclops walks toward Maddog
to transform into a rock. The cyclops will kick the rock toward the village,
where Maddog will eventually return to his normal self. Move north.
OPEN DOOR and enter the tavern. GIVE STAFF TO MAN sitting at the bottom-right
corner of the tavern. GET LAMP from the table. GET MATCHES from the shelf above
the fireplace. OPEN DOOR and exit the tavern. Move north. Walk to the middle
door and KNOCK DOOR. SHOW AMULET TO MAN. Move east. GET JUG from the lake. Move
south and east. Walk down the mountain path. RUB POTION ON SELF. Walk toward
the creature and it will run away. Move east twice. THROW JUG ON MUD. THROW
MATCH ON MUD to dry the mudpit. Move north. RUB LAMP to make the dragon appear.
Complete the arcade sequence by pressing shift to defeat the three dragons.
Move north three times. Defeat the guard. SEARCH GUARD for gold pieces. Move
west. Walk to the north door and OPEN DOOR. Move north and west. Defeat the
guard. SEARCH GUARD for the keys. UNLOCK DOOR using the keys. OPEN DOOR. Move
north to rescue the maiden. Move south, east, south and east twice. GET APPLE.
OPEN DOOR. Move north and east. UNLOCK CHEST. GET SCEPTER. Walk to the mirror.
The mirror will ask three out of a list of the following questions:
What creature can be seen from the west wing tower?: CENTAUR.
What danger is in the moat?: MOSS.
What is behind the bolted door?: MONSTER.
What is behind the bookcase?: HOLE.
What is behind the tapestry in the west wing?: NOTHING.
Who is imprisoned in the west wing?: FAITH.
Who is the demon god?: MALTHAZAR.
Who is the servant of the demon god?: BRAGG.
Enter MALTHAIC POWERS as the magic words. Move east. PUSH CHEST. Move west,
south twice, west twice and north. OPEN DOOR. Move north. Walk to the middle of
the room and jump over the gap. TIE ROPE TO ROPE. TIE ROPE TO TORCH. CLIMB DOWN
ROPE. Move east and north. SIT ON THRONE. PUT SCEPTER IN INDENTATION.
Move west and GET ROCK. Move west again and GET ROCK. Move north and defeat the
guard. GET ROCK. Move east and GET ROCK. Move east again and GET ROCK. PUT
BUCKET ON CHAIN. PUT ROCKS IN BUCKET. Move north. OPEN CHEST. GET CONTAINER.
Move east. OPEN CHEST. GET COINS. Move south twice and defeat the guard. Move
west. Walk toward the crack and DRINK TONIC. Move north. OPEN CHEST. GET
ELIXIR. Move east. Walk only on the cracks of the tiles. Walk east, south and
east. GIVE SOCKS TO MAN. Move west and south. Jump onto the stone and GET GEM.
Drop into the water and swim to the other side of the cave to exit the pool.
Move west. OPEN CHEST. GET WARBALL AND CHAIN. WEAR WARBALL AND CHAIN. Walk
south to avoid the arrow. Move south and defeat the guard. Move east. Jump
across the pillars. This is a tricky section so make sure to save the game
after landing on each one. Move east after making it to the other side of the
room. OPEN CHEST. GET COINS. Move north. PUT GEM ON PEDESTAL. Move north twice.
OPEN SARCOPHAGUS. GET IN SARCOPHAGUS. Open the door. Move north. OPEN CHEST.
GET ELIXIR. Move north and east. Defeat the dragon. GET BREASTPLATE. WEAR
BREASTPLATE. Move west twice and defeat the guard. Move west. FREE MAN. PULL
TORCH. Move west, up three times and east. BREAK MIRROR to complete the game.
3. Item List
2 ROPES TIED TOGETHER
Made by using the short cotton rope on the short hemp rope. It is tied the
torch in the room with the gap in the castle.
Found on the table in the library at the castle. It is not used.
Bought from the miller in Marinor. It is used on the tree near the sand in
Found on the counter in the antique shop at Maddog's house. It is given to
Pete in the pub.
BOX OF MATCHES
Found on the shelf on the fireplace in the tavern at the village. After the
jug of XXX has been thrown on the mudpit near the village, the box of matches
are used on the mudpit to dry it.
Found on the table after giving the staff to the man in the tavern at the
village. It is rubbed in the area after the mudpit to make the dragon appear.
Found in the room with the dragon in the dungeons. It is worn by Maddog.
BUCKET FILLED WITH LIQUID
Found by using the empty bucket on the clear liquid in the stone image room
in the cavern. It is thrown on the fire in the stone image room.
Found in the cupboard in the dining room at Maddog's house. It is not used.
Found by opening the door after the bridge in the cavern. It is not used.
Found in various chests in the dungeons. They are used to restore Maddog's
Found in front of the well at the ancient village. It is used on the clear
liquid in the stone image room in the cavern. It is used on the chain in the
FLASK FILLED WITH WATERS OF CHANGING
Found in the gnome's house in the forest. It is drunk in the area with the
Found on top of the rock in the pool in the dungeons. It is used on the
pedestal in the dungeons.
Found after rescuing the princess in the cave in Marinor. It is shown to the
gnome in the forest. It is used on the indentation at the bottom of the well
in the ancient village. It is shown to the man in the middle house north of
the tavern in the village.
JUG OF XXX
Found in the lake in the village. It is thrown on the mudpit near the
Found by searching the guard after defeating him in the castle. They are used
to open the door to the maiden's room. They are used to open the chest in the
LOAF OF BREAD
Found on the table in the dining room at Maddog's house. It is given to the
elf in the area west of Maddog's house.
Three mushrooms are found on the tree in the forest. Maddog eats one
mushroom. The other two mushrooms are used on the monster under the sand in
Found by giving the loaf of bread to the elf in Marinor. It is rubbed on
Maddog in the area with the creature near the village.
Found in various rooms near the start of the dungeons. The six rocks are used
on the empty bucket on the chain.
Found by breaking the lock on the door after the bridge in the cavern. It is
Found in the chest in the bedroom at the castle. It is used on the
indentation in the throne in the castle.
SHORT COTTON ROPE
Found on the wagon in the area south of the pub in Marinor. It is tied to the
short hemp rope in the inventory.
SHORT HEMP ROPE
Found on the floor after rescuing the princess in the cave in Marinor. It is
tied to the short cotton rope in the inventory.
Found in the chest in the room with the statue in the dungeons. It is drunk
in the room with the spiked ceiling in the dungeons.
Found in the dresser in the bedroom at Maddog's house. They are given to the
man in the cell in the dungeons.
Found at the back of the troll's room in the cavern. It is given to the man
in the tavern at the village.
STONE SNAKE HEAD
Found on the floor in the room with the snake sculpture in the cavern. It is
used on the snake sculpture.
Found on the shelf in the bedroom at Maddog's house. It is used to cut the
chandelier rope after starting the fight in the pub.
WARBALL AND CHAIN
Found in the chest after the room with the dragon statues in the dungeons. It
is worn to avoid the arrow in the dungeons.
4. Point List
3 3 Get the socks from the bedroom drawer.
6 3 Get the sword on the bedroom shelf.
9 3 Get the bread on the kitchen table.
12 3 Get the mug in the kitchen cupboard.
15 3 Get the beer server on the antique shop counter.
20 5 Defeat the pirate at the beach.
25 5 Stop the sacrifice in the cave.
40 15 Untie the rope in the cave.
43 3 Get the amulet.
46 3 Get the rope in the cave.
49 3 Get the rope on the wagon.
54 5 Give the beer server to Frank.
59 5 Fix the beer server.
69 10 Cut the rope with the sword.
74 5 Give the bread to the elf.
77 3 Get the potion.
80 3 Get the axe.
83 3 Get the mushrooms.
93 10 Say the password to open the door.
96 3 Show the amulet to the gnome.
101 5 Get invited into the house by the gnome.
104 3 Get the flask.
109 5 Cut the tree with the axe.
114 5 Push the tree.
119 5 Walk to the other side of the tree.
122 3 Get the bucket.
132 10 Put the amulet in the indentation.
142 10 Throw the mushroom at the monster.
147 5 Defeat the troll.
150 3 Get the staff.
153 3 Throw the mushroom at the monster.
158 5 Climb under the bridge.
161 3 Get the lock.
166 5 Open the door.
169 3 Get the diary.
172 3 Get the snake head.
177 5 Put the snake head on the snake.
180 3 Fill the bucket with water.
185 5 Throw the water on the fire.
190 5 Exit the cavern.
200 10 Drink the flask in front of the cyclops.
205 5 Give the staff to the man.
208 3 Get the lamp.
211 3 Get the matches.
214 3 Show the amulet to the man.
217 3 Get the jug.
220 3 Avoid the creature.
235 15 Dry the mudpit.
245 10 Rub the lamp.
260 15 Land at the castle.
270 10 Defeat the guard.
280 10 Defeat the guard.
283 3 Search the guard for the keys.
293 10 Rescue the maiden.
296 3 Get the apple.
299 3 Get the scepter.
309 10 Say the magic words to the mirror.
319 10 Push the chest.
324 5 Jump over the gap.
329 5 Tie the rope to the rope.
334 5 Climb down the rope.
339 5 Put the scepter in the indentation.
342 3 Get the rock.
345 3 Get the rock.
355 10 Defeat the guard.
358 3 Get the rock.
361 3 Get the rock.
364 3 Get the rock.
379 15 Put the rocks in the bucket.
382 3 Get the container.
392 10 Defeat the guard.
402 10 Walk through the crack.
405 3 Get the elixir.
410 5 Give the socks to the man.
413 3 Get the gem.
418 5 Exit the pool.
421 3 Get the warball and chain.
426 5 Avoid the arrow.
436 10 Defeat the guard.
446 10 Jump across the pillars.
451 5 Put the gem on the pedestal.
461 10 Open the door.
464 3 Get the elixir.
479 15 Defeat the dragon.
482 3 Get the breastplate.
492 10 Defeat the guard.
507 15 Free the man.
522 15 Break the mirror.
564 42 Complete the game with 213 gold pieces.
5. Easter Eggs and Secrets
There is a simple way of winning all of the fights in the game. Face away from
the enemy and let him get near to Maddog. Now press F1 and keep pressing shift
to attack. As long as you keep facing away, Maddog will deal normal damage to
the enemy but will take only minor damage in return.
6. Copyright Information
This file is Copyright 2005-2008 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
The Adventures of Maddog Williams in the Dungeons of Duridian is an adventure game by
released in 1992
for Amiga, Atari ST and MS DOS. It has a style and is played in a Third-Person perspective.