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Walkthrough for Teen Agent

===============================================================================

                              FAQ/Walkthrough for
                                   TEENAGENT

===============================================================================


GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PC
Updated:  19th June, 2008
Version:  1.1


CONTENTS
--------

1. Introduction
2. Walkthrough
     2.1. Camp
     2.2. Village
     2.3. Mansion
3. Item List
4. Copyright Information


VERSION HISTORY
---------------

1.1:  19th June, 2008       (Format update)
1.0:  12th September, 2004  (First version)


===============================================================================

1.                                Introduction

===============================================================================


Teenagent is a graphic adventure game that was made by Metropolis Software in
1994. Gold is mysteriously vanishing from banks around the country. Cameras
recording the incident show nobody present in the room as the gold disappears,
and so it's up to a secret agency to hire a professional to solve this mystery.
In a somewhat strange way of picking the right person for the case, the agency
hires a fortune teller to choose a random person from a phone book. A teenager
named Mark Hopper is chosen to solve the case of the vanishing gold, and is
promised that if he solves the case, he will be made a real secret agent.

It's not often that an adventure game appears that is truly funny, especially
one that is not made by Lucasarts (makers of Day of the Tentacle, Monkey Island
and Sam & Max). But Teenagent is one of those games that doesn't take itself
seriously, and uses humour instead of an interesting plot. While the game never
fails to be funny, the first section at the camp is by far the best, as the
puzzles and humour seem to be set at the right difficulty. Other sections seem
to lack the comedy of the first, and the puzzles are extremely difficult. That
said, this is a good adventure with a great blend of humour and puzzles.


===============================================================================

2.                                Walkthrough

===============================================================================


-------------------------------------------------------------------------------
2.1.                                  Camp
-------------------------------------------------------------------------------


The game starts outside the camp. Open the inventory by moving the pointer to
the top-left corner of the screen. Right-click the pass and give it to the
guard in the hut, who says to report to the captain. Walk right along the path
to enter the camp and use the trash can to find a rope. Open the right door to
enter the room with the captain, who says that three tasks must be completed.
In the first task, he puts Mark in the jail and tells him to find a way out.


THE FIRST TASK
--------------

Get the spring from the bed. Get the bulb to make the live cable fall onto the
floor. Use the crates on the door four times and the captain will put some food
through the hole. Use the live cable on the floor and Mark will put it in the
bowl of food. Use the crates and as the captain picks up the bowl from outside,
Mark uses the switch to electrocute him. Use the body to get the jail key, and
then use the jail key on the door to complete the first task.


THE SECOND TASK
---------------

In the second task, the captain will tie himself to a chair in his office and
explains that Mark must try to get him to say a password. Open the door to exit
the office and walk west along the path to arrive in an area with a brick wall.
Get the plant at the right side of the brick wall. Use the spring on the solid
ground in front of the wall. Use the spring to bounce over to the other side of
the wall, where Mark finds a shovel. Walk east and open the door to enter the
captain's office. Use the plant on the captain, and he will drop a knife. Get
the swiss army knife and exit the captain's office.

Walk east to arrive in an area with a green tent. Use the knife to cut a hole
in the fence, then use the shovel with the mysterious object in the sand to get
a kaleidoscope. Walk south twice to return to the guard's hut at the entrance
to the camp. Give the kaleidoscope to the guard, and he will give the soldier
news magazine to Mark. While the guard is looking through the kaleidoscope, get
the grenade from his belt. Walk east along the path and open the door to return
to the captain's office. Show the soldier news magazine to the captain, and
Mark will enter the canteen. Talk to the barman to complete the second task.


THE THIRD TASK
--------------

In the third task, the captain has hidden somewhere in the camp, and Mark has
been challenged to find him. Get the crumbs from the right table and exit the
canteen. Open the right door to return to the captain's office. Combine the
grenade and the rope in the inventory, then use the rope tied to grenade with
the drawer of the desk. Get the medicine from the drawer and exit the captain's
office. Walk west, and follow the path around to arrive in an area with a mud
pool and a bird. Combine the crumbs and the medicine in the inventory, then use
the drugged food with the pole to make the bird fall down to the grass.

Get the bird. Climb the pole to fall into the mud, and then use the mug with
the mud pool to fill it with mud. Walk south and east, and open the door to the
canteen. Use the bird with the radio to distract the barman. While he is busy
trying to get the bird, use the mug full of mud with the mug on the bar. Talk
to the barman, and he will walk over to drink the mug filled with mud. After he
falls over, open the door at the left side of the bar to arrive in a room with
some barrels. The hole in the top-right barrel will be blinking. Use the
blinking hole to find the captain and complete the third task.


-------------------------------------------------------------------------------
2.2.                                 Village
-------------------------------------------------------------------------------


Use the boat to get a broken oar. Walk west to the forest, and open the door to
enter the house. Get the chainsaw on the floor and the rotten cheese from the
shelf. Exit the house and walk south to return to the lake shore. Walk south to
the village and open the door of the blue car. Use the lever to open the trunk
of the car, then use the car to get a toolbox. Use the toolbox in the inventory
to get a car jack, then look at the toolbox in the inventory to find a spanner.
Use the spanner with the basket and Mark will lower it.

After the boy leaves, open the door to enter the house. Open the drawers to get
a handkerchief. Get the fan on the desk and the shotgun on the wall. Open the
door to exit the house and walk north up the path to the field. Use the hen and
get the feather. Get the needle form the bottom-right haystack. Get the rake
and the sickle. Use the shotgun on the crow and they will fly away. Get the
mask and the fins from the scarecrow. Use the handkerchief with the mouse hole
in the top-right haystack, and then use the somewhat rotted cheese on the mouse
to catch the mouse. Get the mouse and exit the field.

Walk west to the lake. Combine the fins and the mask in the inventory, and then
use the diving equipment to dive into the lake. After Mark dives underwater,
quickly select the anchor at the bottom-left corner of the lake to get it. Walk
east to the mansion and talk to the guard twice to get a chocolate candy. Get
the wrapper on the floor in front of the guard, and walk east along the path at
the side of the mansion. Walk back to the west and talk to the guard as he is
drinking out of the bottle to make him drop it. Get the bottle of whisky and
walk back to the east to return to the side of the mansion.

Get the rock on the grass, and continue east. Get the wild plant to find a wild
potatoe. Combine the chainsaw with the whisky in the inventory, then use the
drunken chainsaw on the branch of the tree. Get the branch and continue east to
return to the front of the mansion. Walk west to the shore, and use the sickle
on the well to sharpen it. Use the branch with the broken paddle, then use the
paddle with the boat to row over to the island. Get both flowers and use the
boat to return to the lake shore. Walk south to the village.

Walk east along the path, and continue south down the path to arrive in an area
with a cave which has a big bush outside the entrance. Use the car jack with
the rock, then get the bone under the rock. Use the sharpened sickle with the
bush to and continue west to enter the cave. Use the mouse with the hole in the
wall. Use the rock on the hole, then use the super glue on the hole. The mouse
will come out of an exit at the right side of the cave, pushing a golden nugget
out of the way as he moves. Get the nugget and walk east to exit the cave.

Walk east along the path and give the dino bone to the dog outside the house.
Use the valve on the right to open the hatch leading to the cellar. Close the
valve to shake the wall of the cellar, which reveals a light switch. Open the
valve and climb down the hole to the cellar. Use the switch at the right side
of the ladder to turn on the lights, and then get the shovel at the left side
of the cellar. Climb back up the ladder to exit the cellar. Open the door to
enter the house. Give the flower to the old lady and get the feather duster
from the small table. Walk south to exit the house.

Walk west three times to return to the forest. Open the door to the house and
use the feather duster with the fireplace to get the dirty feather duster. Use
the chocolate candy with the heart-shaped hole and then exit the house. Walk
south twice to return to the village. Walk east to the house with the dog
outside. Use the fan on the laundry to dry it. Open the door to the house and
talk to the lady. Combine the heart-shaped candy with the wrapper in the
inventory, and give the wrapped candy to the girl to get a ribbon. Exit the
house and get the rope. Walk west three times to return to the forest.

Talk to the squirrel four times and he will throw a nut down onto the grass.
Combine the rake with the ribbon in the inventory, then use the rake with the
grass to find the nut. Get the nut and walk south to the lake shore. Walk south
to the village. Walk east and open the door of the house. Use the nut with the
bowl of imitation fruits on the table to get the plastic apple. Exit the house
and walk west twice to return to the lake shore. Walk east twice to return to
the area at the side of the mansion where the hedgehog appears. Give the
plastic apple to the hedgehog to get a cone.

Walk east along the path to enter the area with the tree. Open the inventory
and use the dirty feather duster with the wild potatoe. Use the painted potatoe
with the hollow in the tree to make the owl fly away. Climb the tree make the
first attempt to enter the mansion. Combine the anchor with the rope in the
inventory, and use the grappling hook with the wall to make the second attempt
to enter the mansion. Walk west along the path and use the shovel to make the
third attempt to enter the mansion. Walk west and give the nugget to the guard
to make the fourth attempt to enter the mansion.

Walk west up the path to the meadow and open the inventory. Combine the cone
with the needle, then use the cone & needle with the feather to make a dart.
Use the dart with the bees nest. After the bees chase after the bear, use the
valve to make the fifth attempt to enter the mansion. After John Noty appears,
talk to him and get the banknote that he drops. Walk west to the lake shore,
south to the village and east to the house with the dog outside. Open the door
of the house and open the inventory. Look at the banknote to see that it is for
Anne. Give the banknote to the girl to arrive at the entrance to the mansion.


-------------------------------------------------------------------------------
2.3.                                 Mansion
-------------------------------------------------------------------------------


Open the door to enter the corridor in the mansion. Open the door on the left
to enter the kitchen. Get the chilli and the pastry roller on the counter. Walk
east to the corridor and go upstairs to arrive in a room with shelves of books.
Look at the book on the shelf that is three across from the left and four down
from the top. The title of the book will have a colour in it. Open the drawer
of the desk in the middle of the room, and look inside the drawer until you
find that the colour in the drawer is the same as the colour in the title of
the book. Use the book on the shelf to open a secret compartment.

Get the video tape from the compartment. Open the drawers and look in them
until you find the dictaphone and the polaroid. Use the trash can to get a
sheet of paper. Walk downstairs and open the first door on the right to arrive
in a room with a TV. Get the cognac and the pincers from the bucket. Get the
newspaper near the TV and a remote control will drop out. Get the remote
control. Use the couch to find a cork. Exit the room and walk east to the other
side of the corridor. Open the right door to arrive in the bathroom.

Open the inventory and combine the cork with the sheet of paper. Use the
wrapped cork with the sink, and then use the tap to fill the sink with hot
water. Use the chilli on the sink to remove the label from the bottle. Open the
door to exit the bathroom. Walk west and go upstairs. Get another sheet of
paper from the trash can, then walk back downstairs. Open the left door to
enter the kitchen. Open the inventory and combine the cognac with the label to
make the fake chilli. Use the fake chilli on the counter in the kitchen.

After the cook leaves, use the pastry roller on the radio. Use the radio to get
the batteries. Use the sheet of paper with the hot plate to get the burning
paper. Open the fridge twice and use the burning paper on the meat. Get the
meat and use it in the stew to get the plastic bag. Walk east and open the
first door on the right to return to the TV room. Use the video tape with the
video player. Use the TV to turn it on. Use the remote control with the video
player to start the tape of John Noty singing.

Open the inventory and combine the batteries with the dictaphone. Use the
dictaphone with the TV to record the singing. Use the polaroid to take a
picture of the TV. Exit the TV room. Walk east and open the door to enter the
bathroom. Use the ice tongs to get the sock from the red trash can at the left
side of the bathroom. Open the door to exit the bathroom, and then open the
first door on the left to arrive in a room with a robot.

Talk to the robot and he will say that he is a safe, who can only be opened if
he is given the view, scent and voice of the owner. Show the polaroid, socks
and dictaphone to Mike the robot. Get the book and the jar from the safe. After
Mark reads the book, someone will try to enter the room. Hide at the bottom-
left corner of the room and John Noty will enter. After he leaves, get the door
handle below the picture and exit the room.

Use the handle with the hole in the door at the right side of the corridor. Use
the door to enter a room with a big fan. Use the pills to stop the fan. After
Mark steps through to the other side, use the switch to stop the fan and open
the right door to enter the room with John Noty. After he runs away, Mark will
return to the corridor. Walk west and open the first door on the left to return
to the TV room. Use the open wardrobe to enter a secret room filled with gold.
Use the chilli on John Noty to complete the game.


===============================================================================

3.                                 Item List

===============================================================================


ANCHOR
  After using the diving equipment, the anchor is found at the bottom-left
  corner under the lake. It is combined with the rope in the inventory to make
  the grappling hook.


BANKNOTE
  Found on the floor in front of the mansion after all five attempts have been
  made to get into the mansion. It is given to the girl in the house at the
  village with the dog outside.


BATTERIES
  Found by using the pastry roller on the radio in the kitchen in the mansion.
  They are combined with the dictaphone in the inventory.


BIRD
  Found at the camp after the drugged food has been used on the post near the
  mud pool. It is used with the radio in the canteen at the camp.


BRANCH
  Found by using the drunken chainsaw on the branch of the tree around the left
  side of the mansion. It is combined with the broken paddle in the inventory
  to make the paddle.


BROKEN PADDLE
  Found in the boat in the lake at the lake shore. It is combined with the
  paddle in the inventory to make the paddle.


BULB
  Found in the jail at the camp. It is picked up to make the live cable fall
  down onto the floor.


BURNING PAPER
  Found by using the sheet of paper with hot plate in the kitchen in the
  mansion. It is used with the meat in the fridge in the kitchen.


CAR JACK
  Found by using the toolbox in the inventory. It is used with the rock outside
  the cave so that the dino bone can be found.


CHAINSAW
  Found on the floor in the house near the forest. It is combined with the
  whisky to make the drunken chainsaw.


CHILLI
  Found on the counter in the kitchen in the mansion. After the wrapped cork
  has been put in the sink in the bathroom in the mansion, the tap is used to
  fill it with hot water and the chilli is then used on the sink. It is used
  with John Noty in the room with the gold.


CHOCOLATE CANDY
  Found by talking to the guard twice outside the mansion. It is used with the
  heart shaped hole in the house in the forest.


COGNAC
  Found in the bucket in the room with the TV in the mansion. It is combined
  with the label in the inventory to make the fake chilli.


COMB
  Found in the blue car in the village. It is not used.


CONE
  Found by using the plastic apple with the hedgehog at the right side of the
  mansion. It is combined with the needle in the inventory to make the cone &
  needle.


CONE & NEEDLE
  Made by combining the cone and the needle in the inventory. It is combined
  with the feather in the inventory to make the dart.


CORK
  Found under the couch in the room with the TV in the mansion. It is combined
  with the sheet of paper to make the wrapped cork.


CRUMBS
  Found on the right table in the canteen at the camp. They are combined with
  the medicine in the inventory to make the drugged food.


DART
  Made by combining the cone & needle with the feather in the inventory. It is
  used with the bees nest at the meadow near the mansion.


DELICATE PLANT
  Found at the right side of the brick wall at the camp. It is used with the
  captain in the second test.


DICTAPHONE
  Found in the bottom-right drawer in the room at the top of the steps in the
  mansion. After the video has been put in the video player in the room with
  the TV at the mansion, and the remote controller has been used on the video
  player, the dictaphone is used with the TV. It is then used with the robot in
  the mansion.


DINO BONE
  Found under the rock outside the cave, which is lifted by using the car jack
  on it. It is given to the dog outside the house in the village.


DIRTY FEATHER DUSTER
  Found by using the feather duster with the fireplace at the house in the
  forest. It is combined with the wild potatoe in the inventory to make the
  painted potatoe.


DRUGGED FOOD
  Made by combining the crumbs and the medicine in the inventory. It is used
  with the post near the mud pool at the camp.


DRUNKEN CHAINSAW
  Made by combining the chainsaw with the whisky in the inventory. It is used
  with the branch of the tree around the left side of the mansion.


FAKE CHILLI
  Made by combining the cognac with the label in the inventory. It is used with
  the counter in the kitchen in the mansion.


FAN
  Found on the desk in the house in the village. It is used with the laundry
  outside the house at the village with the dog outside.


FEATHER
  Found by kicking the hen in the field near the village. It is combined with
  the cone & needle in the inventory to make the dart.


FEATHER DUSTER
  Found on the table in the house at the village with the dog outside. It can
  only be taken after the old lady has been given a flower.


FINS
  Found on the scarecrow in the field after the shotgun has been used on the
  crows. They are combined with the mask in the inventory to make the diving
  equipment.


FLOWER
  Found on the island in the lake. It is given to the old lady in the house at
  the village with the dog outside.


FLOWER
  Found on the island in the lake. It is given to the girl in the house at the
  village with the dog outside.


GRAPPLING HOOK
  Made by combining the anchor and the rope in the inventory. It is used with
  the wall of the mansion.


GRENADE
  Found on the solider at the entrance to the camp after he has been given the
  kaleidoscope. It is combined with the rope in the inventory to make the rope
  tied to grenade.


HANDLE
  Found below the picture in the room with the robot at the mansion. It is used
  with the hole on the door at the right side of the corridor in the mansion.


HANDKERCHIEF
  Found in the drawer in the house in the village. It is used with the mouse
  hole in the haystack near the scarecrow in the field.


HEART-SHAPED CANDY
  Found by using the chocolate candy with the heart shaped hole in the house in
  the forest. It is combined with the wrapper in the inventory to make the
  wrapped chocolate.


ICE TONGS
  Found in the bucket in the room with the TV in the mansion. Used to get the
  sock from the trash can at the left side of the bathroom in the mansion.


JAIL KEY
  Found by searching the captain after he has been shocked at the jail in the
  first test at the camp. It is used with the door of the jail.


KALEIDOSCOPE
  Found by using the shovel on the mysterious object behind the fence at the
  camp. It is given to the guard at the entrance to the camp.


LABEL
  Found by using the chilli with the hot water in the plugged sink in the
  bathroom in the mansion. It is combined with the cognac in the inventory to
  make the fake chilli.


MASK
  Found on the scarecrow in the field after the shotgun has been used on the
  crows. It is combined with the fins in the inventory to make the diving
  equipment.


MEAT
  Found by using the burning paper with the fridge in the kitchen in the
  mansion. It is used with the stew in the kitchen.


MEDICINE
  Found in the captain's office at the camp after the rope tied to grenade has
  been used on the drawer. It is combined with the crumbs in the inventory to
  make the drugged food.


MOUSE
  After using the handkerchief on the mouse hole in the haystack in the field,
  the mouse is found by giving it the cheese and then getting the handkerchief.
  It is used on the hole in the cave.


MUG
  Found in the canteen after showing the soldier news magazine to the captain
  at the camp. After climbing the post, it is used with the mud pool.


MUG FULL OF MUD
  Found by using the mug with the mud pool at the camp after trying to climb
  the post. It is used with the mug at the canteen.


NEEDLE
  Found by looking at the bottom-right haystack in the field near the village.
  It is combined with the cone in the inventory to make the cone & needle.


NUGGET
  After the rock, mouse and super glue has been used on the hole in the cave,
  the nugget is found on the floor in the cave. It is given to the guard
  outside the front of the mansion.


NUT
  After the squirrel has thrown the nut down from the tree in the forest, the
  nut is found by using the rake on the grass. It is used with the imitation
  fruits in the house at the village with the dog outside.


PADDLE
  Made by combining the branch and the broken paddle in the inventory. It is
  used with the boat at the lake shore.


PAINTED POTATOE
  Made by combining the dirty feather duster and the wild potatoe in the
  inventory. It is used with the hollow in the tree at the right side of the
  mansion to make the owl fly away.


PASS
  Available at the start of the game. It is given to the guard at the hut.


PASTRY ROLLER
  Found on the counter in the kitchen in the mansion. It is used with the radio
  in the kitchen.


PHOTO
  Found by using the polaroid on the TV in the mansion while John Noty is
  singing. It is given to the robot in the mansion.


PILLS
  Found in the safe after showing the dictaphone, polaroid and socks to the
  robot in the mansion. They are used in the room with the fan in the mansion.


PLASTIC BAG
  Found by using the meat with the stew in the kitchen. The ice tongs and the
  plastic bag are used to get the socks from the red trash can in the mansion.


PLASTIC FRUIT
  Found by using the nut with the imitation fruit in the house at the village
  with the dog outside. It is used with the hedgehog at the right side of the
  mansion to get the cone.


POLAROID
  Found in the left drawer in the room at the top of the steps in the mansion.
  After the video has been put in the video player in the room with the TV at
  the mansion, and the remote controller has been used on the video player, the
  polaroid is used with the TV.


RAKE
  Found in the field near the village. It is combined with the ribbon in the
  inventory. After the squirrel has thrown the nut down from the tree at the
  forest, the rake is then used on the grass to find the nut.


REMOTE CONTROLLER
  Found by looking at the newspaper in the room with the TV in the mansion.
  After the video has been put in the video player, the remote controller is
  used on the video player.


RIBBON
  Found by giving the wrapped candy to the girl in the house at the village
  with the dog outside.


ROCK
  Found on the path at the right side of the mansion. After the mouse has put
  in the hole in the cave, the rock is put in the hole.


ROPE
  Found in the trash can outside of the canteen at the camp. It is combined
  with the grenade in the inventory to make the rope tied to grenade.


ROPE
  Found outside the house at the village with the dog outside. The old lady
  must remove the laundry from the rope first before it can be taken. It is
  combined with the anchor in the inventory to make the grappling hook.


ROPE TIED TO GRENADE
  Made by combining the grenade and the rope in the inventory. It is used with
  the drawer of the desk in the captain's office at the camp.


SHARPENED SICKLE
  Made by using the sickle with the well at the lake shore. It is used on the
  bush in front of the cave entrance.


SHEET OF PAPER
  Found in the trash can at the right side of the desk in the room at the top
  of the steps in the mansion. It is combined with the cork to make the wrapped
  cork.


SHEET OF PAPER
  Found in the trash can at the right side of the desk in the room at the top
  of the steps in the mansion after the first sheet of paper has been used. It
  is used with the hot plate in the kitchen in the mansion.


SHOTGUN
  Found on the wall in the house in the village. It is used with the crows on
  the scarecrow in the field.


SHOVEL
  Found on the other side of the brick wall at the camp. It is used with the
  mysterious object on the other side of the fence at the camp.


SHOVEL
  Found in the cellar of the house in the village with the dog outside. It is
  used at the right side of the mansion.


SICKLE
  Found in the field near the village. It is used with the well at the lake
  shore to make the sharpened sickle.


SOCKS
  Found by using the ice tongs on the trash can at the left side of the
  bathroom in the mansion. They are used with the robot in the mansion.


"SOLDIER NEWS"
  Found by giving the kaleidoscope to the guard at the entrance to the camp. It
  is given to the captain in the second test at the camp.


SOMEWHAT ROTTEN CHEESE
  Found on the shelf in the house near the forest. It is used with the mouse
  near in the field after the handkerchief has been used on the mouse hole.


SPANNER
  Found by looking at the toolbox in the inventory. It is used with the basket
  in the village.


SPRING
  Found on the bed in the jail at the camp. It is used on the solid ground in
  front of the brick wall at the camp.


SWISS ARMY KNIFE
  Found by using the delicate plant on the captain in the second test at the
  camp. It is used on the fence near the green tent at the camp.


SUPER GLUE
  Available after arriving in the village. It is automatically used to make the
  paddle, the cone & needle, the dart and the fake chilli. After the mouse and
  the rock have been put in the hole in the cave, the super glue is used on the
  rock to make the mouse push out the nugget.


TOOLBOX
  Found in the trunk of the blue car in the village. It is looked at in the
  inventory to find a car jack and a spanner.


VIDEO TAPE
  Found in the secret compartment in the room at the top of the steps in the
  mansion, which is revealed by opening the correct drawer and pulling the book
  on the shelf that is three across from the left and four down from the top.
  It is used with the video player in the room at the mansion with the TV.


WHISKY
  Found by talking to the guard in front of the mansion when he drinks the
  bottle of whisky. It is combined with the chainsaw in the inventory to make
  the drunken chainsaw.


WILD POTATOE
  Found on the wild plant around the left side of the mansion. It is combined
  with the dirty feather duster in the inventory to make the painted potatoe.


WRAPPED CANDY
  Made by combining the heart-shaped candy with the wrapper in the inventory.
  It is given to the girl in the house at the village with the dog outside.


WRAPPED CORK
  Made by combining the cork with the sheet of paper. It is used with the sink
  in the mansion.


WRAPPER
  Found on the floor in front of the guard at the mansion. It is combined with
  the heart-shaped candy in the inventory to make the wrapped candy.


===============================================================================

4.                           Copyright Information

===============================================================================


This file is Copyright 2004-2008 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file.
 
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