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Walkthrough - Secret Files: Tunguska

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                               FAQ/Walkthrough for
                              SECRET FILES: TUNGUSKA

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GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PC
Updated:  19th June, 2008
Version:  1.1


CONTENTS
--------

1. Introduction
2. Walkthrough
     2.1. Berlin
     2.2. Moscow
     2.3. Train
     2.4. Hospital
     2.5. Tunguska
     2.6. Cuba
     2.7. Ireland
     2.8. China
     2.9. Antarctica
3. Item List
     3.1. Nina
     3.2. Max
4. Copyright Information


VERSION HISTORY
---------------

1.1:  19th June, 2008    (Format update)
1.0:  4th January, 2008  (First version)


===============================================================================

1.                                Introduction

===============================================================================


Tunguska: Secret Files is a point and click adventure game based on the events
of the mysterious Tunguska disaster in 1908. Starting in a museum in Berlin,
Nina arrives home to see her Father only to discover that his office has been
completely wrecked. Checking his house reveals a similar situation. After Nina
asks help from her Father's neighbour Alex, they find clues that lead them from
Moscow to Cuba and from Ireland to Antarctica. Animation Arts and Fusionsphere
Systems have done a brilliant job here considering that this is their first
adventure game. There are a variety of interesting characters and areas to
visit, and like most good adventures the story keeps interesting to the end.


===============================================================================

2.                                Walkthrough

===============================================================================


-------------------------------------------------------------------------------
2.1.                                Berlin
-------------------------------------------------------------------------------


MUSEUM
------

The game starts in an office on the top floor of the museum. Get the photo on
the floor to add the 1958 photograph of Vladimir Kalenkov to the diary. The
menu and diary can be accessed by clicking the icons at the bottom-right corner
of the screen. Providing that the hints have not been turned off at the main
menu, you can select the magnifying glass icon to view all of the available
hotspots within a room. Get the porcelain bowl at the left side of the table,
the piece of rock at the right side of the table and the flask on top of the
machine at the right side of the room. Use the telephone to call the police.
They tell Nina not to worry about her father's disappearance. Open the door.

In the hall, loud music is coming from the room on the left. We need to find
some way of turning the music down in order to talk to the person in the room.
Look at the nameplate to see that Max Gruber lives in the room. Walk east to
the hall. Look at the list to see that Max Gruber is in office 4. Walk to the
rear area of the room and look at the statue to discover a secret door. Open
the secret door to meet Eddy. After talking about mysterious figures in the
museum, he exits the secret compartment and leaves behind a key. Get the key.
Return to the front of the museum and then walk up the stairs to the hall.

Back in the hall, use the key to unlock the fuse box. Use the fuse box to
turn down the music in Max Gruber's room. If you are not able to do this, you
need to look at the list on the wall downstairs first. Nina enters the room
to talk to Max. He says that he doesn't know anything about the disappearance
of Nina's father. Ask about Work: Nina's father stopped work on his inventory
to concentrate on something more important. Ask about Father: He seemed like
he had a lot to do but Max didn't notice anything out of the ordinary. Ask
about Eddy: The drink may have fueled his imagination. End the discussion.

Enter the office to see a Detective Kanski, a man leading the investigation
on the disappearance. Ask about Chaos: He won't rule out anything. Ask about
Father: It's hard to say what happened to him. Ask about Police: He suspects
that Nina might have something to do with it. End the discussion. Nina and
Max leave the museum while Kanski investigates inside. After Max leaves, get
the yellow shard at the right side of the road and then use the motorcycle.


VLADIMIR'S HOUSE
----------------

Get the book from the drawer on the bed. Look at the book to see that it is
actually a locked chest. Get the portable cassette player on the floor. Look at
the desk and get the pizza, salt shaker and pencil. Exit the view of the desk.
Open the door. Outside, look in the bin to find a rubber glove and a spoke. Use
the key ring on the motorcycle seat to unlock the storage compartment. Open the
seat to get the cell phone and sunglasses. Use the bike to find an air pump.
Look at the crate in the garage to find a roll of double-sided tape and a tube
of glue. Use the motorcycle and select the museum.


MUSEUM
------

Talk to the girl on the bench and ask about Sleep: Her bike and camera are both
broken. Ask about Bike: She wants Nina to fix the bike. End the discussion. Use
the bike to get the flat tube. Use the motorcycle and select Vladimir's house.


VLADIMIR'S HOUSE
----------------

Combine the air pump with the flat tube in the inventory. Use the bucket to get
a handle. Use the tube in the bucket to find the hole in the tube. Combine the
glue with the rubber glove in the inventory. Combine the sticky rubber glove
with the tube in the inventory. Use the motorcycle and select the museum.


MUSEUM
------

Use the patched tube on the bike. Talk to the girl. Ask about the Bike to get
the camera. End the discussion. Use the motorcycle and select Vladimir's house.


VLADIMIR'S HOUSE
----------------

Open the door to enter the house. Lift the carpet edge and then use the spoke
on the gap to get the cassette. Look at the desk and use the cassette on the
cassette tape recorder. Use the cassette tape recorder to hear the code to the
computer password. The first and last on the car refer to the first and last
digits on the license plate on the car in the garage: 2 and 3. The entrance to
the underworld refers to the sixteen holes on the sewer grate outside the
house. A fourth of sixteen is four, which means the third number is 4. Finally,
there are two guardians outside of the museum. Use the computer and enter the
password 2342. With the computer activated, look at the monitor to read the
e-mail to Oleg. Exit the house. Use the motorcycle and select the museum.


MUSEUM
------

Look at the portable cassette player in the inventory to get the batteries.
Combine the batteries with the camera to fix it. Give the camera to the girl
to get the magnet. Use the motorcycle and select Vladimir's house.


VLADIMIR'S HOUSE
----------------

Enter the house. Use the magnet on the fish tank to get the key. Combine the
key with the book casket in the inventory to get Vladmir's address book and a
note which mentions a diadem. Look at the address book to see Oleg's address.
Exit the house. Use the motorcycle and select Oleg's house.


OLEG'S HOUSE
------------

Get the empty plastic bag near the telephone booth. Walk to the door and use
the doorbell to talk to Oleg. He doesn't want to talk to Nina about Vladimir.
Walk away from the door and then go down the path at the side of the house. Get
the broomstick. Look through the window slit to see Oleg talking on the phone.
Exit the window view and return to the front of the house. Walk to the door to
see the cat near the feeding dish. Combine the cell phone with the double-sided
tape in the inventory. Put the pizza in the feeding dish.

The cat is now distracted with his food, so use the cell phone on the cat. Use
the salt shaker on the pizza and the cat will go inside. Exit the window view
and return to the front of the house. Use the telephone booth to ring the cell
phone. The cat leaves the house and climbs the tree. Combine the handle with
the plastic bag in the inventory. Combine the broomstick with the reinforced
plastic bag to make a brailer. Use the brailer with the cell phone in the tree
to get the cell phone. Use the motorcycle and select the museum.


MUSEUM
------

Enter the museum and walk up the stairs. Walk through the left door to enter
Max's room. Ask Max about Tunguska: He mentions the Tunguska catastrophe in
1908 and says that he will research the subject. Ask Max about the Diadem: He
will give the diadem to Nina. Ask about Eddy: He hasn't seen Eddy all day. Ask
about Oleg: He hasn't heard the name before. End the discussion and Max will
leave to research the Tunguska records. With Max gone, use the spoke on the
totem pole to get the red glass bead. Open the refrigerator to get the acid
bottle and the cement bag. Exit the room and open the door to Nina's room. Use
the porcelain bowl on the radiator vent to get the porcelain bowl with water.

Exit the room. Use the plant outside Max's room to get the piece of plant.
Combine the cement bag with the porcelain bowl with water. Combine the
porcelain bowl with water and cement with the piece of plant to make putty in
the bowl. Walk east to the hall. Combine the diadem with the putty in
porcelain bowl. Combine the sunglasses with the yellow shard to make the green
shard. Combine the acid bottle with the flask. Use the flask with acid on the
piece of rock to get the amethyst. Combine the red glass bead, the green shard
and the amethyst with the diadem. Use the diadem on the lamp at the right side
of the room to illuminate the plan on the wall. Look at the plan to reveal
room 8 that is highlighted by invisible ink on the map. Exit the view to talk
to Max. Ask about Tunguska: He adds two articles to Nina's diary. Ask about
Room 8: The room is being renovated. End the discussion to go to Max's room.

Look at the relief disk and get the coin. Exit the view and exit the room.
Enter Nina's room and look at the coin showcase at the left side of the room.
Use the coin on the empty compartment. The coins are currently separated into
rows of very big, small, medium and big. On the first row, arrange the coins
from left to right into small, very big, medium and big. Second row: big,
medium, very big, small. Third row: Very big, small, big, medium. Fourth row:
medium, big, small, very big. After solving the puzzle, Nina discovers records
in a secret compartment and learns that her father was part of the problematic
1958 Tunguska mission. After a cutscene, Nina travels to Moscow.


-------------------------------------------------------------------------------
2.2.                                Moscow
-------------------------------------------------------------------------------


SURFACE
-------

Use the rubble at the left side of the car to get the nut and an unidentifiable
thing. Get the bricks behind the sewer worker. Look at the bag near the worker
to get the bread box. Look at the bread box to get the bread and butter and a
rubber band. Use the bricks on the car. Use the bread and butter on the rusty
car jack. Use the car jack to add it to the inventory. Talk to the sewer worker
about Angry: He has to work on his day off and wants to win the lottery. Ask
about Car: It's been there for a few years now. Ask about Lottery: He has been
trying to win the lottery for twenty years and thinks it's his lucky day today.
Ask about Soldiers: There are many more here than usual. End the discussion.

Walk north to the side entrance to station. Get the pebble at the right side of
the area. Look at the cigarette butts on the ground. Look at the newspaper to
see that the worker only had one wrong number on his lottery prediction. Talk
to Sergeant Yushin about Cigarette to get one of them. Ask about Newspaper: He
is reading a soap opera and doesn't want to give the newspaper away. Ask about
Side entrance: The station is top secret. Ask about Solotov: The FSB took him
away and he thinks that he won't be coming back. End the discussion.

Combine the rubber band with the unidentifiable thing to make a slingshot.
Combine the pebble with the slingshot and then use the loaded slingshot on the
lamp above Sergeant Yushin to break it. Get the newspaper from the steps. Walk
west to return to the road. Combine the pencil with the newspaper to change the
lottery results. Give the newspaper to the sewer worker and he will think that
he has won the lottery. Get the hose. Get the barrier to get the iron bars and
the barrier tape. Walk north to the side entrance. Give the iron bars to Yushin
and he will bend them. Walk west to the road. Go down the hole.


SEWER
-----

Get the matches on the floor. Use the car jack on the door to open it. Walk
through the doorway. Use the bent iron bars on the ladder. Climb up the ladder.


STATION
-------

Nina arrives in the bathroom of the station. Walk west to the passage to see
Romanova. She is nervous and hasn't smoked in three hours. After the soldier
leaves the room, combine the matches with the cigarette and then use the lit
cigarette on the dish. The soldier comes back and is annoyed that Romanova has
been smoking while he was gone. Open the right locker and look inside. Get the
stocking, radio, envelope and uniform. Exit the view of the locker. Now that
Nina has changed into the uniform, use the door to enter the warehouse. Return
to the bathroom. Look at the opening under the left door. Use the legs to talk
to the man: He says that he is the driver of the train and has dropped the key
in the toilet. Exit the view. Use the hose on the faucet. Get the hose and use
it on the urinal. Use the faucet. Use the canal to return to the sewer.


SEWER
-----

Look at the distributor to see that there is a small key in it. Walk east to
the passage. Use the stocking on the pipe and then use the barrier tape on the
stocking. Go through the doorway and turn the wheel. Return to the passage and
get the stocking to get the key. Go through the door and climb up the ladder.


STATION
-------

Look at the opening and give the stocking with key to the train driver. Exit
the view. Walk west to the locker room and then open the door to the warehouse.
Walk north through the big doorway and talk to the soldier about Departure: He
radios central at radio 48. Exit the station and return to the surface.


SURFACE
-------

Walk north to the side entrance and talk to Sergeant Yushin. Ask about the FSB
agents: Their names are Fetisov and Radenkov. Return to the station.


STATION
-------

Walk west to the locker room. Look at the radio in the inventory. Use the radio
on Nina and select 15 and 48 as the numbers. Ask about the FSB agents to make
them leave their post. Walk north to the warehouse and go through the east door
to enter the interrogation room. Look at Solotov to get the dog tags. Exit the
room and walk west to return to the locker room. Look at the dog tags to see
the service number 31545. Use the left locker and enter the number 31545 to
open it. Look at the locker to get the permit. Walk back through the warehouse
and give the permit to the soldier to board the train.


-------------------------------------------------------------------------------
2.3.                                Train
-------------------------------------------------------------------------------


Use the lamp above the solider to get the 25 watt bulb. Get the bottle of
orange juice and dried fruit from the table. Open the north door to enter the
carriage with the scientists. Get the white bread from the basket. Continue
north through the carriage to the next hall. Use the lamp to get the 100 watt
bulb. Return to the carriage with the sleeping soldier and use the 100 watt
bulb on the lamp. Use the light switch to wake the soldier. Nina enters the
kitchen. Get the honey on the counter and exit the kitchen. The solider has
moved position on the bench before sleeping again. Use the bag to get the
castor oil. Return to the kitchen. Use the bottle of orange juice, dried fruit,
honey, castor oil and white bread on the pot to make the laxative jam.

Use the white bread on the pot to spread the laxative jam on the bread. Use the
empty bottle on the faucet. Exit the kitchen. Walk north to the next carriage.
Talk to Alexei to hear that Dr. Lesniak is in a bad mood because hasn't had his
bread and jam. Give the white bread with laxative jam to Lesniak and his mood
will improve. Talk to Lesniak and ask about Work wagon: They are studying the
regenerative capabilities of plants. Ask about Scientists: There are a few more
scientists on board. Ask about Sidorkin: He is Lesniak's superior and director
of the biologists. End the discussion and Lesniak will leave the room. Talk to
Alexei about Scientists: They are exposing the plants to radiation similar to
that of the Tunguska event. End the discussion. Use the bottle with water on
the power outlet and the assistant will leave the room.

Get the glass from the holder and the glass on the table. Look at both of the
plant samples in the jars to remove them. Combine the plant sample with the
plant sample and then use the new plant sample with one of the glass jars. Use
the plant sample in jar with the desk. Alexei returns to the room and finds the
new sample. He runs off to tell Lesniak and Sidorkin about the new sample.
While they are busy analysing the sample, Nina enters Sidorkin's office. Look
at the book on the table to add the sect members entry to the diary. Look at
the ant, the notes on the monitor and the file folder. Nina is caught by an FSB
agent in the office and is thrown into a cell on the train.

Get the dog leash. Walk to the right side of the room and use the ice chest to
get a juicy steak. Get the hose and the tube from the vacuum cleaner. Combine
the juicy steak with the glass jar. Use the meat in jar with the right side of
the cage. While the dog is distracted, get the piece of bone from the left side
of the cage. Use the piece of bone on the vacuum cleaner flap. Look inside the
flap to get the vacuum cleaner bag. Look in the vacuum cleaner bag to get the
barrette and animal hair. Combine the dog leash with the tube. Use the leash
with pipe on the hatch to break the glass. Use the leash with pipe on the hatch
again to make a rope leading to the roof of the train. Climb up to the roof.
Use the animal hair on the right pipe. Use the hose on one of the pipes to
connect them. The window will be opened. Get the leash with pipe from the hatch
and use it on the pipe. Use the window to return to Sidorkin's office.

Look at the desk and use the barrette on the drawer to unlock it. Open the
drawer and get the statue. Exit the view of the desk. Get the flower vase from
the right pedestal. Use the statue on the right pedestal. Nothing happens, so
the statues must have to face in a certain direction. Lenin is facing to the
left on the picture on the wall, so turn all four of the statues to the left as
well to open a secret door. Go through the doorway to enter the torture room.
Get the book from the chair and then return to the office. Use the book on the
books on the shelf to trigger a mechanism. Get the skull from the skeleton.
Return to the torture room to see that the panel on the wall has opened. Put
the skull in the niche to reveal a safe behind the picture. Look at the safe to
see a lamp puzzle. Select the fourth lamp on the second row, the second lamp on
the third row, the third lamp on the third row, the first lamp on the fifth
row, the second lamp on the fifth row and the third lamp on the third row. The
train crashes and Nina is taken to a hospital. The game switches to Max.


-------------------------------------------------------------------------------
2.4.                               Hospital
-------------------------------------------------------------------------------


Max and Oleg arrive at a bus stop near the hospital where Nina has been taken.
Max needs to find some way of making Oleg look injured in order to get to the
courtyard on the other side of the gate. Get the textile bag on the bench. Use
the shrub to get red berries. Combine the red berries with the textile bag and
then use the dirty bag on Oleg to make it look like he has cut his finger. Look
at the ambulance to read the phone number. Use the cell phone on Max and call
the ambulance. As the gate opens, Max runs through to the courtyard.

Get the surgery pliers at the right side of the container. Look at the shadow
of the key on the ground and then look at the lamp to see that there is a key
inside. Use the surgery pliers on the lamp to get the key. Use the key on the
door. Open the door to enter the cellar. Look at the file cabinet to read
about a forbidden sedative. Use the bottles on the right shelf to get the
anasthetic. Look at the dictation machine on the bed to get the machine. Get
the handheld fan on top of the file cabinet. Use the top door. Get the ammonia
gas from the shelf at the left side of the room, the stethoscope on the table
and the scalpel and syringe near the sink. Use the stethoscope on the right
door to hear a guard talking on the other side. Open the right door.

Walk back through the file room to arrive outside. Use the stethoscope on the
pipe to hear Nina sleeping. Max calls to her but she is a heavy sleeper and
won't wake up. Use the ammonia gas on the pipe and then use the handheld fan
on the pipe. Switch to Nina. Get the small stone below the crack in the wall.
Get the crocheted place mat on the mattress and use it on the sharp edge to
get the thread. Combine the small stone with the thread to make the tied-up
stone. Get the bowl at the corner of the mattress. Use the tied-up stone on
the drain. Switch to Max to see that the tied-up stone has appeared from the
pipe. Use the scalpel on the pipe to give it to Nina. Switch to Nina. Use the
scalpel on the chair leg to get the chair leg and use the scalpel on the
mattress to get the foam. Use the chair leg and the foam on the pipe to give
them to Max. Switch to Max. Walk west to the front of the hospital.

Use the surgery pliers on the satellite dish to break it. Walk east to the
courtyard and open the door. Go north to the operating room and east to the
guard room. Combine the chair leg with the syringe in the inventory to make a
blowgun. Combine the blowgun with the anasthetic to make the poisoned blowgun.
Get the wedge at the bottom of the door and the guard will be locked in the
room. Use the poisoned blowgun on the peephole on the door to knock him out.
Use the pinboard at the right side of the TV to get a tack. Use the foam in
the dish at the left side of the TV to get the cheesy foam. Return to the
courtyard. Use the chair leg and the cheesy foam on the pipe. Switch to Nina.

Combine the cheesy foam with the fiber. Combine the chair leg with the bowl.
Combine the rat trap with the tied-up cheesy foam. Use the rat trap with bait
on the rat hole and wait for the rat to walk into it. Get the rat trap to get
the rat. Use the rat on the drain to give it to Max. Switch to Max. Walk
through the building to the guard room and go upstairs to see a guard sitting
on a chair. Use the rat on the guard and he will chase after it. Combine the
tack with the anasthetic and then use the poisoned tack on the chair. When the
guard returns, he will sit on the chair and fall asleep. Walk back upstairs
and look at the guard to get the key to cell. Use the key to cell on the door
to open it. After a cutscene, Nina arrives at the Tunguska region.


-------------------------------------------------------------------------------
2.5.                              Tunguska
-------------------------------------------------------------------------------


MAKING THE MEDICINE
-------------------

Get the spade at the back of the jeep. Look at the jeep and get the ketchup and
the first aid kit. Look at the first aid kit to find a bottle of vodka. Exit
the view. Walk east and enter the tent to see a sick man on the bed who asks
Nina for medicine. Get the wooden spoon on the desk, the cup on the stump, the
grate from the fireplace, the scissors on the pillar and the tassel from the
ceiling to get the twine. Exit the tent. Walk east and use the spade on the
tree to knock down a piece of bark. Get the bark. Use the cup on the resin. Use
the spade on the crate. Use the destroyed crate to get the debris from a crate.
Walk west and use the bark on the water basin. Use the plug in the barrel and
water will flow into the water basin. Use the cup on the water basin to fill
the cup with the resin in it with water. Walk east past the tree to the path.

Get the pointed stone on the ground. Use the spade on the gentian at the right
side of the area to get the gentian. Use the grate on the hole. Use the cup on
the grate and then get the cup to see that the resin has melted. Get the grate
and then walk west to the previous area. Combine the pointed stone with the
scissors to sharpen them and then use the sharp scissors on the reindeer to get
the reindeer hair. Combine the reindeer hair with the twine, the wisp of hair
with the wooden spoon and the brush with the cup to make the brush with resin.
Enter the tent and use the brush with resin on the snippets of parchment to get
the recipe for the medicine. Give the recipe to the Evenk to get the vial.

The ingredients for the recipe are 5 parts of the Source of Life, 2 parts of
Root of Tears, 1 part Blood of the Night, 3 parts Drops of Intoxication. To be
taken shortly before it unites with the wind. Exit the tent and use the vial on
the water basin to add the Source of Life. Enter the tent and use the vial on
the nutcracker. Use the gentian on the nutcracker to add the Root of Tears. Get
the vial. Use the ketchup on the vial to add the Blood of the Night. Use the
vodka on the vial to add the Drops of Intoxication. Use the debris from a crate
on the fireplace. Use the matches on the fireplace. Use the grate on the
fireplace and then use the vial on the grate to unite the recipe with the wind.
Get the vial and give it to the Evenk to travel to the Forbidden Zone.


FORBIDDEN ZONE
--------------

Walk down the path at the side of the house. Get the oil lamp and the hose. Go
up the path to the forest. Look at the wheel rim to get the two nuts. Use the
hose on the tank. Use the vodka on the tank to fill the bottle with diesel
fuel. Walk east to return to the back of the house. Use the bottle with diesel
fuel on the generator. Use the nut on the coil to magnetise both of them. Walk
east to the front of the house. Enter the house and get the rag and the shard.
Exit the house and use the rag on the right window. Enter the house. Combine
the oil lamp with the rag. Look at the chimney. Combine the matches with the
oil lamp and then use the saturated rag on the chimney to reveal numbers on the
wall. Get the aluminium foil and exit the view of the chimney.

Look at the compass. The needle has to be directed to the positions shown by
the numbers on the wall. Put the nuts on the south and west pegs. Press the
button and remove both nuts. Put one nut on the east peg. Press the button and
remove the nut. Put the nuts on the west and north pegs. Press the button and
remove the nuts. Put one nut on the south peg. Press the button to open a
compartment above the fireplace. Look at the secret compartment to get some
documents and a film reel. Use the film reel on the projector. Try to use the
projector to discover that the bulb has burnt out. Combine the aluminium foil
with the glass shard and then use the shard in aluminium foil on the projector.
Use the projector to watch the film. After a cutscene, Nina arrives in Cuba.


-------------------------------------------------------------------------------
2.6.                                Cuba
-------------------------------------------------------------------------------


Walk through the arch. Use the stack of wood to get a log. Walk to the door to
enter the kitchen. Get the meat fork on the table, the onion hanging on the
pole, the sausage tongs and soup ladle below the right rack and the weights on
the bottom-right table. Exit the kitchen. Walk west to the road and enter the
asylum. Talk to the nurse and ask about Nicole Charlesroi: She doesn't want to
talk about her boss. End the discussion. Ask about Music and Politics: She
wants to be the next female mayor. End the discussion. Use the magazine stand
to get a newspaper. Walk east to the cell. Get the glasses on the table. Use
the weights on the record player to slow down the music. Talk to the patient
about the House of Cards: He says an earthquake always knocks his cards down.

Exit the asylum and walk north through the arch to return to the courtyard. Use
the log, newspaper, glasses and sausage tongs on the stove to get the charred
log. Exit the kitchen and walk west to return to the road. Talk to the gate
keeper about Portrait of Sabrina: He has run out of black paint and can't paint
without it. End the discussion. Give the charred log to the gate keeper and ask
about the Portrait of Sabrina: He will start to paint. After one hour, he gives
the painting to Nina. End the discussion and then enter the asylum.

Show the wrapped portrait to the nurse. End the discussion to see that the
portrait has been taken out of the bag. Exit the asylum and walk through the
arch to the courtyard. Talk to the worker about Work: He was asked to rebuild
the courtyard in three days. Ask about Break: He will start working again when
he sees black smoke coming out of the chimney. End the discussion. Enter the
kitchen and use the bag on the stove to make the worker start working again.
This makes the cards fall down in the asylum cell. Return to the asylum.

Enter the cell and use the portrait of Sabrina on the copier to get the copied
pictures. Get the teddy bear on the shelf and then exit the cell. Give the
copied pictures to the nurse to learn the location of Perez's cell. Walk to the
passage and enter the bottom-right cell. Look at the bed to find a newspaper
article on the institution director. Exit the view. Look at the scratches on
the wall, the tiles that fell out on the wall, the stains on the floor and the
surveillance camera. Exit the cell and walk north to the lobby. Talk to the
nurse about Perez's Cell: Ramon knew that Perez had left his cell.

Exit the asylum and walk through the arch to the courtyard. Combine the meat
fork with the portrait of Sabrina and then use the skewered portrait on the
door frame. Nina will walk away from the door and Ramon will leave with the
laundry. When the door closes behind him, it doesn't shut all the way as the
painting stops it. For Ramon to leave the asylum, you need to have talked to
the nurse about Perez's Cell. Use the door to enter the control room. Use the
safe. The key to the combination is in the picture on the wall, with the number
of legs of each animal representing a number in the combination. Use the safe
and enter 1428 to open the safe. Use the videotape on the VCR.

After watching the videotape, Ramon enters the control room and gives Nina
directions to the cave where Perez is hiding. Walk up the stairs to return to
the road and walk north through the arch to the courtyard. Get the skewered
portrait on the door frame. Enter the kitchen and use the sausage tongs on the
stove to get a charred log. Return to the beach where Perez is hiding. Talk to
Perez to find out that he can't speak. Ask about Father: He wants to tell Nina
something. End the discussion. Give the charred log and the portrait of Sabrina
to Perez. He draws a symbol which Nina sends to Max. The game switches to Max.


-------------------------------------------------------------------------------
2.7.                               Ireland
-------------------------------------------------------------------------------


Get the sign from the right side of the road and the flag outside the pub. Open
the door to enter the pub. Get the tumbler on the table in front of the guest.
Exit the pub and go down the stairs. Use the tumbler on the sea to fill it with
water. Get the fish from the barrel and the stone on the ground. Walk back up
the stairs and return to the pub. Combine the fish with the sign. Use the fish
on sign with the chimney. Combine the flag with the tumbler with water to make
the wet flag. The fish is too hot to remove from the fire by hand, so use the
wet flag on the fish to remove it. Use the tumbler with water on the chimney.
Get the tumbler and look at it to get the salt. Exit the pub.

Use the wet flag on the traffic sign. Return to the pub. Give the fried fish on
sign to the guest and he will ask for lemon. Talk to the barkeeper and ask
about Lemon: He doesn't have any lemons. Ask about Truck Drivers: They often
pass the pub with crates of fruit and vegetables. End the discussion to hear a
truck crash outside because Max covered the traffic sign. Exit the pub to see a
crate on the road. Use the crate to get a lemon. Return to the pub and give the
lemon the barkeeper. When he sits down next to the guest, use the salt on the
tumbler to make him leave the room. Get the key on the post and exit the pub.

Get the wet flag from the traffic sign and go down the stairs. Use the key on
the door to open it. Enter the cellar and get the whiskey on the shelf and the
torch on the wall. Exit the cellar. Talk to the fisherman about Morangie: The
only way to get to the island is by boat. Ask about Boat: He will let Max take
his boat if he gives him a bottle of whiskey. End the discussion and give the
whiskey bottle to the fisherman. Use the boat to row to Morangie's castle.

Max hears Morangie calling him from the well. He says that there is a door at
the bottom of the well that Max might be able to find a way to open. Get the
sword at the left side of the well and the shutter at the left side of the left
doorway. Enter the right doorway and use the torch with the torch on the wall.
Exit the room. Go through the middle doorway. Walk upstairs. Use the showcase
to get the spearheads. Get the oil lamp. Walk downstairs and exit the room.

Enter the left doorway and get the wire hanging from the light. Go through the
top door in the hall. Look at the commode at the left side of the bed to find a
gold coin. Exit the bedroom and enter the bottom doorway. Get the pliers on the
table and the iron chain on the wall. Use the burning torch on the fireplace.
Combine the gold coin with the pliers in the inventory and then use the pliers
with gold coin on the fireplace. Use the pliers with red-hot gold coin on the
iron maiden to make a ring. Return to the courtyard and walk south to the boat.

Use the tumbler on the sea. Combine the tumbler with water on the pliers with
red-hot gold ring to get the gold ring. Enter the cellar. Use the spearheads on
the bench vice. Walk over to the right side of the cellar and use the pliers on
the board to remove it. Use the long board on the bench vice to saw the board.
Exit the cellar and walk upstairs to the road. Get the rain gutter on the floor
near the sign at the left side of the pub. Return to the boat.

Go through the middle doorway. Use the board on the stool and put the stone on
the board. Walk upstairs and use the lever to throw the cover of the chimney
into the courtyard. Look at the books on the shelf to read that the pendant is
in the coffin. Return to the courtyard and get the chimney cover. Enter the top
doorway and then enter the torture chamber. Use the rain gutter on the rack.
Get the rain gutter and exit the torture chamber. Enter the bedroom and use the
sword, shutter, gold ring, chimney cover and rain gutter on the statue. Use the
curtain at the right side of the room and go through the doorway.

Look at the the niche in the wall to get the key. Return to the courtyard and
go through the right doorway. Use the oil lamp on the coffin (Max will refuse
to do this unless you have read the books on the top floor of the study). Use
the burning torch on the coffin to see smoke escape from an opening. Use the
key on the opening and get the amulet. Return to the courtyard. Go through the
left doorway and enter the bedroom. Combine the wire with the amulet and then
combine the amulet with wire on the iron chain. Use the amulet on a chain with
the statue. Go through the right doorway. Walk west to the exit and open the
door to rescue Morangie. After a long cutscene, Nina arrives in China.


-------------------------------------------------------------------------------
2.8.                                China
-------------------------------------------------------------------------------


Get the skull on the post. Walk west through the passage to see a waterfall.
Use the peg on the rock to push it down onto the drain at the bottom of the
waterfall. The water rises and the bag that was near the skeleton starts to
float near the edge of the pool. Get the bag and look at it to find a bone.
Walk east to the previous room and use the bone on the bottom hole in the wall.
Walk west to the waterfall cavern to see that a doorway has opened at the top
of the room. Go through the doorway and look at the stone slab. Look at the
message in the inventory and read the last page to see the solution to the
puzzle. Exit the diary and put the stones in the following niches.

First row   : First niche.
Second row  : First niche.
Third row   : Second niche and fourth niche.
Fourth row  : Third niche.
Fifth row   : Third niche.
Sixth row   : Third niche.
Seventh row : Second niche and fourth niche.
Eighth row  : First niche and fifth niche.

Look at the stone disc in the alcove. Exit the view to travel to the Antarctic.


-------------------------------------------------------------------------------
2.9.                              Antarctic
-------------------------------------------------------------------------------


Get the plunger near the sink at the right side of the room and get the toilet
paper near the doorway at the left side of the room. Exit the room. Look at the
armoire to get the tapper, piece of something and silicone. Get the metal plate
on the desk and the key next to the door. Use the metal plate on the drill at
the right side of the room. Use the toilet paper on the metal plate. Use the
drill to start a fire. Use the piece of something on the bench vice to bend it.
Combine the bent piece of something with the key and then use the piece of
metal and key on the burning paper. Use the piece of metal and hot key on the
left door to melt the ice on the door. Use the door to exit the room.

Walk through the left doorway to enter the control room. Look at the armoire at
the left side of the room to get an explosive. Exit the control room. Walk down
the steps at the right side of the room and get the fishing rod. Walk west to
the previous area. Use the fishing rod on the platform below to get the winter
clothing which Nina puts on. Use the fishing rod on the platform again to get a
laundry ball. Walk back down the steps and continue east to arrive outside.

Get the bucket in the snow and then walk west to the area with the penguin. Get
the sign and then use the explosive on the hole to create a small avalanche.
Walk to the crevasse and look at the dead man to get an amulet, lighter and
diary. Walk up. Walk west to the area outside the station and then walk east to
the area with the whaling ship. Look at the jacket at the left side of the
barrel to get the hip flask. Use the laundry ball on the barrel to get the
laundry ball in whale oil. Walk west to the middle area and enter the station.

Exit west and use the laundry ball in whale oil on the platform. Go through the
south doorway. Use the plunger on the incubator and then use the amulet on the
incubator to cut the glass. Nina gets the strange egg. Walk through the north
doorway and then walk down the steps on the right to see that the laundry ball
that Nina dropped on the platform has made salt leak out of a crate. Use the
bucket on the salt pile and then exit the station. Walk east to the whaling
ship area and use the bucket of salt on the hole in ice. Return to the station.

Exit the station and return to the whaling ship area to see that the ice on the
hole has melted. Combine the fishing rod with the lighter and use the fishing
rod with bait on the hole in ice to catch a fish. Walk west twice and give the
fish to the penguin to make him move. Use the strange egg on the egg that the
penguin was sitting on to get the egg. Return to the station and use the egg on
the machine to turn on the water. Return to the workroom. Use the hip flask on
the drill and then use the drill to get the cork. Walk east to the bathroom and
use the cork on the bathtub. Use the bathtub to fill it with water.

Return to the room with the broken platform and get the egg from the machine.
Return to the bathroom to see that the water in the bathtub has frozen because
the egg has been removed. Use the camera above the bathtub to get the VHS tape.
Return to the control room and use the VHS tape on the VCR. Exit the room. Use
the keypad and enter the code 2513, a number which appeared in the latest diary
entry picture. Open the door on the other side of the bridge to enter another
control room. Use the crate to get a beacon and matches. Exit the station.

Walk east to the whaling ship area. Use the beacon on the barrel in the middle
of the area and then use the beacon on the harpoon to be noticed by the plane
above. After the cutscene, Max and Nina enter the control room. As Nina leaves
the room, the door closes and locks Max inside. Use the elevator. Use the sign
on the icicle to get the icicle. Open the left door and get the wrench on the
barrel. Use the silicone on the danger sign to get the mold of the danger sign.
Use the icicle on the chain and then use the chain on the pipe. Get the nut on
the floor that falls out after the icicle has been moved. Exit the room.

Use the tapper and the nut on the valve at the right side of the radiator.
Combine the sign with the wrench and use the extended wrench on the valve. Use
the radiator to discover that the water in the radiator is cold. Use the
lighter and the mold on the camera to tell Max to heat the water. After Oleg
catches Nina, give the egg to Oleg and use the cell phone on the machine. Get
the camera above Nina and use it on the crane to complete the game.


===============================================================================

3.                                Item List

===============================================================================


-------------------------------------------------------------------------------
3.1.                                Nina
-------------------------------------------------------------------------------


25 WATT BULB
  Found by using the lamp above the soldier on the train. It is not used.


100 WATT BULB
  Found by using the lamp outside Dr. Lesniak's room on the train. It is used
  on the lamp above the soldier on the train.


ACID BOTTLE
  Found in the refrigerator in Max's room at the museum. It is combined with
  the flask to make the flask with acid.


AIR PUMP
  Found by using the bike outside Vladimir's house. It is combined with the
  flat tube to make the tube.


ALUMINUM FOIL
  Found in the chimney of the forbidden zone house when the oil lamp has been
  lit. It is combined with the glass shard to make the shard in aluminum foil.


AMETHYST
  Made by combining the acid bottle with the piece of rock. After the putty in
  porcelain bowl has been used on the diadem, the amethyst is combined with
  the diadem.


AMULET
  Found by looking at the dead man at the bottom of the crevasse in Antartica.
  After the plunger has been used on the incubator in the Antartic base control
  room, the amulet is used on the incubator to get the egg.


ANIMAL HAIR
  Found by looking at the vacuum cleaner bag in the inventory. It is used on
  the right pipe while Nina is standing on the roof of the train.


BAG
  Found by giving the wrapped portrait to the nurse in the asylum in Cuba. It
  is used on the stove in the kitchen in Cuba.


BAG
  Found in the west cave in China after the peg has been used on the rock. It
  is looked at in the inventory to find the bone.


BARK
  Found on the floor after using the spade on the tree in the Tunguska region.
  It is used on the water basin near the reindeer in the Tunguska region.


BARRETTE
  Found by looking at the vacuum cleaner bag in the inventory. It is used to
  unlock the desk drawer in Sidorkin's office on the train.


BARRIER TAPE
  Found by using the barrier on the road in Moscow after the sewer worker
  leaves the area. It is used on the stocking after it has been put on the
  pipe in the sewer in Moscow.


BATTERIES
  Found by looking at the portable cassette player in the inventory. It is
  combined with the camera.


BEACON
  Found by using the crate in the control room on the other side of the
  bridge in the Antarctic base. It is used on the barrel and the beacon in
  the Antarctic whaling ship area.


BENT IRON BARS
  Found by giving the iron bars to Sergeant Yushin at the guard house in
  Moscow. They are used on the ladder in the sewer in Moscow.


BENT PIECE OF SOMETHING
  Found by using the piece of something on the bench vice in the Antarctic
  base workroom. It is combined with the key to make the piece of metal and
  key.


BONE
  Found by looking at the bag in the inventory. It is used on the bottom hole
  in the wall in the east cave in China.


BOOK
  Found in the drawer on the bed in Vladimir's house. It is examined in the
  inventory to reveal that the item is a book casket.


BOOK
  Found on the chair in the torture room on the train. It is used on the
  books on the shelf in Sidorkin's office on the train.


BOOK CASKET
  Found by looking at the book in Vladimir's house. It is unlocked with the
  key from the fish tank to get the note and Vladimir's address book.


BOTTLE OF ORANGE JUICE
  Found on the table in front of the soldier on the train. It is used on the
  pot in the kitchen. Nina is left with the empty bottle.


BOTTLE WITH DIESEL FUEL
  Found by using the vodka on the tank in the forbidden zone forest after the
  hose has been used on the tank. It is used on the generator at the back of
  the house in the forbidden zone.


BOTTLE WITH WATER
  Found by using the empty bottle on the faucet in the kitchen of the train. It
  is used on the power outlet in the carriage with the scientists after Dr.
  Lesniak has been given the white bread with laxative jam.


BOWL
  Found at the corner of the mattress in the hospital cell. It is combined with
  the chair leg to make the rat trap.


BRAILER
  Made by combining the broomstick with the reinforced plastic bag. It is used
  on the cell phone after the cat climbs the tree outside Oleg's house.


BREAD AND BUTTER
  Found by looking at the bread box in the inventory. It is used on the car
  jack below the car at the left side of the road in Moscow.


BREAD BOX
  Found by looking at the bag near the sewer worker on the road in Moscow. It
  is looked at to get the bread and butter and the rubber band.


BRICKS
  Found behind the sewer worker on the road in Moscow. They are used on the car
  at the left side of the road.


BROOMSTICK
  Found leaning against the side of Oleg's house in the back garden. It is
  combined with the reinforced plastic bag to make the brailer.


BRUSH
  Made by combining the wisp of hair with the wooden spoon. It is combined with
  the cup with resin in it to make the brush with resin.


BRUSH WITH RESIN
  Made by combining the brush with the cup with resin in it. It is used on the
  snippets of parchment in the tent in the Tunguska region to get the recipe.


BUCKET
  Found outside the Antarctic base. It is used on the salt on the platform
  after Nina has dropped the laundry ball in whale oil on the platform.


BUCKET OF SALT
  Found by using the bucket on the salt on the platform in the Antarctic base.
  It is used on the hole in ice in the Antarctic whaling ship area.


CAMERA
  Found by talking to the girl about her bike outside the museum after the
  patched tube has been used on the bike. It is combined with the batteries
  before being given back to the girl.


CAR JACK
  After the bricks have been used on the car in Moscow and the bread and
  butter has been used on the car jack, the car jack can then be taken. It
  is used on the door in the sewer in Moscow.


CASSETTE
  Found by using the spoke on the gap under the carpet edge in Vladimir's
  house. It is used on the cassette tape recorder on Vladimir's desk.


CASTOR OIL
  Found by using the bag on the bench next to the soldier on the train after
  Nina has made him move. It is used on the pot in the kitchen.


CELL PHONE
  Found by opening the motorcycle seat after unlocking it with the key ring.
  It is combined with the double-sided tape. The taped cell phone is then used
  on the cat outside Oleg's house after using the pizza on the feeding dish.
  After the cat climbs the tree outside Oleg's house, the cell phone is found
  again by using the brailer on the cell phone. It is used on the machine in
  the Antarctic base machine room to distract Massimo and Nicole.



CEMENT BAG
  Found in the refrigerator in Max's room at the museum. It can be used on the
  porcelain bowl to make the porcelain bowl with cement or can be used on the
  porcelain bowl with water to make the porcelain bowl with water and cement.


CHAIR LEG
  Found by using the scalpel on the chair leg in the hospital cell. It is
  given to Max after the tied-up stone has been used on the drain. After he
  has used it to make the blowgun, Max gives the chair leg back to Nina. It is
  combined with the bowl to make the rat trap.


CHARRED LOG
  Found by using the sausage tongs on the stove in the kitchen in Cuba after
  the log, newspaper and glasses have been added. It is given to the gate
  keeper in Cuba after talking to him about the Portrait of Sabrina.


CHARRED LOG
  Found in the same way as the above charred log. It is given to Perez in Cuba.


CHEESY FOAM
  Given by Max from the hospital courtyard. It is combined with the fiber to
  make the tied-up cheesy foam.


CIGARETTE
  Found by talking to Sergeant Yushin at the guard house in Moscow about a
  cigarette. It is combined with the matches. It is used on the dish on the
  bench in the station in Moscow.


COIN
  After using the completed diadem on the lamp in the main room of the museum,
  the coin is found on the relief disk in Max's room. It is used on the coin
  showcase at the left side of Nina's father's room in the museum.


COPIED PICTURES
  Found by using the portrait of Sabrina on the copier in the asylum cell in
  Cuba. They are given to the nurse in the asylum lobby in Cuba.


CORK
  Found by using the drill in the Antarctic base workroom after the hip flask
  has been used on the drill. It is used on the bathtub in the bathroom.


CROCHETED PLACE MAT
  Found on the mattress in the hospital cell. It is used on the sharp edge on
  the wall of the cell to get the thread.


CUP
  Found on the stump in the tent in the Tunguska region. It is used on the
  resin after the spade has been used on the tree in the Tunguska region. After
  the water basin near the reindeer has been filled, the cup is used on the
  water basin. The cup with resin and water is then used on the grate on the
  hole in the east area of the Tunguska region. The cup with resin it is
  combined with the brush to make the brush with resin.


DEBRIS FROM A CRATE
  Found by using the spade on the crate outside the tent in the Tunguska
  region. It is used on the fireplace in the tent in the Tunguska region.


DIADEM
  Found by asking Max about the diadem in his room at the museum. After being
  combined with the putty in porcelain bowl, it is then combined with the red
  glass bead, the green shard and the amethyst. The complete diadem is used on
  the lamp at the right side of the main room in the museum.


DIARY
  Found by looking at the dead man at the bottom of the crevasse in Antartica.
  It is not used.


DOG LEASH
  Found on the outside of the dog cage in the storage carriage on the train. It
  is combined with the tube to make the leash with pipe.


DOG TAGS
  Found by looking at Solotov in the interrogation room of the station in
  Moscow. They are looked at to reveal the combination for the locker.


DOUBLE-SIDED TAPE
  Found by looking at the crate in the garage outside Vladimir's house. It is
  combined with the cell phone.


DRIED FRUIT
  Found on the table in front of the soldier on the train. It is used on the
  pot in the kitchen.


EGG
  Found by using the strange egg on the egg after the penguin has moved in
  Antarctica. It is used on the machine in the Antarctic base platform room.
  After the bathtub has been filled in the bathroom, the egg is removed from
  the machine to make the water freeze. It is given to Oleg.


EMPTY BOTTLE
  Found by using the bottle of orange juice on the pot in the kitchen of the
  train. It is used on the faucet in the kitchen to get the bottle with water.


ENVELOPE
  Found in the right locker in the station in Moscow. It is not used.


EXPLOSIVE
  Found by looking at the armoire in the Antarctic base control room. It is
  used on the hole near the crevasse in the Antarctic penguin area.


EXTENDED WRENCH
  Made by combining the sign with the wrench. It is used on the valve in the
  Antarctic base radiator room after the tapper and nut has been put on it.


FIBER
  Found after the small stone has been combined with the thread. It is
  combined with the cheesy foam to make the tied-up cheesy foam.


FILM REEL
  Found in the secret compartment in the forbidden zone house after the compass
  puzzle has been solved. It is used on the projector in the house.


FIRST AID KIT
  Found in the jeep in the Tunguska region. It is looked at in the inventory to
  get the bottle of vodka.


FISH
  Found by using the fishing rod with bait on the hole in ice in the Antarctic
  whaling area. It is given to the penguin in Antarctica.


FISHING ROD
  Found near the rail in the Antarctic base platform room. It is used twice on
  the platform from the top of the steps to get the winter clothing and laundry
  ball. It is combined with the lighter to make the fishing rod with bait.


FISHING ROD WITH BAIT
  Made by combining the fishing rod with the lighter. It is used on the hole in
  ice in the Antarctic whaling area to get the fish.


FLASK
  Found on top of the machine in Nina's father's office in the museum. It is
  combined with the acid bottle to make the flask with acid.


FLASK WITH ACID
  Made by combining the acid bottle with the flask. It is combined with the
  piece of rock to make the amethyst.


FLAT TUBE
  Found by using the bike outside the museum after talking to the girl on the
  bench about the bike. It is combined with the air pump to make the tube.


FLOWER VASE
  Found on the pedestal in Sidorkin's office on the train. It is not used.


FOAM
  Found by using the scalpel on the mattress in the hospital cell. It is given
  to Max after the tied-up stone has been used on the drain.


GENTIAN
  Found by using the spade on the gentian in the east area of the Tunguska
  region. It is used on the nutcracker in the tent in the Tunguska region.


GLASS SHARD
  Found on the floor in the forbidden zone house. It is combined with the
  aluminum foil to make the shard in aluminum foil.


GLASSES
  Found on the table in the asylum cell in Cuba. It is used on the stove in the
  kitchen in Cuba after the log and newspaper has been added.


GLUE
  Found by looking at the crate in the garage outside Vladimir's house. It is
  combined with the rubber glove to make the sticky rubber glove.


GRATE
  Found on the fireplace in the tent in the Tunguska region. It is used on the
  hole in the east area of the Tunguska region. After the cup with the resin
  and water has been used on the grate, the grate is then picked up again. It
  is used on the fireplace in the tent in the Tunguska region.


GREEN SHARD
  Made by combining the sunglasses with the yellow shard. After the putty in
  porcelain bowl has been used on the diadem, the green shard is combined with
  the diadem.


HANDLE
  Found by using the bucket outside Vladimir's house. It is combined with the
  plastic bag to make the reinforced plastic bag.


HIP FLASK
  Found by looking at the jacket in the Antartica whaling ship area. It is
  used on the drill in the Antarctic base workroom.


HONEY
  Found on the counter in the kitchen on the train. It is used on the pot in
  the kitchen.


HOSE
  Found on the road in Moscow after the sewer worker leaves the area. It is
  used on the faucet and the urinal in the bathroom of the station in Moscow.


HOSE
  Found on the vacuum cleaner in the storage carriage on the train. After the
  animal hair has been used on the right pipe, the hose is used on either pipe
  while Nina is standing on the roof of the train.


HOSE
  Found at the back of the house in the forbidden zone. It is used on the tank
  in the forbidden zone forest.


ICICLE
  Found by using the sign on the icicle in the Antarctic base radiator room. It
  is used on the chain in the Antarctic base storage room.


IRON BARS
  Found by using the barrier on the road in Moscow after the sewer worker
  leaves the area. They are given to Sergeant Yushin at the guard house to get
  the bent iron bars.


JUICY STEAK
  Found by using the ice chest in the storage carriage on the train. It is
  combined with the sample glass to make the meat in jar.


KETCHUP
  Found in the jeep in the Tunguska region. It is combined with the vial to
  make the Blood of the Night ingredient for the recipe.


KEY
  Found in the hiding place after Nina opens the secret door in the statue in
  the museum. It is used to unlock the fuse box in the hall.


KEY
  Found by using the magnet on the fish tank in Vladimir's house. It is
  combined with the book casket to get the note and Vladimir's address book.


KEY
  Found near the door in the Antarctic base workroom. It is combined with the
  bent piece of something to make the piece of metal and key.


KEY RING
  Available at the start of the game. It is used on the motorcycle seat in
  any of the locations in Berlin to unlock the storage compartment.


LAUNDRY BALL
  Found by using the fishing rod on the platform in the Antarctic base for the
  second time. It is used on the barrel in the Antarctic whaling ship area to
  make the laundry ball in whale oil.


LAUNDRY BALL IN WHALE OIL
  Found by using the laundry ball on the barrel in the Antarctic whaling ship
  area. It is dropped on the platform in the Antarctic base.


LEASH WITH PIPE
  Made by combining the dog leash with the tube. It is used twice on the hatch
  on the ceiling of the storage carriage in the train. After Nina has used the
  animal hair on the right pipe and the hose on either pipe, the leash with
  pipe is used on either pipe to create a rope leading into the train.


LIGHTER
  Found by looking at the dead man at the bottom of the crevasse in Antartica.
  It is combined with the fishing rod to make the fishing rod with bait. It is
  used on the camera in the Antarctic base radiator room.


LOADED SLINGSHOT
  Made by combining the pebble with the slingshot. It is used on the lamp above
  Sergeant Yushin at the guard house in Moscow.


LOG
  Found by using the stack of wood in the courtyard in Cuba. It is used on the
  stove in the kitchen in Cuba.


MAGNET
  Found by giving the camera with the batteries back to the girl outside the
  museum. It is used on the fish tank in Vladimir's house.


MATCHES
  Found on the floor in the sewer in Moscow. They are combined with the
  cigarette. They are used on the fireplace in the tent in the Tunguska region
  after the debris from a crate has been added to the fireplace.


MATCHES
  Found by using the crate in the control room on the other side of the
  bridge in the Antarctic base. It is used to light the beacon after it has
  been used on the barrel and the harpoon in the Antarctic whaling ship area.


MEAT FORK
  Found on the table in the kitchen in Cuba. It is combined with the portrait
  of Sabrina to make the skewered portrait.


MEAT IN JAR
  Made by combining the juicy steak with the sample glass. It is used on the
  right side of the dog cage in the storage carriage on the train.


MESSAGE
  Available at the start of the China section. It is a travel journal that has
  a clue to solving the niche and stone puzzle on the last page.


METAL PLATE
  Found on the desk in the Antarctic base workroom. It is used on the drill in
  the Antarctic base workroom.


MOLD
  Found by using the silicone on the danger sign in the Antarctic base storage
  room. It is used on the camera in the Antarctic base radiator room.


NEWSPAPER
  Found at the guard house in Moscow after the loaded slingshot has been used
  on the lamp. It is combined with the pencil and is given to the sewer worker.


NEWSPAPER
  Found by using the magazine stand in the asylum lobby in Cuba. It is used on
  the stove in the kitchen in Cuba after the log has been added.


NOTE
  Found by using the key from the fish tank on the book casket. It is not used.


NUT
  Found by using the rubble near the car in Moscow. It is not used.


NUT
  Found by looking at the wheel rim on the truck in the forbidden zone forest.
  It is used on the coil of the generator at the back of the house in the
  forbidden zone. This also magnetises the nut below. It is used on the pegs of
  the compass in the forbidden zone house.


NUT
  Found by looking at the wheel rim on the truck in the forbidden zone forest.
  It is used on the coil of the generator at the back of the house in the
  forbidden zone. This also magnetises the nut above. It is used on the pegs of
  the compass in the forbidden zone house.


NUT
  Found on the floor in the Antarctic base storage room after the icicle on the
  chain has been moved. It is used on the valve in the Antarctic base radiator
  room after the tapper has been used on the valve.


OIL LAMP
  Found at the back of the house in the forbidden zone. It is combined with the
  rag to make the saturated rag. It is combined with the matches when Nina is
  looking at the chimney in the forbidden zone house.


ONION
  Found on the pole in the kitchen in Cuba. It is not used.


PATCHED TUBE
  Made by combining the tube with the sticky rubber glove. It is used on the
  bike outside the museum.


PEBBLE
  Found at the right side of the area outside the guard house in Moscow. It is
  combined with the slingshot to make the loaded slingshot.


PEG
  Found by getting the skull in the east cave in China. It is used on the rock
  in the west cave in China.


PENCIL
  Found on the desk in Vladimir's house. It is combined with the newspaper.


PERMIT
  Found by opening the left locker in the station in Moscow. It is given to the
  soldier near the train.


PIECE OF BONE
  Found at the left side of the dog cage in the storage carriage on the train
  after Nina has used the meat in jar on the right side of the cage. It is
  used on the vacuum cleaner flap in the storage carriage.


PIECE OF METAL AND HOT KEY
  Found by using the piece of metal and key on the burning paper on the metal
  plate. It is used on the door in the Antarctic base workroom.


PIECE OF METAL AND KEY
  Made by combining the key with the bent piece of something. It is used on the
  burning paper on the metal plate to make the piece of metal and hot key.


PIECE OF PLANT
  Found by using the plant outside Max's room in the museum. It is combined
  with the porcelain bowl with water and cement to make the putty in porcelain
  bowl.


PIECE OF ROCK
  Found at the right side of the table in Nina's father's office in the museum.
  It is combined with the flask with acid to make the amethyst.


PIECE OF SOMETHING
  Found by looking at the armoire in the Antarctic base workroom. It is used
  on the bench vice in the Antarctic base workroom to make the bent piece of
  something.


PIZZA
  Found on the desk in Vladimir's house. It is used on the feeding dish outside
  Oleg's house after Nina looks through the window slit in the back garden.


PLANT SAMPLE
  Found by looking at the plant sample in jar from the holder below the desk in
  the train. It is combined with the second plant sample.


PLANT SAMPLE
  Found by looking at the plant sample in jar from the desk in the train. It is
  combined with the second plant sample.


PLANT SAMPLE
  Made by combining the two plant samples. It is combined with a sample glass.


PLANT SAMPLE IN JAR
  Found on the holder below the desk after both scientists have left the middle
  carriage on the train. It is looked at in the inventory to remove the sample.


PLANT SAMPLE IN JAR
  Found on the desk after both scientists have left the middle carriage on the
  train. It is looked at in the inventory to remove the sample.


PLANT SAMPLE IN JAR
  Found by using the combined plant samples on one of the sample glasses. It is
  used on the desk in the middle carriage on the train.


PLASTIC BAG
  Found near the telephone booth outside Oleg's house. It is combined with the
  handle to make the reinforced plastic bag.


PLUNGER
  Found near the sink in the Antarctic base bathroom. It is used on the
  incubator in the Antarctic base workroom.


POINTED STONE
  Found on the ground in the east area of the Tunguska region. It is combined
  with the scissors to make the pointed scissors.


PORCELAIN BOWL
  Found at the left side of the table in Nina's father's office in the museum.
  It can be combined either with the cement bag to make the porcelain bowl with
  cement or used on the refrigerator vent in Nina's father's room at the museum
  to make the porcelain bowl with water.


PORCELAIN BOWL WITH CEMENT
  Made by combining the porcelain bowl with the cement bag. It is used on the
  refrigerator vent in Nina's father's room at the museum to make the porcelain
  bowl with water and cement.


PORCELAIN BOWL WITH WATER
  Found by using the porcelain bowl on the refrigerator vent in Nina's father's
  room at the museum. It is combined with the cement to make the porcelain bowl
  with water and cement.


PORCELAIN BOWL WITH WATER AND CEMENT
  Made by either using the porcelain bowl with cement on the refrigerator vent
  in Nina's father's room at the museum or by combining the porcelain bowl with
  water on the cement. It is combined with the piece of plant to make putty in
  porcelain bowl.


PORTABLE CASSETTE PLAYER
  Found on the floor near the closet in Vladimir's house. It is looked at in
  the inventory to find the batteries.


PORTRAIT OF SABRINA
  Found by giving the wrapped portrait to the nurse in the asylum in Cuba. It
  is used on the copier in the asylum cell in Cuba to get the copied pictures.
  It is combined with the meat fork to make the skewered portrait.


PUTTY IN PORCELAIN BOWL
  Made by combining the porcelain bowl with water and cement with the piece of
  plant. It is combined with the diadem.


RADIO
  Found in the right locker in the station in Moscow. It is looked at in the
  inventory. It is used to call the FSB agents away from the warehouse.


RAG
  Found on the drawer in the forbidden zone house. It is used on the right
  window outside the forbidden zone house. It is combined with the oil lamp to
  make the saturated rag.


RAT
  Found by getting the rat trap from the hospital cell after the rat trap with
  bait has been used on the rat hole. It is used on the drain.


RAT TRAP
  Made by combining the bowl with the chair leg. It is combined with the
  tied-up cheesy foam to make the rat trap with bait.


RAT TRAP WITH BAIT
  Made by combining the rat trap with the tied-up cheesy foam. It is used on
  the rat hole in the hospital cell.


RECIPE
  Found by using the brush with resin on the snippets of parchment in the tent
  in the Tunguska region. It is given to the Evenk in the tent to get the vial.


RED GLASS BEAD
  Found by using the spoke on the totem pole in Max's room at the museum. After
  the putty in porcelain bowl has been used on the diadem, the amethyst is
  combined with the diadem.


REINDEER HAIR
  Found by using the sharp scissors on the reindeer in the Tunguska region. It
  is combined with the twine to make the wisp of hair.


REINFORCED PLASTIC BAG
  Made by combining the handle with the plastic bag. It is combined with the
  broomstick to make the brailer.


RUBBER BAND
  Found by looking at the bread box in the inventory. It is combined with the
  unidentifiable thing to make the slingshot.


RUBBER GLOVE
  Found by looking in the bin outside Vladimir's house. It is combined with the
  glue to make the sticky rubber glove.


SAMPLE GLASS
  Found by looking at the plant sample in jar from the holder below the desk in
  the inventory. Either sample glass can be combined with the plant samples
  after the plant samples have been combined in the inventory. The remaining
  sample glass is combined with the juicy steak to make the meat in jar.


SAMPLE GLASS
  Found by looking at the plant sample in jar from the desk in the inventory.
  Either sample glass can be combined with the plant samples after the plant
  samples have been combined in the inventory. The remaining sample glass is
  combined with the juicy steak to make the meat in jar.


SALT SHAKER
  Found on the desk in Vladimir's house. It is used on the pizza in the feeding
  dish outside Oleg's house after the taped phone has been used on the cat.


SATURATED RAG
  Made by combining the oil lamp with the rag. It is used on the chimney in the
  forbidden zone house to reveal numbers on the wall when the oil lamp is lit.


SAUSAGE TONGS
  Found below the right rack in the kitchen in Cuba. They are used to remove
  the log from the stove in the kitchen in Cuba after the newspaper and glasses
  have been added.


SCALPEL
  Given by Max from the hospital courtyard. It is used on the chair leg in the
  hospital cell to get the chair leg. It is used on the mattress in the
  hospital cell to get the foam.


SCISSORS
  Found on the pillar in the tent in the Tunguska region. They are combined
  with the pointed stone to make the sharp scissors.


SHARD IN ALUMINUM FOIL
  Made by combining the aluminum foil with the glass shard. After discovering
  that the bulb in the projector in the forbidden zone house has burnt out, the
  shard in aluminum foil is used on the projector.


SHARP SCISSORS
  Made by combining the pointed stone with the scissors. They are used on the
  reindeer in the Tunguska region to get the reindeer hair.


SIGN
  Found near the crevasse in the Antarctic penguin area. It is used on the
  icicle in the Antarctic base radiator room to get the icicle. It is combined
  with the wrench to make the extended wrench.


SILICONE
  Found by looking at the armoire in the Antarctic base workroom. It is used
  on the danger sign in the Antarctic base storage room to get the mold.


SKEWERED PORTRAIT
  Made by combining the meat fork with the portrait of Sabrina. It is used on
  the door frame in the courtyard in Cuba. After finding Perez, the skewered
  portrait is taken from the door frame and is given to Perez.


SKULL
  Found on the skeleton in Sidorkin's office on the train. It is used on the
  niche in the torture room on the train after the panel has opened.


SKULL
  Found on the post in the east cave in China. It is not used.


SLINGSHOT
  Made by combining the rubber band with the unidentifiable thing. It is
  combined with the pebble to make the loaded slingshot.


SMALL STONE
  Found below the crack in the wall in the hospital cell. It is combined with
  the thread to make the tied-up stone.


SOUP LADLE
  Found below the right rack in the kitchen in Cuba. It is not used.


SPADE
  Found at the back of the jeep in the Tunguska region. It is used on the tree
  in the Tunguska region to remove the bark. It is used on the crate outside
  the tent in the Tunguska region to make the debris from a crate. It is used
  on the gentian in the east area of the Tunguska region to get the gentian.


SPOKE
  Found by looking in the bin outside Vladimir's house. It is used on the gap
  under the carpet edge in Vladimir's house to find the cassette. It is used
  on the totem pole in Max's room at the museum to get the red glass bead.


STATUE
  Found in the desk drawer in Sidorkin's office on the train after it has been
  unlocked with the barrette. It is used on the right pedestal in the office
  after the flower vase has been removed. It is turned to face left.


STICKY RUBBER GLOVE
  Made by combining the glue with the rubber glove. It is combined with the
  tube to make the patched tube.


STOCKING
  Found in the right locker in the station in Moscow. It is used on the pipe
  in the sewer in Moscow.


STOCKING WITH KEY
  Found by getting the stocking from the pipe in the sewer in Moscow after the
  key has appeared in the distrubutor and the wheel has been turned. It is
  given to the train driver in the bathroom of the station.


STRANGE EGG
  Found by using the amulet on the incubator in the Antarctic base control
  room after the plunger has been used on the incubator. It is used on the
  egg after the penguin has moved in Antarctica to get the egg.


SUNGLASSES
  Found by opening the motorcycle seat after unlocking it with the key ring.
  They are combined with the yellow shard to make the green shard.


SURGERY PLIERS
  Can be given by Max from the hospital courtyard. They are not used.


TAPPER
  Found by looking at the armoire in the Antarctic base workroom. It is used
  on the valve in the Antarctic base radiator room.


TEDDY BEAR
  Found on the shelf in the asylum cell in Cuba. It is not used.


THREAD
  Found by using the crocheted place mat on the sharp edge on the wall of the
  hospital cell. It is combined with the small stone to make the tied-up stone.
  After the thread has been combined, Nina is left with the fiber.


TIED-UP CHEESY FOAM
  Made by combining the cheesy foam with the fiber. It is combined with the
  rat trap to make the rat trap with bait.


TIED-UP STONE
  Made by combining the small stone with the thread. It is used on the drain in
  the hospital cell so that Nina and Max can exchange some items.


TOILET PAPER
  Found near the doorway in the Antarctic base bathroom. It is used on the
  metal plate after it has been used on the drill in the workroom.


TUBE
  Made by combining the air pump with the flat tube. It is used on the bucket
  outside Vladimir's house. It is combined with the sticky rubber glove to make
  the patched tube.


TUBE
  Found on the vacuum cleaner in the storage carriage on the train. It is
  combined with the dog leash to make the leash with pipe.


TWINE
  Found by using the tassel in the tent in the Tunguska region. It is combined
  with the reindeer hair to make the wisp of hair.


UNIDENTIFIABLE THING
  Found by using the rubble at the left side of the car in Moscow. It is
  combined with the rubber band to make the slingshot.


VACUUM CLEANER BAG
  Found inside the vacuum cleaner after the vacuum cleaner flap has been opened
  with the piece of bone. It is looked at in the inventory to get the barrette
  and animal hair.


VHS TAPE
  Found by using the camera in the Antarctic base bathroom after the water in
  the bathtub has frozen. It is used on the VCR in the control room.


VIAL
  Found by giving the recipe to the Evenk in the tent in the Tunguska region.
  It is used on the water basin in the Tunguska region after it has been filled
  with water to make the Source of Life ingredient for the recipe. The vial is
  then used on the nutcracker in the tent in the Tunguska region. The vial is
  picked up again and is combined with the ketchup to make the Blood of the
  Night ingredient for the recipe. It is combined with the vodka to make the
  Drops of Intoxication ingredient for the recipe. It is used on the grate on
  the fireplace in the tent in the Tunguska region after the debris from a
  crate has been lit in the fireplace. The vial is then given to the Evenk.


VIDEOTAPE
  Found by opening the safe in the control room in Cuba. It is used on the VCR
  in the control room.


VLADIMIR'S ADDRESS BOOK
  Found by using the key from the fish tank on the book casket. It is looked at
  in the inventory to reveal Oleg's address.


VODKA
  Found by looking at the first aid kit in the inventory. It is combined with
  the vial to make the Drops of Intoxication ingredient for the recipe. After
  the hose has been used on the tank in the forbidden zone forest, the vodka is
  used on the tank to get the bottle with diesel fule.


WEIGHTS
  Found on the bottom-right table in the kitchen in Cuba. They are used on the
  record player in the asylum cell in Cuba.


WHITE BREAD
  Found in the basket in the carriage with the scientists on the train. It is
  used on the pot in the kitchen after the jam or laxative jam has been made.


WHITE BREAD WITH JAM
  Found by using the orange juice, dried fruit, honey and white bread on the
  pot in the kitchen of the train. It can be given to Dr. Lesniak, although
  the white bread with laxative jam must be used to make him leave the room.


WHITE BREAD WITH LAXATIVE JAM
  Found by using the orange juice, dried fruit, honey, castor oil and white
  bread on the pot in the kitchen of the train. It is given to Dr. Lesniak
  after finding out from his assistant that Dr. Lesniak likes jam.


WISP OF HAIR
  Made by combining the reindeer hair with the twine. It is combined with
  the wooden spoon to make the brush.


WOODEN SPOON
  Found on the desk in the tent in the Tunguska region. It is combined with the
  wisp of hair to make the brush.


WRAPPED PORTRAIT
  Found by talking to the gate keeper in Cuba about the Portrait of Sabrina
  after giving him the charred log. It is given to the nurse in the asylum to
  get the bag and the portrait of Sabrina.


WRENCH
  Found on the barrel in the Antarctic base storage room. It is combined with
  the sign to make the extended wrench.


YELLOW SHARD
  Found at the right side of the road outside the museum. It is combined with
  the sunglasses to make the green shard.


-------------------------------------------------------------------------------
3.2.                                Max
-------------------------------------------------------------------------------


AMMONIA GAS
  Found on the shelf in the hospital operating room. It is used on the pipe in
  the hospital courtyard after Max hears Nina.


AMULET
  Found by using the key on the opening in the coffin in the Ireland castle. It
  is combined with the wire to make the amulet with wire.


AMULET ON A CHAIN
  Made by combining the amulet with wire on the iron chain. It is used on the
  statue in the Ireland castle bedroom.


AMULET WITH WIRE
  Made by combining the amulet with the wire. It is combined with the iron
  chain to make the amulet on a chain.


ANESTHETIC
  Found by using the bottles on the shelf in the hospital cellar after Max has
  looked at the file cabinet. It is combined with the blowgun to make the
  poisoned blowgun. It is combined with the tack to make the poisoned tack.


BLOWGUN
  Made by combining the chair leg and the syringe. It is combined with the
  anasthetic to make the poisoned blowgun.


BOARD
  Found by using the long board on the bench vice in the cellar near the
  fisherman in Ireland after spearheads have been used on it. It is used on
  the stool on the bottom floor of the Ireland castle study.


BURNING TORCH
  Found by using on the torch on the torch on the wall in the Ireland castle
  coffin room. It is used on the fireplace in the Ireland castle torture room.
  It is used on the coffin in the Ireland castle after the oil lamp has been
  used on the coffin.


CELL PHONE
  Available at the start of Max's section of the game. After the dirty bag has
  been used on Oleg and the ambulance has been looked at, the cell phone is
  used on Max so that he can call an ambulance.


CHAIR LEG
  Given by Nina from the hospital cell. It is combined with the syringe to make
  the blowgun. It is given to Nina.


CHEESY FOAM
  Found by using the foam on the dish in the hospital guard room. It is given
  to Nina.


CHIMNEY COVER
  After the stone has been put on the board on the stool on the bottom floor
  of the Ireland castle study, the chimney cover is found in the courtyard
  after the lever on the top floor of the study has been used. It is used on
  the statue in the Ireland castle bedroom.


DIRTY BAG
  Made by combining the red berries with the textile bag. It is used on Oleg.


FISH
  Found in the barrel near the sea in Ireland. It is combined with the sign to
  make the fish on sign.


FISH ON SIGN
  Made by combining the fish with the sign. It is used on the chimney in the
  pub in Ireland.


FLAG
  Found outside the pub in Ireland. It is combined with the tumbler with water
  to make the wet flag.


FOAM
  Given by Nina from the hospital cell. It is used on the dish in the hospital
  guard room to make the cheesy foam.


FRIED FISH ON SIGN
  Found by using the wet flag on the fish on baking sheet in the pub in
  Ireland. It is given to the guest in the pub.


GOLD COIN
  Found by looking at the commode in the Ireland castle bedroom. It is combined
  with the pliers to make the pliers with gold coin.


GOLD RING
  Found by combining the pliers with pliers with red-hot gold ring on the
  tumbler with water. It is used on the statue in the Ireland castle bedroom.


HANDHELD FAN
  Found on top of the file cabinet in the hospital cellar. It is used on the
  pipe in the hospital courtyard after Max hears Nina and the ammonia gas has
  been used on the pipe.


IRON CHAIN
  Found on the wall in the Ireland castle torture room. It is combined with the
  amulet wire wire to make the amulet on a chain.


KEY
  Found by using the surgery pliers on the lamp in the hospital courtyard after
  Max has looked at the shadow on the floor and the lamp. It is used to unlock
  the door in the courtyard.


KEY
  Found on the post in the pub in Ireland after the salt has been used on the
  barkeeper's tumbler. It is used on the door near the fisherman on Ireland.


KEY
  Found in the niche in the Ireland castle passage after the statue in the
  bedroom has been completed. It is used on the opening in the coffin in the
  castle after the oil lamp and burning torch have been used on the coffin.


KEY TO CELL
  Found by looking at the sleeping guard after the poisoned tack has been used
  on the chair outside Nina's hospital cell. It is used on the cell door.


LEMON
  Found by looking at the crate on the road in Ireland after the truck driver
  has crashed outside the pub. It is given to the barkeeper.


LONG BOARD
  Found by using the pliers on the board near the barrels in the cellar on
  Ireland. It is used on the bench vice in the cellar after the spearheads
  have been used on it to make the board.


OIL LAMP
  Found on the desk on the top floor of the Ireland castle study. It is used on
  the coffin in the Ireland castle after Max has looked at the books on the top
  floor of the castle study.


PLIERS
  Found on the table in the Ireland castle torture room. They are combined with
  the gold coin to make the pliers with gold coin. They are used on the board
  near the barrels in the cellar on Ireland to get the board.


PLIERS WITH GOLD COIN
  Made by combining the gold coin with the pliers. After the fireplace has been
  lit in the Ireland castle torture room, the pliers with gold coin are used on
  the fireplace to make the pliers with red-hot gold coin.


PLIERS WITH RED-HOT GOLD COIN
  Found by using the pliers with gold coin on the lit fireplace in the Ireland
  castle torture room. It is used on the iron maiden to make the pliers with
  red-hot gold ring.


PLIERS WITH RED-HOT GOLD RING
  Found by using the pliers with red-hot gold coin on the iron maiden in the
  Ireland castle torture room. It is combined with the tumbler with water to
  make the gold ring.


POISONED BLOWGUN
  Made by combining the anasthetic with the blowgun. It is used on the peephole
  on the door in the hospital guard room after Max has removed the wedge.


POISONED TACK
  Made by combining the anasthetic with the tack. It is used on the chair after
  the rat has been used on the guard outside Nina's hospital cell.


RAIN GUTTER
  Found on the floor outside the pub in Ireland after Max has used the bench
  vice to make the board. It is used on the rack in the Ireland castle torture
  room. It is taken from the rack and is used on the statue in the Ireland
  castle bedroom.


RAT
  Given by Nina from the hospital cell. It is used on the guard outside Nina's
  hospital cell.


RED BERRIES
  Found on the shrub outside the entrance to the hospital. It is combined with
  the textile bag to make the dirty bag.


SALT
  Found by looking at the tumbler in the inventory after the tumbler with water
  has been used on the chimney in the pub in Ireland. It is used on the tumbler
  on the bar after the lemon has been given to the barkeeper.


SCALPEL
  Found near the sink in the hospital operating room. It is used on the pipe in
  the hospital courtyard after Nina uses the tied-up stone on the drain.


SHUTTER
  Found at the left side of the left doorway in the castle courtyard in
  Ireland. It is used on the statue in the Ireland castle bedroom.


SIGN
  Found at the right side of the road in Ireland. It is combined with the fish
  to make the fish on sign.


SPEARHEADS
  Found by using the showcase on the top floor of the Ireland castle study. It
  is used on the bench vice in the cellar on Ireland.


STETHOSCOPE
  Found on the table in the hospital operating room. It is used on the right
  door in the hospital operating room. It is used on the pipe in the hospital
  courtyard to hear Nina in the room at the top of the pipe.


STONE
  Found on the ground near the sea in Ireland. It is used on the board after it
  has been put on the stool on the bottom floor of the Ireland castle study.


SURGERY PLIERS
  Found at the right side of the container in the hospital courtyard. They are
  used on the key in the lamp in the courtyard after Max has looked at the
  shadow on the floor and the lamp. They are used on the satellite dish at the
  front of the hospital after Max has entered the guard's room.


SWORD
  Found at the left side of the well in the Ireland castle courtyard. It is
  used on the statue in the Ireland castle bedroom.


SYRINGE
  Found near the sink in the hospital operating room. It is combined with the
  chair leg to make the blowgun.


TACK
  Found by using the pinboard near the TV in the hospital guard room. It is
  combined with the anasthetic to make the poisoned tack.


TEXTILE BAG
  Found on the bench outside the entrance to the hospital. It is combined with
  the red berries to make the dirty bag.


TORCH
  Found on the wall of the cellar near the fisherman on Ireland. It is used on
  the torch in the Ireland castle coffin room to make the burning torch.


TUMBLER
  Found on the table in the pub in Ireland. It is used on the sea to make the
  tumbler with water.


TUMBLER WITH WATER
  Found by using the tumbler on the sea in Ireland. It is combined with the
  flag to make the wet flag. It is used on the chimney after the fish has been
  taken to get the salt. It is combined with the pliers with red-hot gold ring
  to get the gold ring.


WET FLAG
  Made by combining the flag with the tumbler with water. It is used on the
  fish on baking sheet in the pub in Ireland to get the fried fish on sign.
  It is used on the traffic sign outside the pub. After the truck has crashed
  outside the pub, the wet flag is taken from the traffic sign.


WHISKEY BOTTLE
  Found on the shelf in the cellar near the fisherman on Ireland. It is given
  to the fisherman after asking him about the boat.


WIRE
  Found on the light in the left Ireland castle passage. It is combined with
  the amulet to make the amulet with wire.


===============================================================================

4.                          Copyright Information

===============================================================================


This file is Copyright 2006-2008 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. 
GAME INFO Secret Files: Tunguska is an adventure game by Animation Arts and Fusionsphere Systems released in 200620082010 for Android, iPad, PC, Switch and Wii. It has a Illustrated realism style, presented in 2D or 2.5D and is played in a Third-Person perspective. You can download Secret Files: Tunguska from: We get a small commission from any game you buy through these links.

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