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Walkthrough - Sally Face Episode Five: Memories and Dreams

SALLY FACE

EPISODE FIVE:  MEMORIES AND DREAMS

WALKTHROUGH

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CEMETERY

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GRAVEYARD

After Sal’s execution in the last episode, you’re now playing as Ash.  Walk left as far as you can.  In the very left edge, you’ll find a hidden (unmarked) hexagon.  Make sure you see it - it’s grey, with 5 green buttons.  There are 6 hexagons to find in this episode, and they’re important to a scene later on in the game. 

Now read the dedications on all 13 gravestones in the graveyard - these are the victims of the mass murder in Addison Apartments.  Notice Sal’s mask at his grave. 

 

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COLLEGE HOUSE

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UPSTAIRS

You’re talking to Neil, Todd’s boyfriend.  It’s been 5 months since Todd escaped from the institution, after being infected by the Dark.  You hope he’s okay.  You think the Cult are holding him somewhere, and you’re determined to rescue him.  Read the Notes on the table, to see the Summary Of Cultists Notes.  Talk to Neil and work through all the dialogue with him.  Now climb down the stairs. 

 

LIVING ROOM

Walk right a few steps, and enter the spare room. 

 

SPARE ROOM

Look at photo of Larry on top of the cardboard boxes.  Leave the room. 

 

LIVING ROOM

Enter Sal’s old room. 

 

SAL’S OLD ROOM

Talk to Gizmo the cat, who’s lying on the bed.  Leave the room. 

 

LIVING ROOM

Walk right a few steps, and enter the Bathroom. 

 

BATHROOM

Walk left, and interact with the left edge to find another (unmarked) hexagon - this one is blue with 1 white dot.  When you’re ready, leave the bathroom. 

 

LIVING ROOM

Enter the Basement. 

 

BASEMENT

Talk to Maple in the cage under the stairs.  It seems like she’s also been possessed by the Dark.  Walk right a few steps, and read the Notes on Maple’s corruption on the settee.  Now head right, out into the garden. 

 

GARDEN

Look at shed on the right.  If you remember, the code is 403 5364.  Now enter the shed. 

In the shed, read Todd’s Notes on The Final Prophecy Of Citlali Grey, which are on the computer.  Walk right a few steps, and take PACKAGE from the work station. 

 

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CEMETERY

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GRAVEYARD

You return to the graveyard, to keep Sal updated.  The parcel contained some weird pyramids that Mysterious Cultist Informer had sent you.  Are these pyramids linked to Sal, somehow? 

 

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ADDISON APARTMENTS

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TREE HOUSE

You go to the tree house, to talk to Larry’s ghost.  You’re convinced that the pyramids are the key to resurrecting Sal, but you can’t quite figure it out.  Larry asks you for help to escape his tree house prison.  The only way he can think of, is for you to burn down the tree house - you agree.  But weeks later, you haven’t been able to contact Larry again. 

 

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CEMETERY

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GRAVEYARD

You’re in a bad way, emotionally.  You’ve lost Sal.  You can’t contact Larry.  And Todd is still missing. 

 

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COLLEGE HOUSE

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UPSTAIRS

You start looking for Neil, but can’t find him.  Search Neil’s backpack, and take several packs of C4 EXPLOSIVES, as well as a DETONATOR.  Read Todd’s Notes on the computer table on the right.  Now go down the stairs. 

 

LIVING ROOM

Walk right a few steps, and enter the Basement. 

 

BASEMENT

Oh no!  Maple has escaped!  Click on the cage door - you hear the front door upstairs.  Climb back up the stairs. 

 

LIVING ROOM

Walk left, into the kitchen.  Read letter that’s on the table - Maple and Neil have been taken by the Cult, and are now in the temple.  On the back of the letter is a TEMPLE MAP, which you keep hold of.  Then you make your way to the temple. 

 

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PHELPS MINISTRY

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SOUTH HALL

Be careful not to get caught by the Cultists.  Try to avoid the doorways when they’re near.  Look at TEMPLE MAP in your Inventory.  Now the best way to get through the Temple is as follows. 

Walk right, and enter the East Hall. 

 

EAST HALL

Eavesdrop on the Cultists talking.  Walk right a few steps, until you see the red flag on the wall.  There is an (unmarked) hexagon on the floor next to the red flag.  Look at the hexagon - this one is white with 3 blue dots.  Walk right to the C4 pillar.  Place some C4 EXPLOSIVE inside the pillar.  Walk back left, all the way to the end, and enter the South Hall. 

 

SOUTH HALL

Walk left to the end, and enter the West Hall. 

 

WEST HALL

Head left, and continue left, until you see the C4 pillar.  Place some C4 EXPLOSIVE inside the pillar.  Walk right a few steps, and enter the Inner West Hall. 

 

INNER WEST HALL

Walk all the way right, until you see the C4 Pillar.  Place some C4 EXPLOSIVE inside the pillar.  You accidentally knock one of the jars over, making a loud crash.  Quickly walk all the way left, and enter the North Hall.  If you linger for too long, the Cultist will remain at the doorway, guarding it, and you‘ll be trapped. 

 

NORTH HALL

Quickly head left, past the wooden door, and enter the Inner East Hall. 

 

INNER EAST HALL

Walk left until you see the C4 pillar.  Place some C4 EXPLOSIVE inside the pillar.  That’s all the explosives placed.  Now to rescue Neil, Maple, and Todd, and make your escape.  Walk left a few steps, and enter the Dungeon. 

 

DUNGEON

Head left to Neil’s cell, and chat to him.  But just as you are planning your escape, a Cultist catches you.  But all is not lost… the Cultist is Travis.  Travis drags you out of the temple, without any of your friends. 

 

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CEMETERY

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GRAVEYARD

You’re at Sal’s grave again, telling him that you couldn’t bring yourself to blow up the temple, knowing that your friends are still trapped in there. 

 

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VOID

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DARK ROOM

You’re playing as Sal.  Everything is scary and confusing.  A Voice From The Dark, and a Voice From the Light, echo around you, telling you to stay centred, and not let your nightmares win.  Work through the dialogue with the voices.  Head left to A House In The Voice, and enter the house. 

 

A HOUSE IN THE VOID

Walk left a few steps, and enter The White Room. 

Listen to A Voice From The Light, then leave The White Room. 

Walk right a few steps, and enter The Black Room. 

Listen to A Voice From The Dark, then leave The Black Room. 

Climb up the stairs. 

You finally get to meet… Jim.  This is Larry’s dad, who seemingly ‘abandoned’ Larry many years ago.  He tells you about his sadness of losing Lisa and Larry, but that he doesn’t blame you.  You did what had to be done.  He also tells you that you can still stop the evil that plagues your town - you must gather the Three Pyramids Of Asintmah.  When you’re ready, go through the door, into the hallway. 

You’re now in a hallway with several doors.  Door 1 - Jim’s Workshop - is where you just came from.  Go through Door 2. 

In Door 2, walk right a few steps, into the light.  Watch the cut scene with younger-you and your dad.  This is shortly after your accident.  You are given Gizmo the cat, to help you recover. 

 

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FIRST PYRAMID

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COLLEGE HOUSE

You’re in your college house, but it’s very cartoony.  You must find the first pyramid somewhere in this house. 

Walk left into the kitchen.  Notice that the time on the microwave is 1.45.  Read letter from Ash on the kitchen table.  Walk right a few steps, and enter the spare room. 

In the spare room, there are 3 hexagons on the wall.  Turn each hexagon so that the arrow is pointing straight up.  Start by setting the one on the left, then the one in the middle, then the one on the right.  Now leave the room. 

Enter Sally’s room - your room. 

In your room, turn on the stereo, which is on top of the book shelves, and start head banging for a while.  When you’ve had enough, simply turn the stereo off again.  Now walk right a few steps, and look at the hexagon under your bed - this one is purple, with 2 black dots.  When you’re ready, leave your room. 

In the living room, look at photo on the wall, of you, Larry, Ash, and Todd.  Ahhh, those were happy days.  Turn on the TV, and see the code 5O23.  Walk right a few steps, and enter the bathroom. 

In the bathroom, turn on shower on the left, and see the mirror getting steamed up.  A code - 7842 - will appear in the mirror.  Now leave the bathroom. 

Walk left a few steps, and try to enter Todd’s room.  It needs a number code.  Notice that there are 3 ‘+‘ signs above the door.  That’s a clue - you need to be a bit clever here.  You found 3 codes around the house, so add them together.  145 + 5023 + 7842 = 13010.  So enter 13010 into Todd’’s door.  Voila!  The door opens.  Now enter Todd’s room. 

In Todd’s room, you find the first pyramid. 

 

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CEMETERY

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GRAVEYARD

You’re playing as Ash again, and you’re in the graveyard.  If you haven’t done so already, read all the gravestones.  Now head right to Sal’s grave.  You see his ghost above his gravestone.  One of the pyramids at Sal’s grave is now glowing - click on it.  Now this is a weird puzzle.  This is the North pyramid, and you need to activate it.  Notice that it is split into 3 sections.  Click on the sections like so. 

 

         Click on the top section.

         Click n the right section.

         Click on the left section.

         Click on the top section.

         Click on the left section.

         Click on the right section. 

         Now click on ‘Place’. 

         You successfully activated it. 

 

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VOID

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A HOUSE IN THE VOID

You’re playing as Sal again.  Enter The Black Room. 

Listen to A Voice From The Dark, then leave The Black Room. 

Walk left a few steps, and enter The White Room. 

Listen to A Voice From The Light, the leave The White Room. 

Climb up the stairs. 

Upstairs, talk to Jim, and work through all the dialogue with him.  When conversation is over, go through the door, into the hallway. 

Walk right a few steps, and enter Door 3. 

In Door 3, walk right a few steps, into the light.  Watch the cut scene with you and your dad.  This is when you’re returning home for the first time after your accident. 

 

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SECOND PYRAMID

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WOODS

Walk left as far as you can.  In the left edge, you’ll find another hidden hexagon - this one is green with 4 red dots. 

Head for the centre of the woods, until you see 3 tiles in the ground.  Look at the tiles.  Notice the patterns of light and dark, in the left tile and the right tile.  Now leave this close-up. 

Walk left a few steps, to a single tile in the grass, near the back.  Look at it to see that it contains some suns and some moons.  The pattern has to match the tile you saw in the centre of the woods.  So click on the icons, so it shows this. 

 

         SUN                    SUN

         MOON                SUN

         MOON                MOON

 

One of the tiles in the centre of the woods will rise up. 

Head to the lower right corner of the woods, and look for another single tile.  Look at the tile - it’s broken up into 9 smaller squares.  The pattern has to match the tile you saw in the centre of the woods.  So click on each square, until it looks like this. 

 

         DARK                 DARK                 LIGHT

         LIGHT                LIGHT                DARK

         DARK                 LIGHT                DARK

 

The remaining tiles in the centre of the woods will rise up. 

Go back, and look at the pillars in the centre of the woods.  You see the same hexagons you saw in the spare room in your college house earlier.  And just like before, you have to turn each hexagon so that the arrow is pointing straight up.  When you’ve set all 3 hexagons correctly, you find the second pyramid. 

 

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CEMETERY

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GRAVEYARD

You’re controlling Ash again, and you’re standing next to Sal’s grave.  The second pyramid is glowing, but you still need to activate it, using the same technique as the first pyramid.  In the close-up, click on the bottom left pyramid.  This is the West pyramid.  Click on the sections like so. 

 

         Click on the right section.

         Click on the top section.

         Click on the right section.

         Click on the left section.

         Click on the left section again.

         Click on the top section.

         Click on the right section.

         Click on the top section.

         Click on the top section again.

         Now click on ‘Place’. 

         You successfully activated it. 

 

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VOID

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A HOUSE IN THE VOID

You’re playing as Sal again, and you‘re back in A House In The Void.  Enter The Black Room. 

Listen to A Voice From The Dark, then leave The Black Room. 

Walk left a few steps, and enter The White Room. 

Listen to A Voice From The Light, the leave The White Room. 

Climb up the stairs. 

Upstairs, talk to Jim, and work through all the dialogue with him.  When conversation is over, go through the door, into the hallway. 

Walk right a few steps, and enter Door 4. 

In Door 4, walk right a few steps, into the light.  Watch the cut scene with you and your mum.  This is your very first day at school.  You’re nervous, but your mum re-assures you that everything will be okay. 

 

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THIRD PYRAMID

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CAVE AT WENDIGO LAKE

Walk right a few steps, and find the hexagon in the grass on the right - this one is red with 6 blue dots.  Now walk left, and enter the cave. 

Inside the cave, walk left a few steps, and talk to Tala Grey.  She tells you that her Grandfather has recently gone missing.  Talk to her again, and work through the dialogue with her.  Notice the paintings on the cave wall.  Now walk left a few steps, and head up through entrance on the left, into the next cave. 

In the next cave, head left, until you see the painting of the handprints on the wall.  Press the button under the handprints.  Those 3 hexagons pop up again.  You know the score - turn the hexagons so that the arrows are pointing straight up.  When you’ve set all 3 hexagons correctly, you find the third pyramid. 

 

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CEMETERY

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GRAVEYARD

Back to Ashley again.  You’re talking to Sal’s ghost.  You need to activate the third pyramid, using the same technique as before.  In the close-up, click on the bottom right pyramid.  This is the East pyramid.  Click on the sections like so. 

         Click on the left section.

         Click on the right section.

         Click on the top section.

         Click on the right section.

         Click on the right section again.

         Click on the left section.

         Click on the top section.

         Click on the left section.

         Click on the right section.

         Click on the left section.

         Click on the top section.

         Click on the right section.

         Now click on ‘Place’. 

         You successfully activated it. 

 

All 3 pyramids have now been activated.  Hmmm, you had hoped to resurrect Sal, but it doesn’t seem to be working.  Sal’s ghost is in a lot of pain.  Then you realise that the ritual needs your blood in order to work.  You gladly sacrifice yourself… for Sal. 

 

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VOID

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DARK ROOM

You’re playing as Sal again.  Start walking right.  Watch the cut scene with you and Larry.  Walk right a few steps.  Watch the cut scene with you and Todd.  Walk right a few steps.  Watch the cut scene with you and Ashley.  Now A Voice From The Light tells you that you need to complete one final step - seize the power of The Blade Of Osiris. 

 

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CEMETERY

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GRAVEYARD

You’re playing as Ash now.  It seems you’ve been resurrected, after sacrificing yourself.  Notice that your left arm is glowing.  You and Sal… have become as one.  Press ‘R’ to use your new-found power.  Now together, maybe you can finally put an end to the evil Cult, once and for all.  Walk left, and leave the cemetery. 

 

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PHELPS MINISTRY

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SOUTH HALL - ASH

You find yourself back in the old church.  Walk left, and enter the West Hall. 

 

WEST HALL - ASH

Walk left a few steps, and enter the Inner West Hall. 

 

INNER WEST HALL - ASH

Walk right a few steps, and try to enter the Centre Chamber.  But it’s locked.  Don’t worry, Sal can get you in. 

 

INNER WEST HALL - SAL

You automatically change to Sal.  Walk left a few steps, and enter through the wooden door. 

 

OFFICE - SAL

You appear to be in some kind of office.  The key to opening the Centre Chamber lies in this room.  Read Notes on the desk, to learn about the origins of The Devourers Of God cult.  Look at the safe on the floor next to the desk - you need to find the code to open it.  If you read the Notes on the desk, you’ll know that the Initiation was performed in 1983.  So enter the code 1983 as the safe combination.  It worked!  Read the hidden letter from Jim to Lisa, explaining why he was forced to leave, and asking for forgiveness.  Poor Jim. 

Click on the tank of green liquid.  Now look at the Centre Chamber Control Console.  After some trial & error, set the controls like this. 

 

         TOGGLE             TOGGLE             TOGGLE

         SWITCH            SWITCH            SWITCH

         Down                  Up                       Down

 

         SLIDER              SLIDER              SLIDER

         BUTTON            BUTTON            BUTTON

         3                         1                         2

 

The door to the Centre Control Chamber should be open now. 

Now click on the book cabinet on the left.  It swings open to reveal a secret entrance.  Head up into the secret entrance. 

 

VOID - SAL

Enter Door 5. 

You’re now greeted with another puzzle that’s related to all the hexagons you’ve found so far.  If you haven’t found all 6 hexagons, this won’t work. 

 

         Click on the ‘O’.

         Click on the white hexagon.

         Click on the grey hexagon.

         Click on the blue hexagon.

         Click on the red hexagon.

         Click on the green hexagon.

         Click on the purple hexagon.

         Click on the ‘O’ again. 

 

Watch the emotional cut scene with you and your mum.  So we finally know what happened all those years ago.  The Dogman - Leader of the Cult - tried to shoot Sal, but his mum saved him, and got shot instead.  When you’re ready, walk right and leave the room. 

 

OFFICE - SAL

There’s nothing more you can do in here, so walk right, and leave the room. 

 

INNER WEST HALL - ASH

You’re playing as Ash again.  Walk right a few steps, and enter the Central Chamber. 

 

CENTRE CHAMBER - ASH

Wow, some creepy stuff in here!  Several Cultists are here, along with some victims hanging upside down, and Todd is chained up in the pit.  Prepare yourself for some Cult-slaying.  As the Cult members approach you, press ‘R’ to kill them with your super-arm. 

 

CENTRE CHAMBER - SAL

Now it’s Sal’s turn.  You want to rescue Todd from the pit.  A Cultist approaches you.  But you know this Cultist.  He was your best friend.  It’s Larry‘s ghost!  Chat with him, to learn what happened to him after his tree house burned.  Larry has your old guitar, and he gives it back to you. 

 

CENTRE CHAMBER - LARRY

Sal leaves, to go and hold back the shadows.  Meanwhile, you, Larry, have to help Todd.  The Dark Souls are coming for you.  As they approach, press ‘R’ to destroy them. 

 

CENTRE CHAMBER - ASHLEY

You’re playing as Ashley again.  You must prevent yourself from being consumed by the Dark.  Evil souls drop down from above - don’t let them land on you.  As they hit the ground, press ‘R’ to hit them and destroy them.  Travis reveals himself, and turns on the Cult leader, plunging his sword into the leader’s chest.  Travis and the Cult leader both topple into the pit, falling to their doom.  Todd tells you to leave now, before it’s too late.  When given the choice about the C4 explosives, choose NOT to blow up the place.  You and all your friends are still inside! 

 

CENTRE CHAMBER - LARRY

Larry’s turn to shine again.  More Dark Souls are surrounding you.  As before, press ‘R’ when they’re near, to destroy them.  After a while, you get the chance to rescue Todd. 

 

GAME CONSOLE - SAL

Sal is busy keeping Dark Souls at bay.  As they get near, face them, and press ‘R’ to use your guitar. 

 

CENTRE CHAMBER - ASHLEY

Back in the Centre Chamber as Ash.  You’re still trying to prevent yourself from being consumed by the Dark.  As they approach, use ‘R’ to hit them with your super-arm. 

 

GAME CONSOLE - SAL

You’re in the game console, playing as Sal again.  Same as before, face the Dark Souls as they approach, and press ‘R’ to play your guitar and destroy them.  But this time, you have to contend with deadly tentacles as well. 

 

IN A DARKENED ROOM - SAL

There are 3 chairs here.  Could they be for Sal, Ashley, and Larry?  Now you come face to face… or rather, face to eye… with The Devourer Of God. 

 

ARCADE ALERT - SAL

Time for a little Space Invaders-type game.  3 heads of the Devourer are above you.  Step underneath each one, wait until the mouth is open, then press ‘R’ to fire your guitar.  Each head needs to be shot 3 times. 

You need to shoot the tentacles before they reach you.  Turn to face them, and press ‘R’ to shoot your guitar.  You can angle your aim by pressing Direction & Left\Right at the same time.  It’s quite tricky, but you’ll soon get the hang of it. 

Shoots the purple eyes by pressing ‘R’ to fire your guitar.  Move up & down by pressing the Up & Down Arrow key. 

Destroy the red energy balls by moving close to them, and pressing ‘R’ to fire your guitar. 

 

CHURCH RUINS - ASH

Enjoy the bitter-sweet ending. 

R.I.P Sal and Larry.  You will be missed! 

 

The End.

 

##Credit

This Walkthrough was written by Freaky Hobbit. 

GAME INFO Sally Face: Episode Five – Memories and Dreams is an adventure game by Steve Gabry released in 2019 for Linux, Mac, PC and Switch. It has a Stylized art style, presented in 2D or 2.5D and is played in a Third-Person perspective.

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