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Walkthrough - Return of the Phantom - Challenge Mode

RETURN OF THE PHANTOM

WALKTHROUGH - CHALLENGE MODE

WRITTEN BY FRODO

***********************************************************************

 

PRESENT DAY

You begin your adventure in the Paris Opera House, in the present day.  Watch the intro to see the chandelier falling. 

You are Inspector Raoul Montand.  You are called to the Paris Opera House after a chandelier has mysteriously fallen from the ceiling, tragically killing several members of the audience. 

Follow Monsieur Brie down the aisle, talk to him, and work through the conversation.  He shows you the chandelier, and asks you to investigate things.  He is understandably upset, and thinks this is a copycat crime, as the Phantom of the Opera committed exactly the same crime over 100 years earlier.   When Monsieur Brie leaves, you need to find Charles the Stage Manager.  Walk right to the Orchestra Pit. 

Continue right, through the orchestra door. 

You are now underneath the stage.  This area is known as the trap room.  Climb up the Prompter's Stand (the stairs), and look through the Prompter's Box.  Is that the Phantom walking across the stage?  Maybe you should find a way onto the stage, and follow him.  Climb down the stairs again, and then look at trapdoor in the middle of the ceiling.  You need to open the trapdoor, and climb through it.  Look at lever in wall on the right, and then push the lever.  Pull the Prompter's Stand, so it is underneath the trapdoor.  Now climb through the trapdoor, onto the stage. 

Walk left across the stage, and exit Stage Left.  Charles the Stage Manager is here.  Talk to Charles and work through the conversation.  He tells in no uncertain terms just how important his job is, and how important HE is!  He also tells you about the history of the Opera House.  He also tells you that some of the ballerinas suspect that the Opera Ghost is responsible for this tragedy with the chandelier. 

Let's go and talk to the star, Christine Florent, and see what she thinks about all this.  Walk down, so you are back on the stage.  Now head ,right, and exit Stage Right. 

Take YELLOW FRAME from the ground.  Now walk right to the back-stage area. 

Go through door at top of the screen.  Climb up the staircase all the way to the top (up 2 flights of stairs), and then go through door on the left.  Look at plant on the table to learn that this is Christine Florent's corridor.  Enter the open door on the left. 

This is Christine Florent’s dressing room.  Look at Christine, talk to her, and work through the conversation, but be nice to her.  She is afraid that the Opera Ghost has come back to seek his revenge.  She gives you a SMALL NOTE that she received from him.  Now leave the room - re-assure her that she is safe and that you will return. 

Walk right, back to the stair-well, and head down one flight of stairs.  Walk left through the door.  This corridor contains dressing rooms for other members of the cast and crew.  Enter through open doorway on the right. 

This is Julie Giry’s dressing room.  Look at Julie, talk to her, and work through the conversation.  Julie tells you that her grandmother (Madame Giry) wrote a book about the Phantom, and it is kept in the Opera House library.  It might be interesting to see this book.  Leave the room. 

Walk right, back to the stairwell, and then climb down the stairs.  Head down, so you are in the backstage area. 

Monsieur Brie said he thought that the chandelier falling was not an accident.  Maybe you should go up to the Fly Loft, and look at where the chandelier was hanging from.  Look at circular staircase, and then try to climb up the circular staircase.  Wait a minute, where did that sandbag come from?  Take the SANDBAG to learn that the rope attached to it looks cut. 

Climb up circular staircase to the Fly Loft.  Brrr, that shadow is creepy!  Is someone watching you?  Walk left across the catwalk, and continue left to the next screen. 

Take the BLUE FRAME from the ground.  Walk left again. 

Look at the chandelier cable, and take the LARGE NOTE from the chandelier cable to read it.  Oh dear!  It seems that the Opera Ghost is out to get you. 

Return all the way right, to the circular staircase.  Climb down the staircase twice,

Take the RED FRAME from the ground.  Now climb back up the stair-case to return to the backstage area. 

Remember Julie Giry told you about the Phantom book that her grandmother wrote?  Let's go to the library, and look for it.  Walk left to the Stage Left wing. 

Walk down onto the stage, and then climb down through the trapdoor.  Walk down the Prompter's Stand, and head left to the orchestra pit. Continue left through the aisle, and enter the Grand Foyer.  Walk left a little bit, and go through the middle door into the Library. 

Look at the glass case on the right to see that it is smashed.  Look at the bookcase on the left (next to the door) to find Madame Giry's book about the Phantom.  Now look in that area for a BOOK (not bookcase), and then take the BOOK to read it.  Head left through the door, into Monsieur Brie's office. 

Talk to Monsieur Brie, and work through the conversation.  You can choose any responses here.  When you have finished talking to Monsieur Brie, you hear Julie Giry screaming.  You automatically return to the Dressing Rooms.

Five minutes later, you arrive back in Christine Florent’s corridor.  Enter the open doorway to see Christine lying dead on the floor.  It seems that her fears were justified - the Phantom finally has his revenge.  Julie Giry tells you that the Phantom ran towards the Fly Loft.  If you are quick, maybe you can catch him.  Leave Christine's Dressing Room. 

Head right to the stairwell, go all the way down the stairs to the Ground Floor, and then walk down to the back-stage area.  Climb up the circular staircase, and walk left.  Continue left until you find the Phantom.  Watch the cut-scene as you are thrown out of the Fly Loft.

 

THE PAST

After being thrown out of the Fly Loft, you awaken in the past.  Use any responses here.  Christine Daae and Richard Brie are here, and they refer to you as the Vicomte De Chagny.  After a short conversation, they

leave you to get your bearings, but want to speak to you when you feel better. 

Walk left and exit Stage Left.  Walk left again, and take the CABLE HOOK from the ground.  Walk left, back to the Stage Left wing, and then walk down onto the stage.  Now go right and exit Stage Right. 

Take YELLOW FRAME from the ground.  Go right to the backstage area. 

Climb up circular staircase, and go left. 

Take BLUE FRAME from the ground. 

Return all the way right to the circular staircase.  Climb down the staircase twice. 

Take RED FRAME from the ground.  Take LANTERN from the prop table.  Climb down the circular staircase into the basement. 

Look at the mannequins on the left to see the Phantom hiding.  Take ROPE from the box, and then climb up the circular staircase one floor. 

Now let's go and talk to Richard Brie.  Walk through door on the left, and look at Jacques.  Talk to Jacques and work through the conversation to get some information about the Opera Ghost.  Jacques will mention a piece of music that the Phantom is especially fond of - this changes for every game, and it is important to write it down, since you will need this information later.  Walk left to the Orchestra Pit. 

Head left down the aisle, and continue left to the Grand Foyer. 

Talk to Edgar Degas and work through the conversation.  He’s acting very suspiciously.  When Edgar leaves, walk left a little bit, and go through the left door into Monsieur Richard's office. 

Talk to Richard, and work through the conversation to learn more about Madame Giry and Christine.  Richard gives you a NOTICE and a LETTER he received from The Phantom.  When conversation is over, walk down to leave the office and return to the Grand Foyer.

Head right a little bit, and go through the right door (up the stairs).  Talk to Madame Giry and work through the conversation.  She senses that you are not from this time, and tells you that if you give her 3 items from your own time, then she will unlock Box 5 for you.  You should already have items from your own time - the coloured frames.  Talk to Madame Giry again, and tell her 'Yes', you have the objects.  She will now unlock Box 5 for you.  Enter Box 5 (on the left). 

Take the CRUMPLED NOTE that is in front of you.  Look at the left column to find a hidden panel (door).  This must be how the Phantom gets in.  Try to enter the panel to discover that it is locked.  Look at keyhole to realise that you need a skeleton key.  Now leave Box 5. 

Let's go and talk to Christine now.  Go left to the Grand Foyer, and then right to the aisle.  Continue right through the aisle to the orchestra pit, and then go right through the door into the trap room. 

Walk right through the door, and then climb up the circular staircase one floor.  You hear a voice singing in the distance.  Go through door at top of screen, and then climb all the way upstairs to the top floor.  Walk through door on left, to Christine’s corridor. 

Look at the plant, then enter open doorway on the left. 

Talk to Christine and work through the conversation.  She tells you about her Angel of Music, and then asks you to leave.  Do as she asks, and leave the room.

Listen outside the door.  You hear Christine talking to another man.  Christine has locked the door, so you cannot get back in.  Take the fire axe from the wall, and break down the door. 

Inside Christine's dressing room, you are shocked to find that she is missing. 

Later that evening, you are back in Monsieur Richard's office.  Select any response for Monsieur Richard.  Christine now returns unexpectedly, and tells you that she has left a ticket for you at the Box Office.  Pick any response for Monsieur Richard, and then leave his office. 

Walk left through the archway.  Talk to the ticket seller in the left window and ask him 'Do you have a ticket for Raoul de Chagny?'.  He will give you an ENVELOPE.  Open the ENVELOPE to find a TICKET, and a PIECE OF PAPER.  Look at the TICKET to see that you will be in Box 9.  Look at the PIECE OF PAPER to discover that Christine is in danger and she wants you to meet her after the performance. 

Let's go and watch her performance.  Walk right through the archway. 

Walk right a little bit until you see the stairs (the right door), and then climb up the stairs.  Talk to Madame Giry, and tell her 'Yes', you have a ticket.  She unlocks Box 9 for you. 

Enter Box 9, and then take a seat.  Christine will start her performance… then the Phantom kidnaps her. 

An hour later, you are talking with Monsieur Richard.  Work through the conversation.  He tells you to see what you can find out backstage. 

Walk left to the Grand Foyer, and then right through the archway.  Head right down the aisle, through the orchestra pit, and then right into the trap room.  Oh no!  Jacques is dead.  Look at Jacques to discover that his neck was broken, and then take the KEY that is lying next to him. 

Walk all the way left, and return to the Grand Foyer.  Go through the right door (up the stairs), and enter Box 5 (on the left).  Look at hidden panel (door) in the left column.  Now put KEY in keyhole in the door.  The door is now unlocked.  Walk left through panel to find yourself in a narrow passageway. 

Exit the Lower Level, and look at the lake.  Turn on your LANTERN, and then SAVE YOUR GAME HERE.  There is a horrendous maze through the stone archway, and it is very easy to get lost.  Here’s how to get through the maze: 

 

THE MAZE - 1

You start out at the lake.  Walk right one room.

There is exposed brick in the wall.  Walk up one room.

There is a blocked archway in front of you.  Walk right one room. 

There is a puddle in the corner.  Walk right one room.

There is a blocked archway to your right.  Walk up one room. 

You are in a corridor.  Walk up one room.

Nothing distinctive here.  Walk right one room.

There is a rat's nest high up in the wall.  Walk right one room. 

There is a grate in the floor.  Walk right one room.

There is a puddle in the floor.  Walk right one room.

There is a blocked archway to your right.  Walk left one room.

You are at a lake.  Walk left one room. 

There is a skull in the corner.  Walk up one room. 

There is a blocked archway on the right.  Walk up one room.

There is a rat's nest in the wall.  Walk left one room.

There is a blocked archway on the left.  Walk up one room.

There is exposed brick in the wall.  Walk left one room.

There is exposed brick in the wall.  Walk up one room.

There is exposed brick in the wall.  Walk right one room.

There is exposed brick in the wall.  Walk right one room. 

You are in a corridor.  Walk down one room.

There is exposed brick in the wall.  Walk right one room. 

There are 2 blocked archways.  Walk right one room. 

You are on the far side of a lake.  Walk right one room.

There is some exposed brick in the wall.  Walk right one room.

There is a rat's nest in the wall.  Walk up one room.

You have reached Puzzle Room 1.

 

PUZZLE ROOM 1

You are now in a puzzle room.    Look at the Unlucky Adventurer, and take the SWORD that is lying on the ground next to him.  The door ahead of you is locked.  Look at the switch panel in wall next to the door.

Notice that there is 26 skull switches.  They represent 26 letters of the alphabet.  We know that the Phantom created this labyrinth, and all the traps.  We also know that the Phantom's real name is Erik.  So push the switches to spell out 'Erik'.

Push the buttons as so:

                  *          *          *          *          1          *          *
                       *          3          *          4          *          *
                  *          *          *          *          2          *          *
                       *          *          *          *          *          *

 

If you have done this correctly, then the door will open.  Walk up through the door. 

Look at the giant cobweb, and then use SWORD to attack the cobweb.  Walk up, through the archway to another maze.  Again, SAVE YOUR GAME HERE as it is very easy to get lost.  Here’s how to get through the second maze: 

 

THE MAZE - 2

You are in the corridor with a giant cobweb.  Go up one room.

There is exposed brick in the wall.  Go left 3 rooms. 

There is a gate on the left.  Go up one room.

There is a skull in the corner.  Go right one room. 

You have reached a lake.  Go through the lower right door

You have now reached Puzzle Room 2.

 

PUZZLE ROOM 2

You are in another puzzle room.  There are large tiles on the wall.  You have to push these tiles to make a picture of the Phantom's mask.  Be quick though, as the floor is getting hotter and hotter. 

When you have the picture correctly displayed, a trapdoor in the ceiling will open.  That is your escape route.  Attach your CABLE HOOK to the ROPE in your Inventory to make a ROPE WITH HOOK.  Now use this ROPE WITH HOOK to grapple the trapdoor in the ceiling.  Finally, climb up the ROPE to escape this room. 

 

PHANTOM’S LAIR

You arrive at the Phantom's lair, and you hear someone call out.  Respond with 'Christine?  Is that you?'.  Now ask her 'The door is locked!  Where is the key?'  All she can tell you is that the lock is activated musically somehow. 

Look at the organ, and then Look at the music score.  Sit on organ bench, and play the piece of music that Jacques mentioned earlier (you DID take a note of it, didn‘t you?).  This will open the door.

Walk through door on right to find Christine trapped in a see-through sarcophagus.  Look at skull face in front of the sarcophagus to find a keyhole.  Use your SKELETON KEY to unlock the skull face.  Now look at pile of skulls on the bottom left, and push 3rd skull from the right.  This opens up the sarcophagus, and releases Christine. 

Talk to Christine and work through the conversation.  She will give you her WEDDING RING that the Phantom gave her.  She tells you that the Phantom may return shortly. 

Head left, and return to the organ room.  The Phantom appears, and threatens you.  Use any response to his threats, and then use your SWORD to attack him.  The Phantom disappears, so this is your chance to escape. 

Before you escape, look at organ again, and take the MUSIC SCORE.  Now walk left through the door.  Take OAR that is lying against the wall, and then walk left through the door. 

Climb into the boat to automatically sail away, and escape from the Phantom.  Watch the cut-scene. 

You are now back at the beginning of the labyrinth.  Go through door on the left, and then exit to the Middle Level.  You are back in Box 5.  Watch out, the Phantom is here, and he kidnaps Christine again. 

A hero's work is never done!  Go through hidden panel (door) on the left, and then exit to Upper Level.  You find yourself up in the Fly Loft.  Walk right, and then climb down the chandelier cable.  You and the Phantom struggle.  When he is on top of you, push his cane to get free.  When you are on top of him, take his MASK to unmask him.  The chandelier cable breaks, and you and the Phantom both fall. 

 

THE PRESENT - EPILOGUE

You regain conciseness back in the present day.  Christine Florent and Monsieur Brie are with you.  Talk to them and work through the conversation.  Wait a minute.  Christine Florent is here - but didn't the Phantom kill her?  It seems you’ve altered the present by changing things in the past. 

When Christine leaves the room, continue talking to Monsieur Brie about everything.  Now watch the cut-scene as you look at Madame Giry's book again.  The ending has changed.  You have managed to change the past to save Christine Daae, as well as Christine Florent. 

Notice the Phantom's shadow on the wall.

 

The End.

 

I hope you found this Walkthrough helpful. 

Please Note, if you reproduce this Walkthrough, it must remain intact and unchanged, including the credit to me, Frodo, as the author. 

GAME INFO Return of the Phantom is an adventure game by MicroProse released in 1993 for PC. It has a Illustrated realism style and is played in a Third-Person perspective.

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