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Walkthrough for Downfall - Part 1

DOWNFALL (COMMERCIAL)

WALKTHROUGH - PART 1

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PLAYING AS JOE

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NOTE:  Your actions will have consequences throughout the game, and may affect the ending. 

 

PROLOGUE

Watch the intro as you and your brother Robbie arrive outside the apartment building.  You’re both here because you’ve heard about a suitcase full of money that’s supposed to be hidden in the nearby building site.  Robbie heads off to look for the suitcase. 

Walk right to the Coffee Shop. 

Young Ivy is sitting on the steps outside the cafe here.  Interact with Ivy and look at her.  Interact with Ivy, talk to her, and work through all the dialogue.  When conversation is over, she’ll follow you.  Go left, back towards the apartment building. 

Continue left until you reach the flowers.  Examine flowers, smell flowers, and pick flowers.  Talk to her again, and agree not to pick the flowers.  Walk left to the Fire Escape. 

There’s a black cat washing himself on top of a car.  Talk to Ivy and work through all the dialogue.  Tell her you like cats.  When you get the chance, pet the cat.  Looks like you’ve made a new friend there.  Brady the Ice Cream Man drives past at this point, so walk left to his truck. 

Examine the ice cream truck, and buy ice cream.  Choose what kind of ice cream you want.  Try to persuade Ivy to have some ice cream, but no matter what you say, she’ll stick to her guns and refuse.  She even walks away in a huff, so go after her.  Walk right, back to the Fire Escape. 

Tell Ivy you’re sorry, and you’ll make up with her.  Your brother returns.  Tell Ivy about the suitcase full of money.  Work through all the dialogue with your brother, then all 3 of you will break into the building site. 

Walk right to the big ‘X’ on the concrete slab. 

Work through all the dialogue.  Now examine the concrete slab to get a close-up, then try to push it.  But it’s too heavy for you - you need to find something to help you pry it open.  Press the Left Arrow key to exit the close-up. 

Walk left a few steps, until you see an iron bar.  Examine the IRON BAR, then take the IRON BAR.  Walk right, back to the giant ‘X’. 

Press Down Arrow to access your Inventory, and select IRON BAR with Enter.  Now Use it to pry open the concrete slab.  It slides open easily… but there’s no suitcase with money hidden here.  Instead, it’s a crate of grenades!  Uh-oh!  You should get out of here, and then call the police.  Ivy leaves first.  Walk left, to where Ivy is standing.  But Robbie doesn’t want to leave.  Work through the dialogue with him, but no matter what you say, he will not leave!  He picks up a grenade from the crate.  It explodes… killing him instantly.  You are devastated.  This moment will haunt you for years to come. 

Many years later, when you’re in your 20’s, you bump into Ivy again.  You recognise her instantly, and the sparks fly!  After a whirlwind romance, you get married.  But it isn’t long before the cracks appear.  But you know how to fix your marriage - a romantic weekend away!  You  take her to The Quiet Haven Hotel. 

The Main Menu screen appears.  Choose New Game to continue…

 

QUIET HAVEN HOTEL

Watch the cut scene as you and Ivy arrive at the hotel. 

 

GROUND FLOOR RECEPTION AREA

Wow, this place is depressing.  It looked a lot better on the website.  Talk to Ivy, and be nice to her.  She seems to be giving you the silent treatment.  Work through all the dialogue with her.  When conversation is over, examine the Reception area, and call for assistance.  Unfortunately, the Receptionist is nowhere in sight.  Examine the phone on the right of the Reception desk if you like.  You could try to call someone, but you don’t know who to call.  Try and use the lift, only to find that it’s out of order.  There’s a painting of a black cat next to the stairs - examine the painting, read plaque, and take the free gift.  You get a FRIDGE MAGNET.  Follow Ivy right into the Dining Room. 

 

DINING ROOM

Talk to Ivy and work through all the dialogue.  When conversation is over, walk left, back to the Reception Area. 

 

GROUND FLOOR RECEPTION AREA

The Manageress greets you.  Work through all the dialogue with her, then pick up ROOM 101 KEY from the Reception Desk.  Walk right a few steps, and climb up the stairs to the landing. 

 

LANDING

Examine the picture on the wall, then climb up stairs to the First Floor. 

 

FIRST FLOOR HALLWAY

Walk right to where the rooms are. 

Use ROOM 101 KEY to unlock door to Room 101.  Now enter the room. 

 

ROOM 101

Work through all the dialogue with Ivy.  You and Ivy begin to argue.  Ivy wants to end the marriage, but you want to salvage it.  You go to bed and start dreaming. 

 

JOE’S DREAM

You’re in a field.  Head right, and continue right, until you see the front door of the apartment building on Helen Road.  Examine the front door, then open it and enter. 

Inside the building, examine the mailbox, try to open the mailbox, and try to force open the mailbox.  It’s no use.  If only you had something to pry it open with.  Examine the Notice Board to read about Bob.  Smell the flowers, but they’re all wilted.  Walk right a few steps and open the locker.  Search locker to find a BOOK.  Examine door to Basement, and try to open door to Basement, but it’s locked.  Open your Inventory (Down Arrow Key).  Examine the BOOK, then open the BOOK to find a SCREWDRIVER.  Walk left a few steps to the mailboxes.  Open your Inventory, and use SCREWDRIVER with the mailbox to pry it open.  Take LETTER from the mailbox.  In your Inventory, examine the LETTER and open the LETTER to find RUSTY KEY and 10 POUNDS.  Use RUSTY KEY on the Basement door to enter the Basement. 

Down in the Basement, examine switch on the wall, and try to use switch.  Nothing happened.  Examine the furnace if you like, but you won’t find anything in there.  Walk left a few steps and look at cat clock on the chair.  Take CAT CLOCK.  Start walking right… until you are confronted by the Axeman.  He will kill you, there’s nothing you can do to avoid that.  Then you wake up! 

 

ROOM 101

It’s morning now.  Look around the room - there’s no sign of Ivy - she must have already gone down for breakfast.  Examine the mirror.  Examine Ivy’s bed.  Examine your own bed.  When you’re ready, leave the room. 

 

FIRST FLOOR HALLWAY

Walk left to the staircase. 

Climb down the stairs to the landing. 

 

LANDING

Walk left to Reception Area. 

 

GROUND FLOOR RECEPTION AREA

Walk right into the Dining Room. 

 

DINING ROOM

This must be the creepiest Dining Room you’ve ever seen - all the other guests are dead!  The Manageress greets you as if nothing was wrong.  Work through all the dialogue with her.  When conversation is over, go left to the Reception Area. 

 

GROUND FLOOR RECEPTION AREA

Wow, that cat is rather… disturbing!  Walk towards the reception desk, only to see the cat swallow ROOM 102 KEY.  Then it runs away.  Aargh, that damn cat!  Chase the cat right, into the Dining Room. 

 

DINING ROOM

Wait a minute… this isn’t the Dining Room!  Keep chasing the cat until you find yourself on the First Floor Hallway. 

 

FIRST FLOOR HALLWAY

Head right, and continue right, until you reach a corridor with several doors.  Enter Door #1 (you won‘t be able to enter until you‘ve looked at the elephant picture on the landing). 

 

DOOR #1

This room is rather empty.  It’s just brick walls and a TV.  Look at the TV to get a close-up. 

Wait a few moments.  Now this strange!  You see yourself on TV.  Walk right along the corridor, until you reach a door.  Examine door to learn there’s a cold draft coming from it, then enter through the door. 

 

BLIZZARD

You find yourself outside, in a cold blizzard.  Head right, and continue right, until you reach the front door of an apartment building.  Why does this door look so familiar?  Enter through the door, into the building. 

 

APARTMENT BUILDING

Inside your apartment building, enter through door to the basement. 

The black cat you’ve been chasing is down here in the basement.  Walk left towards the cat… but it runs away again.  It seems impossible to catch him.  Walk right a few steps to the furnace.  Examine the furnace then open the furnace.  Open your Inventory, and use CAT CLOCK in the furnace.  Now again, walk left towards the cat.  The cat will run away.  But this time, he’s attracted to the cat clock in the furnace, and becomes trapped.  The furnace mysteriously turns on (it’s been broken for years), and burns the cat.  Notice Axeman here.  Walk towards him, and he will leave.  After he leaves, look at switch on the wall, and use switch to turn the furnace off.  Examine furnace to see charred remains of the cat, then open furnace and try to take the key, but it’s too hot.  Open your Inventory and use CAT MAGNET with the furnace.  Well, you’ve got ROOM 102 KEY now, but the place is plunged into darkness.  Start walking right, and you soon find yourself in a different room. 

Walk right again… and you end up back in the Dining Room in Quiet Haven Hotel.  You’ve no idea what just happened, but at least you have ROOM 102 KEY now. 

 

DINING ROOM

Walk left to the Reception Area. 

 

GROUND FLOOR RECEPTION AREA

Climb up the stairs twice, so you’re at the First Floor Hallway. 

 

FIRST FLOOR HALLWAY

Walk right to where the rooms are. 

Open your Inventory, and use ROOM 102 KEY with door to Room 102 to unlock it, then enter Room 102. 

 

ROOM 102

What a bizarre room!  Talk to girl in the mask and work through all the dialogue.  If you choose to look in the mirror, be prepared for a very disturbing experience.  Tell the girl you’re willing to do anything to save Ivy.  She tells you to kill all 4 memories of Sophie, starting with her.  When conversation is over, leave the room. 

 

FIRST FLOOR HALLWAY

Enter Room 101 - your room. 

 

ROOM 101

The room is trashed!  Examine Letter Part 1 on the floor, and read Letter Part 1.  It’s the beginning of an emotional letter from Ivy.  Now leave the room. 

 

FIRST FLOOR HALLWAY

You hear a phone ringing in the distance.  Walk left to the landing. 

 

LANDING

Climb down the stairs. 

Walk left to the Reception Area. 

 

GROUND FLOOR RECEPTION AREA

Walk left to the reception desk, and answer the phone.  The person on the other end of the line just has one thing to say to you… ‘They’re Waiting’.  Creepy!  Doors to the lift open now, so enter the lift. 

 

LIFT

Use the panel and go to the Second Floor. 

 

SECOND FLOOR HALLWAY

The Manageress is here.  Work through all the dialogue with her.  After she leaves, start exploring the corridors.  Notice a painting on the wall next to Room 203 falls to the floor.  When you find the cigarette machine, push it, so it’s upright again.  Now try to use the cigarette machine - it wants money.  Open your Inventory and use 10 POUNDS in the cigarette machine.  Unfortunately, the pack of cigarettes got stuck in the machine!  You could try shaking it if you like, but it won’t do any good.  So no money, and no cigarettes!  Damn!  Find your way to Room 207 (the room number may change for each game, but it‘s always on the Second Floor), and enter it. 

 

ROOM 207

Examine GLASS BOWL on the floor, then take GLASS BOWL.  Walk left a few steps and examine the lever in the wall.  You don’t know what it does yet, so just leave it alone.  Examine the electric chair.  Walk left a few more steps, talk to Doctor Z, and work through all the dialogue with him.  He asks you to fetch something from the cellar for him, but he doesn’t specify what - agree to his request.  He gives you CELLAR KEY.  There’s nothing else you can do here, so leave the room. 

 

SECOND FLOOR HALLWAY

Make your way back to the lift, and enter the lift. 

 

LIFT

Use the panel and go to the Third Floor. 

 

THIRD FLOOR HALLWAY

Walk left to Function Room A.  Try to open the door, but it’s locked.  Read the notice that’s attached to the door to learn about the private party.  Walk right a few steps and look at painting on the wall next to the lift.  Look closer at the painting to get a close up.  Examine the painting, then exit the close up.  Walk right to the bathroom door.  Open the bathroom door, and enter the bathroom. 

 

THIRD FLOOR BATHROOM

There are 4 versions of Sophie in here.  The poor woman is so depressed, you are seeing all the different ways she wanted to kill herself.  Examine body next to the cooker, and try to take SHOTGUN, but her fingers still have a firm grip on the gun.  Examine the cooker and turn the knobs - nothing happens because there is no gas supply.  Examine Sophie on the right, talk to her, and work through all the dialogue.  Don’t kill her yet.  Take SYRINGE from the floor, then leave the room. 

 

THIRD FLOOR HALLWAY

Enter the lift. 

 

LIFT

Use the panel and go to the Fourth Floor. 

The lift rises up towards the Fourth Floor… then plummets back down to the Ground Floor.  It seems like there’s no way up to the Fourth Floor at the moment.  Damn!  Leave the lift at the Ground Floor level. 

 

GROUND FLOOR RECEPTION AREA

Climb up the stairs to the landing. 

 

LANDING

Look at cellar door on the right.  Open your Inventory, and use CELLAR KEY to unlock the door.  Now enter the Cellar. 

 

CELLAR

Take BOTTLE OF CASTER OIL from on top of the cabinet.  Examine light switch and turn off the light.  Examine the chef’s jacket, then search the pockets to find KITCHEN KEY.  Examine trap door in the floor (you don‘t see it until you turn the light off), and open trap door.  Go down the stairs to the lower level. 

In the lower level, examine gas supply switch on the wall, and pull the switch to turn the gas on (the lever will face down when it‘s turned on).  Examine body on the table to get a close up.  Examine the close up, then remove skin flap to see into her head.  The gameplay now changes, and you’re playing as Ivy. 

 

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PLAYING AS IVY

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BATHROOM

Look at mirror on the right wall.  The lights go out.  Walk left, examine the door, and try to open it - it won’t budge.  Walk back & forth a few times, until the monster rises from the bathtub.  Now watch the scary cut scene.  After the cut scene, the lights will come back on.  Examine the toilet and crawl into the toilet. 

 

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PLAYING AS JOE

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CELLAR

You’re playing as Joe again, and you’re staring down at the body on the morgue table.  Examine the body and try to remove the brain, but you can’t just carry it in your hands.  Exit the close up for now.  Examine the shelves on the left.  The girl in the mask appears, reminding you that she wants you to kill her.  But which poison should you take - red or blue?  Open your Inventory and use SYRINGE with whichever poison you like.  It doesn’t matter which one you choose, as the outcome will be the same.  Now walk right a few steps and look at the gas supply switch on the wall.  Make sure it’s turned on (the handle is down), then climb up the stairs to upper level of the cellar. 

In the upper level, climb up the stairs to return to the landing. 

 

LANDING

Climb up stairs to the First Floor. 

 

FIRST FLOOR HALLWAY

Walk right to where the bedrooms are. 

Enter Room 102. 

 

ROOM 102

The girl with the mask is still here.  Interact with her and give her the poison.  Reassure her that she won’t feel a thing.  She pleads with you to inject her, as she doesn’t have the courage to do it herself - refuse to inject her.  You don’t want her blood on your hands.  She injects herself… and her head explodes!  What a horrible way to die!  The mirror in the Lounge begins to crack.  Examine DRESS on the chair, and take the DRESS.  Now leave the room. 

 

FIRST FLOOR HALLWAY

Walk left to the stairs. 

 

STAIRS

Go down stairs to the landing. 

 

LANDING

Walk left to Reception Area. 

 

GROUND FLOOR RECEPTION AREA

Walk right into the Dining Room. 

 

DINING ROOM

Look at kitchen door at the top left.  Open your Inventory and use KITCHEN KEY to unlock the door.  Now enter the kitchen. 

 

KITCHEN

Look at the blender on the surface.  You’re gonna need that blender later!  Examine cooking pot on the stove.  Examine pig on the stove, and look closer at the pig to get a close up.  Take ICE PICK from the pig.  Walk left into the freezer room. 

 

FREEZER ROOM

Examine pig that‘s hanging from the ceiling, talk to pig, and choose a dialogue option.  Now examine the freezer and open the freezer.  Open your Inventory and use ICE PICK with the freezer to break some ice loose.  Use GLASS BOWL from your Inventory to collect the ice, so you now have BOWL & ICE.  Now leave the room. 

 

KITCHEN

Walk right, and return to the Dining Room. 

 

DINING ROOM

Walk left to the Reception Area. 

 

GROUND FLOOR RECEPTION AREA

Climb up stairs to the landing. 

 

LANDING

Walk through door on the right, into the cellar. 

 

CELLAR

Climb down the stairs.  Walk left a few steps, and climb down the stairs through the trapdoor, into the lower level. 

In the lower level of the cellar, look closer at the body on the morgue table to get a close up.  Open your Inventory and use BOWL & ICE on the body to get the HUMAN BRAIN.  Now climb up stairs to the upper level. 

Walk right a few steps, then climb stairs up to the landing. 

 

LANDING

Walk left to Reception Area. 

 

GROUND FLOOR RECEPTION AREA

Enter the lift. 

 

LIFT

Use the panel and go to the Second Floor. 

 

SECOND FLOOR

SAVE YOUR GAME HERE.  Find your way to Room 207, and enter it. 

 

ROOM 207

Open your Inventory and give HUMAN BRAIN to Doctor Z.  Choose any dialogue option, then he gets to work inserting the brain into the body.  Work through the dialogue with him.  Walk right a few steps and pull the red lever in the back wall, and… nothing!  You fail to revive the body.  What a let-down!  Doctor Z thinks it’s just a blown fuse, and goes to investigate things, leaving you alone in the room.  Choose any dialogue option.  Walk right and try to leave the room, but you hear a voice.  Hmm, did the re-animation procedure work after all?  Walk left again.  A girl speaks to you from the shadows, but she won’t reveal herself until you find her something to wear.  Open your Inventory, and use DRESS with the girl.  Work through all the dialogue with her.  Walk right a few steps so that she has some privacy to get dressed, then work through more dialogue with her.  Tell her that her name is Agnes, and choose nice dialogue options with her.  When she asks you to, face right, and walk towards the door.  Uh-oh… the Axeman has caught up with you.  Choose any  dialogue option.  Back up as much as you can, but the Axeman kills both you and Agnes. 

You are given the option of continuing to play as Joe or Agnes.  Choose Joe. 

 

FLASHBACK

You’re lying in bed with Ivy.  Work through the dialogue with her, but be nice to her. 

 

COFFIN

After the flashback, you’ll find yourself trapped in a coffin.  Examine the coffin, push the coffin, then scream.  A voice will talk to you.  Talk to the dead and work through all the dialogue.  When conversation is over, search the coffin to find a gun.  The corpses want you to shoot yourself, and you are given the choice of ‘Choose A Faster Way’ (shoot yourself) or ‘Choose A Slower Way’ (don’t shoot yourself).  You must ‘Choose The Slower Way’.  Wait a few seconds, and you’ll take control of Agnes, back in the hotel. 

 

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PLAYING AS AGNES

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HOTEL

Examine moose head on the left wall, talk to moose head, and choose a dialogue option.  Look at the bed and the blanket if you like.  Try to leave the room, but the door is locked.  Someone starts knocking from the other side of the door.  Back away from the door - the knocking won‘t stop.  Whatever is out there, you don’t want to know!  Examine BLANKET and take BLANKET.  Examine radio and turn it on.  Examine bed and take BED THROW.  Examine window and open window.  Examine moose head on the wall.  Open your Inventory and tie BED THROW onto the moose head.  Now tie BLANKET onto the moose head.  Examine window again and climb out.  Watch the cut scene as you fall to the ground. 

 

COURTYARD

Walk left towards the front door.  Now walk right to the gate.  Examine the gate and open the gate - it’s locked!  Notice the car nearby.  Examine the car, then get closer to it. 

Open the car door - it falls off.  Start the engine - this car could be your way out of here.  Walk right a few steps. 

Examine the statue and push the statue.  It falls over and breaks.  Take STATUE HEAD.  Walk left, back to the car. 

Examine the car.  Now open your Inventory and use STATUE HEAD with the car.  The car reverses towards the gate.  Walk right, and continue right, until you are out of the courtyard. 

 

FOREST

Walk right to the car.  Examine the car if you like.  Walk right and continue right, until you are in a building. 

 

STRANGE BUILDING

This building is a bit of a labyrinth, SAVE YOUR GAME HERE.  Go up the corridor next to where you entered. 

You’re in a strange room.  Walk right a few steps, examine DOLL on the floor, and pick up DOLL.  Walk left, back to the corridor. 

Walk left to the end of the corridor, then go up into the next corridor. 

Walk right a few steps, and walk up the next corridor you see. 

Go right, and continue right, until you see a pile of pumpkins.  Examine pumpkin then smash the pumpkin.  Red goo oozes out of the pumpkin like blood.  Creepy!  Open your Inventory and use DOLL with the pumpkin to get BLOODY DOLL.  Walk left, and continue left, until you see Ivy sitting in a chair. 

Look at Ivy, talk to her, and work through all the dialogue.  Persuade her to come with you.  Now leave the room. 

Walk right a few steps, and head up the first corridor you see. 

Walk left a few steps to another corridor. 

Walk right to the next corridor. 

Walk left as far as you can, then go up into the corridor next to you. 

Ivy should tell you that ‘We’re here’.  Walk left, so you see a red outline on the wall.  Open your Inventory, and use BLOODY DOLL on the wall to draw a door handle.  Now open the door, and walk through into the next room. 

Walk left a few steps.  The door will slam shut, with Ivy trapped on the other side.  There are mirrors on the back wall, showing mouths.  Walk left until you see another door.  Try to open the door - the mouths on the back wall will start talking to you.  Choose any dialogue option.  The mirrors will shatter.  Now open the door on the left, and go through the door into a dining room. 

 

DINING ROOM

This dining room is kinda creepy.  There’s lots of paintings on the wall, and an old woman sitting at the table.  Refuse her offer of soup, then tell her you’re not hungry.  Now work through the rest of the dialogue.  She introduces herself as the Queen Of Maggots.  Keep refusing to eat her food.  When conversation is over, walk left to the door, open door, and go through to the candle room. 

 

CANDLE ROOM

DON’T blow out any of the candles!  If you do, it will result in a man’s death!  The old woman ‘forgot’ to tell you about that part.  Walk left into the coffin room. 

 

COFFIN ROOM

Look at painting on the back wall.  Examine the coffin and try to open it, but it’s nailed shut.  Walk right, back to the dining room. 

 

DINING ROOM

The old woman has gone now.  Examine table and take the FORK.  Walk right a few steps and examine the floorboard to see a close up.  Examine the floorboard again, and try to remove it.  You need something to pry it open.  Open your Inventory and use FORK with the floorboard.  Now examine the hole and take the CROWBAR.  Walk left to the door, open the door, and go through into the candle room. 

 

CANDLE ROOM

DON’T blow out any candles!  Instead, continue left to the coffin room. 

 

COFFIN ROOM

Examine the coffin.  Open your Inventory, and use CROWBAR with the coffin to pry it open.  The coffin opens, and out pops… Joe. 

 

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PLAYING AS JOE

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COFFIN ROOM

You’re playing as Joe again.  Work through the dialogue with Agnes, and be nice to her.  She did just save you from the coffin, after all.  Walk right into the candle room. 

 

CANDLE ROOM

Talk to Agnes and tell her she’s important.  Examine flowers on the coffin.  Remember, DON’T blow out any of the candles.  Walk right into the next room. 

 

QUIET HAVEN HOTEL

You find yourself back in Quiet Haven Hotel. On the Fourth Floor.  Agnes wants an explanation as to what is going on.  Work through the dialogue with her, and tell her everything.  When conversation is over, she gives you an INVITATION CARD.  She was about to give you this card before the Axeman interrupted everything.  Open your Inventory and examine the card to see that it’s an invitation to a party in Function Room A.  Now when you’re ready, walk right a few steps, until a door falls open in the ceiling above you.  Now walk right into the hallway. 

 

FOURTH FLOOR HALLWAY

Follow the hallway up to the next area. 

You’re outside Room 401 now.  Enter the room. 

 

ROOM 401

Inside the room, walk left a few steps… and you find yourself outdoors in a field. 

 

OUTSIDE JOE & IVY’S HOUSE

Continue left until you reach the house.  Watch a short cut scene.  Now walk right to the front door and enter the house. 

 

YOUR HALLWAY

Examine the door and enter the kitchen. 

 

YOUR KITCHEN

Examine jar on the counter, and try to take it.  Be honest with Agnes, and tell her that the jar contains weed.  Also tell her that yep, you smoke the stuff.  You automatically take some with you - in your Inventory, it becomes BUD.  Now leave the kitchen. 

 

YOUR HALLWAY

Walk right into the living room. 

 

LIVING ROOM

The room is filled with smoke.  Walk right a few steps, and look at Sophie.  This is the last incarnation of her.  There’s nothing you can do here are the moment, so head left, and continue left, until you are outside the house again. 

 

OUTSIDE JOE & IVY’S HOUSE

Walk right, and continue right, back to Room 401. 

 

ROOM 401

Walk right, out of the room, and back into the hallway. 

 

FOURTH FLOOR HALLWAY

Examine piano and pull piano, so it‘s no longer blocking the lift.  Play the piano - Agnes thinks she recognises the song.  Play more, and keep playing more until you’ve had enough.  Walk right, into the lift. 

 

LIFT

Use the panel and go to the Third Floor. 

 

THIRD FLOOR HALLWAY

Walk left to the door.  Open door, and enter Function Room A. 

 

FUNCTION ROOM A

Remember, Agnes gave you an Invitation Card for a party being held in this room.  Notice the ‘Happy Birthday’ banner hanging from the ceiling.  Walk left until you see Sophie.  Look at Sophie, talk to her, and work through all the dialogue, but be nice to her.  When conversation is over, leave the room. 

 

THIRD FLOOR HALLWAY

Back out in the hallway, you see a man.  Could this be Mr Harrison that poor Sophie spoke of?  Examine the coat lying next to him, and search the coat pockets - the man stops you.  Walk in front of Mr Harrison, look at him, and talk to him - work through all the dialogue with him.  Now look at Harrison again, and distract him.  You automatically ask Agnes to distract him for you.  Now examine the coat and search the pockets to find ROOM KEY 203.  Now come to Agnes’s rescue, and get her away from sleazy Mr Harrison.  Now walk right into the bathroom. 

 

THIRD FLOOR BATHROOM

There are several memories of Sophie here.  Examine them to learn how each of them died.  Sophie on the right is still alive, but looks to be in rather a lot of pain.  Examine cooker and turn the knobs on the cooker.  The room starts to fill with gas (assuming you turned on the gas supply in the basement), so quickly leave the bathroom. 

 

THIRD FLOOR HALLWAY

Watch a short cut scene in the basement - the gas supply lever turns itself off.  Damn!  Let’s go and turn it back on.  Walk left a few steps and enter the lift. 

 

LIFT

Use the panel and go to the Ground Floor. 

 

GROUND FLOOR

Climb up stairs to the landing. 

 

LANDING

Walk through door on the right to enter the cellar. 

 

CELLAR

Climb down the stairs, and walk left a few steps until you see the trapdoor in the floor.  Climb down the stairs to the lower level. 

Notice the bloody message on the wall - ‘Bring It Back’.  Bring WHAT back?  Look at the bloody corpse lying on the morgue table.  Is he missing something?  Something you took from him?  Like… his brain?  Does he want his brain back?  The problem is… you put his brain into Agnes.  Hmmm, maybe you could find a replacement brain for him.  Let’s start looking.  Climb up stairs on the right to go to the upper level. 

Walk right a few steps, and climb up the stairs to the landing. 

 

LANDING

Walk left to the Reception Area. 

 

GROUND FLOOR RECEPTION AREA

Enter the lift. 

 

LIFT

Use the panel and go to the Second Floor. 

 

SECOND FLOOR HALLWAY

Find your way to Room 203 (you got the key from Mr Harrison).  Open your Inventory, and use ROOM KEY 203 with door 203, and enter the room. 

 

Continued In Part 2...

 

Credit

This Walkthrough was written by Freaky Hobbit. 

 
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