In a word, that’s it.
I did not like this game. The world is full of nothing. Unless there is a specific thing you have to do somewhere the each location has nothing in it. It’s just a painting. There’s nobody to talk to and the world does not exist off screen.
For such a large amount of work this must be the most inefficiently designed game ever made.
Beyond that, though, the characters were annoying and the whole game seemed like a trudge to something better at the next location, only it never got better.
There wasn’t even a proper pay-off at the end.
Meanwhile the gameplay did not come from satisfying puzzles (they were not) nor from interesting dialogue, but rather from the time-lengthening effect of incredibly dull running animations taking up 3/4 of the game. If I hadn’t hoped for a better endgame then I wouldn’t have finished this at all.
No room for inductive reasoning, no player discovery, lots of linear handholding, and no intriguing world. Any sense of intrigue is pummeled by pace-destroying backtracking.
A complete waste of time. Avoid.
Least favorite adventure game.
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Time Played: 10-20 hours