There’s a genre of games, led by Machinarium, where the interface is frustratingly simple, mindless repetition and pixel hunting are considered legitimate challenge and complete lack of guidance is excused by pretty visuals. If you’re into that, Samorost 2 is a fine specimen.
The game is insultingly short - it took 54 minutes to complete according to Steam, and it would’ve taken half that if the game implemented hotspot highlighting.
Graphics don’t scale to the screen size, which means on my completely standard full HD resolution I had to stick my face into the screen to be able to “solve” the many pixel hunts.
Puzzle clues are non-existent. You often have no clue what you’re trying to achieve. Some puzzles require keys that can’t be found in-game, instead the player is expected to figure out one set of gear orientations is more aesthetically pleasing than others, in another the player is expected to assume alien biology is identical to human.
In short, this is an awful game, but only because I haven’t liked any game from this genre.
Read the review »
Time Played: Under 1 hour