The third and final episode in the BoC series wraps up the story nicely while side-stepping some of the issues with its predecessor.
Puzzles are still quite straightforward - if you need a spade, you go out there and find a spade. They’re 100% inventory. There’s one potential dialogue puzzle but in the sake of dumbing down, the game has the solution spelled out for you and it’s impossible to work it out yourself.
The biggest issue is in the mega-location near the end, since things change arbitrarily, so puzzles are often “go to that screen, leave, re-enter, take what suddenly appeared, go somewhere else” etc. It seems like poor design.
The game is still rather confined, but an attempt is made to create one mega-location for the last bit of the game. It falls a bit flat, though, due to a relative sparseness of hotspots, combined with script issues if you try to interact with the wrong thing too early. For instance, your action might read as “mess with X” and instead Hector engages in conversation with someone standing nearby, leaving you to wonder whether your mouse slipped or it’s a genuine issue with the game.
Voice acting is still good but the script isn’t as funny as the last two installments. Graphics are adequate though for the first time I’ve had to “pixel hunt”, though the object wasn’t small, it was lost in the graphical clutter and was surrounded by other hotspots.
All in all, it’s not a bad game. It’s slightly longer, clocking at about three hours. If you’ve enjoyed any of the previous two episodes, this one is definitely for you.
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Time Played: 2-5 hours