Review of Warp Frontier by MoonBird
Good game with some minor defects
Let’s start with what I liked about Warp Frontier. The graphics are well done, atmosphere and setting are fascinating and immersive. Hint system is ingenious and really helps you if you get stuck. Voice acing is spectacular, but unfortunately is present only in dialogues. Scene descriptions pop up in the upper screen when hovering over the hotspots with a mouse. This was a frustrating feature, and I don’t care to see it in the future. Tasks are challenging and inventive, though there is a slight overuse of airlocks and door puzzles. Biggest issue for me though, was the backtracking and tedious navigation system. For example, to move from certain location to another, you need to push few airlock doors, operate the ship controls, watch the long and unskippable animation of departing and landing, operate the ship controls again to lower the cargo ramp and again push few doors open. Some kind of quick map would have saved a lot here. It’s an okay game, but there are some slight moments of frustration along the way.
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Time Played: 5-10 hours
Difficulty: Just Right
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