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Review of 96 Mill by MoonBird

Stars - 20

Rating by MoonBird posted on Apr 4, 2020 | edit | delete

Interesting, but promises more than it gives.

For starters, I must say, that i’m always overwhelmed when we are talking about abandoned buildings, particulary industrial ones. Therefore this game immediately drawed my attention and I wanted to try it out.

The setting was outstanding, and the game seemed too good to be true. Unfortunately, that also was pretty much the case here.

First steps were fascinating and thrilling, the eerieness and foreboding atmosphere were there. After a while, though, first thing that started to annoy me, was the clunky gameplay mechanics and extremely badly designed interface system. A lot of clicking in the menus and in the map, which is a necessity in this game.

Next, I thought that I would be able to find my companion, who was messaging me, but that never happened. Using things to environment was partly satisfying, but started to get boring after a while, as you backtrack and try to remember where have you seen something you need to interact with.

All the digital recorders you find, try to give you a backstory, but I didn’t find them interesting at all.

Still, the biggest disappointment for me was the shortness. The game took me approximately an hour or so, maybe even less. I get that there are 10 different kind of endings, but I really don’t feel like interacting with the same boring drilling, welding and detonating tasks for a second time.

Add some technical issues to the mix, and you have two stars at the absolute most. It’s literally a crying shame, because this game really promised more than it gave. The setting was extraordinary, though and I definitely hope that there would be more games, that play in the abandoned environments and demolition projects.

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Time Played: Under 1 hour
Difficulty: Very Easy

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