I fell from Grace on year-end pace

Adventure gameplay is often criticized for following no rhyme or reason, but the exact opposite should be true in one-man indie Swedish developer Deep Taiga’s poetry-as-dialogue adventure, I fell from Grace, coming later this year.

Set in modern-day Maine “against a backdrop of never-ending autumn rain,” in a city with a history of suspicious “hobo disappearances,” I fell from Grace tells the story of Henry, a middle-aged man whose life is a world of problems. Following the death of their unborn child, his wife Grace has become terminally ill. The resultant medical bills have left Henry a mountain of debt, which he can only hope to repay with wages from his stagnating job as a medical researcher. His hopes are kindled when a seeming miracle cure for Grace’s illness shows up on his desk, but as one might expect, once Henry starts looking into the origins of the cure, things take a “sinister turn.”

As is becoming quite popular these days, the keyboard (or gamepad) controlled side-scrolling game will feature retro-inspired 2D pixel graphics and include a variety of puzzles to be solved throughout. To differentiate itself from the pack, though, I fell from Grace will showcase a dialogue choice system in which every line of speech rhymes, while also allowing players to choose their responses and affect the plot of the game as it progresses.

I fell from Grace is currently scheduled to land on Steam for PC in late 2017. Interested gamers can keep up with its development in the meantime at the official website.

Adventure games by Deep Taiga

I fell from Grace  2017

In the never-ending autumn rain of modern day Maine, Henry fights to keep things above water, juggling his struggling career in medical research and caring for his terminally ill wife. A mystery cure shows up one day, but things take a sinister turn once he starts trying to figure out where it came...