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Everything you need to know about Four Last Things

Most people might not think of the Renaissance period as ideal fodder for a comedic adventure game, but British indie developer Joe Richardson isn’t most people. His first commercial outing, The Preposterous Awesomeness of Everything, showcased his eccentric sensibilities with a game full of collage-style artwork and animation and satirical humor. Now he’s using those same creative capabilities in the upcoming Four Last Things, which has successfully completed its modest Kickstarter campaign. 

Billed as “Monkey Island meets Monty Python meets Hieronymus Bosch,” the game is described as being “about sin, and the Four Last Things – Death, Judgement, Heaven and Hell.” It follows the misadventures of a man who travels far away from home to seek forgiveness for his sins at a church. Of course, this being satire, he is informed that all of those sins were committed outside the church’s jurisdiction, and thus he can’t be forgiven for them there. However, the local rector says that if he were to commit some new sins within this church’s “catchment area,” he would be able to seek forgiveness.

A free prototype released by Richardson for the 2016 Game Jolt Adventure Jam gives a brief glimpse of what players can expect from Four Last Things. Gameplay is entirely mouse-driven and focuses on the protagonist’s attempts to commit enough of the Seven Deadly Sins with the appropriate (or is that inappropriate?) behavior in order to qualify for absolution. Interactions are carried out using a “Monkey Island 3-style verb-coin” system, in which you can look, grab, and speak to various characters by selecting the proper icon.

The graphics feature Richardson’s signature collage style and will consist of elements taken and remixed from various Renaissance-era paintings, while animation will be achieved through “some snazzy cutting and pasting.” Similarly, music will primarily be composed of “public domain recordings of classical music.” The developer states that the final game will be 2-3 hours long and feature a “richly detailed world – full of locations to explore, characters to interact with and puzzles to solve.”

Richardson plans to release Four Last Things sometime “towards the end of 2016,” with the Kickstarter project page indicating an estimated delivery date of December. It will be available as both DRM-free and Steam downloads for Windows and Mac platforms, with a Linux release also a possibility.

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