• Log In | Sign Up

  • News
  • Reviews
  • Games Database
  • Game Discovery
  • Search
  • New Releases
  • Forums

Why Am I Dead at Sea? to surface early next year

“If it ain’t broke, don’t fix it” is clearly Peltast Design’s mantra in designing the naval-themed follow-up to the 2012 freeware title Why Am I Dead? (recently re-released as Why Am I Dead?: Rebirth). The new game is fittingly titled Why Am I Dead at Sea? and the two games are cut from the same cloth, both in their simplistic presentations as well as their narrative-focused gameplay, with one key difference: this one will be sold commercially.

As the spirit of a recently-deceased passenger aboard a ship, you traverse the 16-bit minimalistic environments, reading minds and possessing crew and fellow passengers alike to turn up information on what caused your death in the first place. Characters have established relationships with each other, which in turn impacts the dialog choices available to you during conversations. Each character will have a unique dialog with the other passengers, so choose who you possess wisely.


The developers promise that each character is hiding at least one secret for you to uncover, and you’ll need to help them through a variety of problems to progress through the story. To find out how you met your demise, you must fully come to understand what makes all of the ship’s other residents tick.

Currently aiming for an early 2015 release for both PC and Mac, Why Am I Dead at Sea? can be supported on Steam Greenlight in the meantime. You can also learn more about the game through at its official website.

Game information

Advertisement

Post a comment

Advertisement