Adventure gamers are used to saving the world, but what happens when your world has already been torn apart by the gods? The answer is Not Quite Black and White, an upcoming epsodic adventure series.
Described by its indie creators Chris Rafferty and Romano Valerio as "ancient folklore meets science-fiction", Not Quite Black and White casts players in the role of a girl whose only quest is to find her way off a planet ravaged by the gods. But the gods, still at war with each other, have other plans for the girl that will make her escape far more difficult than she imagined.
Set in a world that is "not quite Asia, but is inspired by Japanese, Chinese, Arabic, Indian and South-Eastern Asian culture", Not Quite Black and White is also influenced by American serial dramas. The developer's ultimate goal for the series is to create three distinct seasons of three episodes each, the seasons each having their own story arcs and yet fitting together with the others to tell an even bigger story.
Much like its (working) title, describing the gameplay is not quite black and white. The third-person title promises to be a blend of classic 2D point-and-click pixel art adventures with a bit of action like the kind found in Another World, asking players to react quickly when the circumstances demand. Rafferty and Valerio have referred to the game as "a bit like Sword and Sworcery with an inventory menu, more puzzles, and running."
Production on Not Quite Black and White is still in the very early stages, and the developers are considering a crowdfunding campaign down the line to help finance the game for PC, Mac, Linux, and iOS devices. If all goes well, we could see the first episode appearing by the end of 2014. In the meantime, to learn more about the game, visit the developer's blog.