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Senscape’s Dagon engine now running open source

For all prospective modders and developers out there, there's good news out of Senscape's Asylum today, as the indie Argentine studio has now made its Dagon engine completely open source.

Based on other open technologies and created specifically for the upcoming Lovecraft-inspired horror adventure, the Dagon engine is "especially tailored for adventure games" and promises a "deceptively simple scripting language, blazing fast performance and high portability supporting Windows, Linux, and Mac OS X."

In speaking of Dagon in our recent interview, Senscape's Agustín Cordes claimed that "for now it’s focused on first-person adventures (both panoramas and slideshows) but eventually we’ll add support for third-person. The output of graphics is very 'elastic' and automatically supports any type of resolution, including true HD."

Not only does the free engine already allow developers to create their own original adventures driven by Dagon, an added bonus for fans of Asylum is that a software development kit is "being prepared for the purpose of enabling fans to create and play their own stories based on the deeply detailed game world... Many other game genres allow you to create mods, so why not an adventure game?”

The Dagon engine can be downloaded in its GitHub repository, along with instructions for using it. To see Asylum and the Dagon engine in action, an interactive teaser is also available. If you like what you see of both, the full game is currently in the midst of a Kickstarter campaign that ends on February 28th.

Community Comments

Latest comments (2 total)

I’ve been working with Dagon for a while now and it’s a wonderful engine, if you known (or are willing to learn) a bit of LUA for the scripting.

Feb 19, 2013

This sounds pretty cool, I am curious what games we can expect to see come out of this.
If you are interested you can upvote Asylum on GOG;
There is also another game in the works called Adamantus using the same engine;

Feb 14, 2013
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