After finishing with Yesterday, Pendulo Studios is now looking ahead to Day One, though the Spanish developer is going to need some help to make its "dark comedy about corruption, easy money, immorality, politics, death, DRMs and other curses of our time!"
Day One stars a young man named Ethan Grant, a journalist who discovers he has just one day to live due a terminal illness. But he soon gets a brief reprieve when he arrives back home, finding a capsule with a note reading "This will keep you alive 24 extra hours. Come to Paris for more. We’ll find you.”
While the game promises to include the usual high quality production values we've come to expect from Pendulo, Day One will continue the darker direction taken in the studio's previous release. That's not to say there won't be humour, just not the same kind of lighthearted whimsy of the Runaway series or The Next BIG Thing. In this "sarcastic comedy", Ethan's idol is writer Ambrose Bierce, and his cynicism allows the game to be "funny and adult at the same time."
There is one other important change this time around. While all previous Pendulo games have been privately financed, Day One marks the developer's first foray into the crowdfunding realm with a campaign through Gamesplanet Lab. The goal is to raise at least 300,000 euros by September 9th. Pledge rewards range from a DRM-free download of the game for PC or Mac, access to a backer-only "VIP room" and participation in creative feedback surveys, plus soundtracks and artwork both digital and on disc, all the way up to the mega-rewards like a paid flight to Madrid to visit with the team.
There is no firm timetable set for Day One's development, as the size and scope of the game will depend on the success of the fundraising campaign. Meeting the base goal will result in a shorter, smaller game that could be finished as early as February 2013, but attaining the more ambition goal of 750,000 euros will result in a bigger game that stretches production until September. If the fundaising goal is not met, however, Pendulo says it's unlikely the game will be made through other financial means, so it's up to gamers to decide whether they want a game the publishers fear will "scare the kids".