First Asylum gameplay trailer released for analysis

New video offers in-game exploration footage of upcoming thriller

If you've ever wondered what the inside of an asylum looked like but aren't (yet) crazy enough to find out for yourself, now you can with today's release of a new Asylum trailer from Senscape.

In the new game by Agustin Cordes, the co-creator of Scratches, players control a former patient of the Hanwell Mental Institute. It's been years since you left the asylum, vowing never to return to that "despicable place filled with hatred and pain", but now you've begun to experience blackouts and disturbing hallucinations that are clearly linked to the institution and "growing in complexity and threatening your sanity. Again."

Only by returning to Hanwell can you hope to find peace, but once you arrive, "decay surrounds you, dread around every corner. You feel imprisoned while traversing the endless hallways, yet you must keep striving to reach the truth. With every step you take, a dark menacing presence draws nearer. Unimaginable atrocities occurred between these walls..." The new video displays several of the asylum's haunting environs, shown live through the game's engine for a first-hand experience of what players can expect in the final game.

There's still no firm details on when the Hanwell doors will be thrown open to the gaming public, so this teaser will have to tide us all over a little while longer.



Screenshots
  • Asylum Screenshot 1
  • Asylum Screenshot 2
  • Asylum Screenshot 3
  • Asylum Screenshot 4
  • Asylum Screenshot 5
  • Asylum Screenshot 6
  • Asylum Screenshot 7
  • Asylum Screenshot 8
  • Asylum Screenshot 9
  • Asylum Screenshot 10

Game Info

Asylum

Platform:
PC

Genre:
Horror

Developer:
Senscape


Game Page »

Worldwide 2017 Senscape

Comments

DustyShinigami DustyShinigami
Aug 11, 2011

Hmm… I wasn’t particularly creeped out by the trailer; although it does seem appropriately creepy and atmospheric. Also, like with Scratches, it’s great you can move the camera 360 degrees, but I don’t like how the scene fades each time you move forward. When it comes to first-person games, adventure or otherwise, I MUCH prefer real-time 3D. Much more immersive…

seanparkerfilms
Aug 16, 2011

Understandable, Gazzoid… I’m pretty stoked though. I’m just overjoyed that Cordes’ follow-up to Scratches seems very, very much in the same vein. That game stuck with me like very few others.

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