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Mage’s Initiation begins long trek through Himalaya Studios

Given the popularity of Quest for Glory back in the day, it's surprising that we haven't seen more classic quest adventures with light RPG elements over the years. That's all about to change (abeit not until late next year), as Himalaya Studios has announced production of Mage's Initiation: Reign of the Elements.

Mage's Initiation tells the story of 16 year old D'Arc, a student of elemental arts in the medieval land of Igninor who has finished his decade-long training and is now ready for the trial to become a full-fledged Mage. His dangerous quest will take him through forests, over desert wastelands, across large bodies of water, and up high mountains in a challenge that will "test his magical and mental strength to full capacity. He must return to the Mage's Hall bearing a symbol of proof that he has conquered each task: a lock of hair from banished priestess, the unspoiled shell of griffon's egg, and the horn of a trihorn."

Unlike most adventures, D'Arc has more than just his wits to rely on, as Mage's Initiation includes some roleplaying and character building features. Players will control one of four Mage classes specializing in air, water, fire, and earth elements, each of which has "a range of different spells at his disposal and a unique personality to aid in negotiating puzzles and overcoming adversities." In an unsual twist, however, it's not the player who chooses the class, as "your element will choose you, in-game, depending on your decisions and behaviour."

It'll be a while before we see the game, as Himalaya is targeting completion late in 2012, but keep an eye on the official website for more details in the coming months.

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