Samorost developer starts up Machinarium

First full-scale adventure from Amanita Design due next year

When last we heard from Amanita Design, the independent Czech developer was emerging from the woods with the cult classic Samorost 2. Since then, its focus has evidently become more metallic, as the team has just unveiled its first full-scale adventure, Machinarium.

Amanita was reluctant to reveal too many details at such an early stage, but the game will use a classic point-and-click interface, and share certain similarities with the Samorost games, such as 2D backgrounds and characters, and no spoken words. However, Machinarium will be much longer and more complex in many ways, and this time around, the art will be hand-drawn and players will have a small inventory.

Everyone in Machinarium's original world is a robot, including the main hero of the game shown in one of the concept drawings below, who must stand against the bad guys from the "Black Cap Brotherhood".






Click for larger versions



An official website for Machinarium has been created, though at the moment the site is limited only to the images shown above.

Thanks to the commercial success of Samorost 2, Amanita is able to independently finance production of Machinarium, and are currently targeting a release in the second half of 2008.

  • Machinarium Screenshot 1
  • Machinarium Screenshot 2
  • Machinarium Screenshot 3
  • Machinarium Screenshot 4
  • Machinarium Screenshot 5
  • Machinarium Screenshot 6
  • Machinarium Screenshot 7
  • Machinarium Screenshot 8
  • Machinarium Screenshot 9
  • Machinarium Screenshot 10

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Android, iPad, iPhone, Mac, PC, PlayStation 3, PlayStation 4, Vita, Wii, Linux

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Amanita Design

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Digital October 1 2009 Amanita Design
United Kingdom March 5 2010 Lace Mamba Global

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