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The Boatman has a name

Computer Games Magazine have interviewed Scott Nixon, from the development team of the first Agatha Christie game, And Then There Were None. He finally reveals the identity of the playble 11th character, the boatman. He's called Patrick Narracott and is the brother of the boatman from the novel.

Also revealed in this interview is the choice of engine, which is being referred to as 2.5D, as in having 3D characters walking around on 2D backdrops. As had already been confirmed, the game will play out in third-person. Scott also tells us that anyone who hasn't read the novel won't have a harder time with the game than Agatha Christie veterans, although years of reading Christie's novels must be good practice for the kind of detective work required in-game. They promise entirely logical puzzles and the total absence of any kind of jumping puzzles.

But perhaps the most interesting part of the interview, is where they talk about character interaction. Patrick Narracott won't be a passive entity amongst the ten people on the island and quickly finds that people don't really trust anyone when everyone starts dropping down dead around you. The other characters will base their opinion on you entirely on your actions. You might've had a nice peaceful conversation with someone one day, but realize that he's got his ears and eyes peeled wide open for you the next day. "Every character has a weakness that you can exploit if you find out what it is, and this weakness can be either a positive or a negative."

If everything works out as planned (but when does that ever happen?), the game is heading into raving fans' hands in June.

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