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Broken Sword interview

The Laser has interviewed Charles Cecil of Revolution about their latest adventure release, Broken Sword: The Sleeping Dragon.

 

Q: How have you improved the controls and interface?

 

Despite moving away from the traditional 'point and click' approach, the elements key to adventure games have been retained. As the player-character is moved close to an object with which he can interact, it is highlighted and possible actions are displayed on the 'action map'. Each action corresponds to the four action-icons (there are approximately 30 actions in total - each being context sensitive). The interface allows multiple options for object manipulation, exploration of the environment through shimmying and jumping and 'action events' (effectively interactive cut scenes).

 

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