Computer and Video Games has interviewed Charles Cecil of Revolution regarding their upcoming adventure, Broken Sword 3: The Sleeping Dragon. The interview also includes some new screenshots and a movie. The highly anticipated sequel is due for release in October this year.
Cecil: One of the things that's driven the whole feeling of the game is visual contrast, because we wanted to create a look that felt different, in the way that the original Broken Sword games were unique in the way they looked.
We originally went down the cartoon/cel-shaded route to emulate what had gone before, and it just looked too childish. So what we've come up with is a dual-pass texturing system where we actually apply the lightmap in real-time, it's generated using radiosity - radiosity is the next generation of ray-tracing.