This message is long overdue and somehow got lost in the shuffle due to E3. SierraGamers.com, a fan-made website covering the full spectrum of Sierra's past, present and future, has opened. The website started as an initiative between Jouke Koning and Sierra founder Ken Williams. SierraGamers has mirrored certain aspects of our design with permission as a tribute to AdventureGamers.
GamesRadar.com has posted a preview of Broken Sword 3: The Sleeping Dragon, due for release in the third quarter of 2003. Here's a snippet that clearly describes the gameplay we have all been wondering about:Broadly speaking, The Sleeping Dragon's game mechanics separate into three elements; puzzle solving, which will be familiar to all fans of the previous Broken Sword games; exploration and stealth, a feature born out of the introduction of 3D environments; and Revolution's self-termed 'Action Events'. Most similar to Shenmue's QTE system, these are pre-scripted animations performed by the character during cut-scenes, and controlled by the player through a intuitive icon map, unique to each event. Events can be brief - for example, diving out of the way of a car - or longer, during the game's choreographed fight sequences. While perhaps not as freeform as some gamers might want, it maintains the cinematic flow that gave the studio its reputation. Also helpful is the game's distinctive, gently caricatured appearance.Be sure to check out the handful of new screenshots included with the preview.
The American release of Syberia has been bumped to October 15th, due to Dreamcatcher Interactive snagging the publishing rights. Microids, developers of the game, had originally planned to ship in June. The delay is due in part to Dreamcatcher's intention of getting a little advertising out prior to the game's release.
French site SVM has snagged a demo of the upcoming game Syberia. It sizes up at just over 100MB and seems to include a small portion of gameplay from the beginning of the story. Keep in mind that it is a french demo, so it will take some guess work if you don't speak the language.
Christina and I had a meeting with Charles Cecil, managing director of Revolution Software. He showed us some new Broken Sword 3 screens and demo-ed a prototype of Broken Sword 2 for the GBA. Revolution sees the GBA as an ideal platform for adventure games and they may consider more ports in the future, if the Broken Sword ones turn out to be successful. Charles elaborately explained the company's vision and told us a lot about BS3's new interface, which they believe will render the classic point-and-click interface obsolete. We were assured that BS3 would not be an action/adventure. Adventure game purists should be glad to hear that there will be absolutely no guns in the game. The action elements mentioned in the original press release actually refer to exploration-based puzzles and some Shenmue-style action sequences where the player is required to make decisions at certain critical points. Those bits are included purely for dramatic reasons. Charles Cecil had to tell us a lot and it was great fun talking to him. We are definitely convinced that Broken Sword 3 is the most promising adventure game currently on the horizon.
We stopped by the Funcom booth yesterday and asked one of their PR staffers whether we will ever see a sequel to the Longest Journey. The Funcom representative smiled and simply said ' no comment'. When we pushed for more details, he said something along the lines of that they really want to do one and that we should not completely give up hope.
Developer Microids has signed a deal with DreamCatcher Interactive for the US distribution for Syberia. The deal was actually completed last morning after E3 had opened. DreamCatcher were very excited about having adding Syberia to their lineup. The game should be available in European and Canadian stores in a couple of days from now. The US release is planned for later this year.
UbiSoft has just announced Myst Online, a multiplayer version of the best-selling series. Here's some information from the press-release:Devotees of the Myst series, fans of traditional massively-multiplayer online games, and non-gamers alike are sure to be captivated by Myst Online. The game features visually stunning real-time 3D graphics, rich storylines, continually updated content and real voice communication, and traditional text chat. Myst Online will have an easy learning curve, enabling players of all skill levels and interests to experience the expansive Ages and history of Myst in a uniquely social environment.It's safe to assume that this is the title we have known for some time as Mudpie.
Last night I had the pleasure of attending a special LucasArts screening together with our friends of Mixnmojo.com. Despite some rumors that Full Throttle 2 would not be announced at E3, we actually got to see a full-blown trailer of this upcoming adventure game. Although we had some minor criticisms, I was pleased to see that Ben had made the transition to 3D quite successfully. The trailer showed some action packed bar fights, high-speed motorcycle chases as well as some other cut scene stuff. It may not be a pure adventure game, but it looked very interesting nonetheless.
LucasArts has announced that Full Throttle 2 is in production. Here's a portion of the press-release:Full Throttle, one of the most loved classic adventures from LucasArts Entertainment Company LLC, returns in a long awaited action packed sequel for next generation consoles and PC in 2003. The follow up to the award winning game from 1995 will once again feature one of LucasArts' most popular and enduring characters, the swaggering outlaw biker Ben, leader of a renegade motorcycle gang called the Polecats. The free wheeling action-adventure will offer a humorous original story, furious bare knuckle fighting, and the thrill of high speed biking.
Adventure-Treff has an interview with comic book author Benoît Sokal and international product manager of Syberia, Frederic Pons. Sokal is known in the gaming industry for his work on Amerzone.