Adventure News
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June 2002

15

Jun

What once began as the (now defunct) Nawamba Contact game ended up becoming a complete engine that can be customized to create any sort of game. The new AdventurerLand site has been opened and their first product, LabTechnology, will soon be on sale. The final price of the engine is still to be determined, but it will be in a price range that may be very interesting for some amateur or independent adventure game developers.



14

Jun

The Belgian site SpelletjesGarnaal has posted a new movie of the upcoming 3D action/adventure from Ubi Soft, titled Largo Winch. The video comes in downloadable (12.6 MB) and streaming Windows Media Player format, and offers eight minutes of gameplay footage.



14

Jun

Just Adventure's Harriet Gurganus has an interview with Sli-soft, developers of an upcoming game, codenamed Game X. The interview covers various topics, ranging from the motivation behind their title and its development, to the creator's opinion on the important elements of an adventure game.

Do you have any heroes in the game development arena? Who are they? What do you view as special about them or their games?

Ron Gilbert and the rest of the team behind Monkey Island 1 and 2. I just can’t praise them enough. I owe them for a lot of my inspiration. Their games are easy for the beginner to pick up but challenging enough for the experienced adventurer.



13

Jun

Four Fat Chicks has reviewed the Game Boy Advance version of Broken Sword: Shadow of the Templars, giving it high praise. The only major issue taken was with a couple of plot-stopping bugs that could potentially mar your enjoyment of this PC conversion.



13

Jun

The English demo of this year's most anticipated adventure game has been released. It is a playable demo and the file size is 103 MB, so hopefully you have a broadband connection. What are you waiting for? Download and see what all the hype is about!

 

Visit the official Syberia website for the demo, and be sure to discuss your reaction on the forums.



13

Jun

Mixnmojo.com has posted an interview with Ron Gilbert on his classic adventure games and his latest project, Hulabee Entertainment. Ron Gilbert is, as most of you know, the creator of adventure game classics, such as Maniac Mansion, The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. Here's an excerpt:

I know that Humongous licensed SCUMM, a graphic adventure engine that you helped create at LucasArts, to make its games. Will Hulabee also license SCUMM, or are you using something else?

We created a new development system. SCUMM was a fantastic system, but it's going on 15 years old and was staring to show it's age. The new system is much more flexible and able to grow as technology grows. Plus it was just a lot of fun to be able to start over and code everything from scratch. I had gotten out of programming for a while, so it was fun to get back into it.



13

Jun

Jazz and Faust, the adventure game from the Russian developer 1C, has just begun shipping to stores in North America. In Jazz and Faust, the adventure gamers are given the chance to explore 80 locations in a 3D world based on the ancient East.

Players are given the chance to take on the role as either Jazz or Faust, making them able to explore the world from two different perspectives. Watch Adventure Gamers, as we will have a review of the game soon.



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