Adventure News
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June 2002

30

Jun

Episode 6 of Arcane has been released yesterday on Warner Brothers Online.

Arcane is a serial online graphic adventure based on the HP Lovecraft fiction. New episodes of Arcane are posted every month and can be played for free. Now in its second season, the ongoing horror adventure pits three investigators of the supernatural against a mysterious man known only as the Cardinal and his terrible death cult. To play the game, go to Arcanegame.com



27

Jun

PC.IGN.COM has posted their review of the point-n-click Jazz and Faust, calling it "ugly, boring, terribly written, and acted out even worse".



27

Jun

A patch for Simon the Sorcerer 3D has been released, which fixes various crashes and bugs that users may have trouble with. To download the update, head on over to Simon 3D's official site, and select the "Downloads" button on the left of the page.



26

Jun

The English trade magazine MCV has confirmed suspicions that have been abound for some time now. Simply put, Cryo Interactive has no money left and may sell the company. It is unknown what led to Cryo's financial problems.

Cryo was founded in 1992 by Jean Martial LeFranc and Remi Hurbelot. In early 2000 they expanded into Belgium and Holland by acquiring Homesoft. This was soon followed by their new partnership with the Canadian company DreamCatcher Interactive, in which Cryo became the new majority shareholder.



25

Jun

The Internation House of Mojo has posted the first in a series of articles called the Wilmunder Memoirs. Penned by Aric Wilmunder, who co-created the now-famous SCUMM game engine, the memoirs give us an insight into the beginnings of LucasArts (originally called LucasFilm Games).

About a month after my arrival, Ron Gilbert was also hired to join the Koronis team as the Commodore 64 engineer. The goal was to build one game and ship it on 2 platforms simultaneously. Ron would later become the genius behind SCUMM and during this time we first developed our styles for working with one another. One technique that I remember Ron using was during an afternoon when we had a disagreement on how to solve a particular problem. We were both very zealous about our proposed solution, and this eventually evolved into a shouting match. Ron got up shouting and left the office slamming the door loudly behind him. That shook me up a bit, since we had always worked well together. Two minutes later, Ron came back, a smile on his face saying, "OK, I got that out. Now let's solve this problem."



25

Jun

Red Herring Online has posted an article on Cyan Worlds and Myst Online. The article doesn't reveal any new details on the upcoming game, but offers some comments from Rand Miller about why he signed with Ubi Soft, and a small hint that Myst Online might be heading to consoles after its initial PC launch.



25

Jun

Both Adrenaline Vault and GameOver has posted their reviews of The Watchmaker today.

The adventure is made by the Italian developer Trecision, and offers a real-time 3D world, in which the player is allowed to control two main characters independently, each with different personalities, traits and skills.



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