Adventure News
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June 2002

2

Jun

The team at www.graphic-adventure.com has been hard at work on a game known only as GameX right now. It's a point and click adventure in the style of the original Monkey Island, with what looks to be a quirky and entertaining plot. The team has released a 'taster' of the demo, which isn't very playable but will give you an idea of how the final game will play. Adventure Gamers will keep an eye on this promising project! The demo can be downloaded here.



1

Jun

The trailer for the new sequel to The 7th Guest/11th Hour has just been made available for download at Just Adventure. This looks to be another promising game from Rob Landeros and David Wheeler.



1

Jun

Four Fat Chicks has a review of Mystery of the Nautilus, a Dreamcatcher Myst-clone. How does it fare, you ask? Reviewer Jen felt it was worth a play, if you can put aside any distaste of pixel-hunting. On the other hand, Mike (who provides a little commentary) warns to steer clear, unless you are a complete die-hard adventure fan.



1

Jun

Darkfall, the promising new first-person adventure game from XXv Productions, has been completed and is being prepared for sales. Watch for an interview with XXv's Jonathan Boakes on this site next week!




May 2002

30

May

This message is long overdue and somehow got lost in the shuffle due to E3. SierraGamers.com, a fan-made website covering the full spectrum of Sierra's past, present and future, has opened. The website started as an initiative between Jouke Koning and Sierra founder Ken Williams. SierraGamers has mirrored certain aspects of our design with permission as a tribute to AdventureGamers.



29

May

GamesRadar.com has posted a preview of Broken Sword 3: The Sleeping Dragon, due for release in the third quarter of 2003. Here's a snippet that clearly describes the gameplay we have all been wondering about:

Broadly speaking, The Sleeping Dragon's game mechanics separate into three elements; puzzle solving, which will be familiar to all fans of the previous Broken Sword games; exploration and stealth, a feature born out of the introduction of 3D environments; and Revolution's self-termed 'Action Events'. Most similar to Shenmue's QTE system, these are pre-scripted animations performed by the character during cut-scenes, and controlled by the player through a intuitive icon map, unique to each event. Events can be brief - for example, diving out of the way of a car - or longer, during the game's choreographed fight sequences. While perhaps not as freeform as some gamers might want, it maintains the cinematic flow that gave the studio its reputation. Also helpful is the game's distinctive, gently caricatured appearance.
Be sure to check out the handful of new screenshots included with the preview.



28

May

The American release of Syberia has been bumped to October 15th, due to Dreamcatcher Interactive snagging the publishing rights. Microids, developers of the game, had originally planned to ship in June. The delay is due in part to Dreamcatcher's intention of getting a little advertising out prior to the game's release.

Keep in mind that the European and Canadian release dates are still planned for June.



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