Some aliens stranded on Earth may just get to phone home, but some have to get back the hard way through good old-fashioned ingenuity – along with a little help from time travel. This is the predicament facing the titular character of Lars Pontoppidan's upcoming non: The First Warp.
The airline business may have gone to the dogs this year, but that notion will take on a whole new very literal meaning in indie developer Xalavier Nelson Jr.'s upcoming adventure, An Airport for Aliens Currently Run by Dogs.
When we eventually develop an artificial intelligence (AI) able to govern the entire planet, what will we do with it? It could turn out to be the most rational ruler we've ever had and open the door to Utopia, or it could go full Skynet. We'd definitely need to test it super-thoroughly, and indie Brazilian developer Ludact has an idea about what that might look like, as revealed in the early access release of Unbinary.
As much as we'd all like to stay in touch with loved ones who have passed on, if there's one thing that horror stories have taught us, is that such attempts to connect the realms of the living and the dead never turn out well. Need more proof? Look no further than indie Spanish developer JanduSoft's newly released psychological thriller, Evil Inside.
After tackling the story of Jekyll and Hyde in their previous adventure, indie studio MazM set their sights on another literary classic in The Phantom of the Opera, which now out on PC and Switch following its earlier mobile-exclusive release.
One of the benefits of adventure games is how many different cultures they expose us to. Indie developer COSDOTS' newly released Unfolded: Camellia's Tales takes us to another rarely explored setting – this time an island in South Korea, at a time of growing unrest and great upheaval just before the outbreak of war.
Often adventures require players to travel around the globe or outer space in pursuit of some epic cause, but in indie developer Littlefield Studio's newly released Machinika Museum, you can just stay where you are and let the puzzling pieces of a wondrous galactic mystery come to you.
Space. Harsh, unforgiving and yet awe-inspiring, it's the final frontier, where nobody can hear you scream (with frustration). Upcoming zero-g physics puzzler Heavenly Bodies, by Australian indie developer 2pt Interactive, evokes the early days of the space race, where only those with the right stuff need apply and even the most mundane task in outer space is a deadly challenge that can "go from the sublime to the ridiculous so fast it gives you whiplash."
Sticks and stones may break our bones, but words can change our life stories dramatically. That's not just true of real life, but literally so in indie developer Hiding Spot's upcoming lite adventure, Beacon Pines.
Now that we're more than a year into the pandemic, we're starting to see more games that actually incorporate the trials of COVID-19 into their stories. One such game due out next month is indie developer Burning Sunset's The World After, a point-and-click FMV adventure set during the 2020 lockdown in France.
Stop motion is a slow, painstaking, and therefore expensive process to do and do well, which is why we rarely see it employed in video games. If enough fans are willing to support it through crowdfunding, however, we could have another such game on the horizon in the form of Vokabulantis, a "love-driven" puzzle-platformer that can be played solo or cooperatively with a partner.
French developer DONTNOD has been busy working on other properties (Tell Me Why, Twin Mirror) since their last foray into the universe for which they're best known. But that doesn't mean the Life Is Strange franchise has been neglected in the meantime; it's merely been handed off to Deck Nine Games for the next installment, True Colors.
Stop me if you've heard this one before: a naive tourist stumbles across a mysterious cult plotting to change with world through murder and tumbles into the seedy underbelly of a beautiful city, fighting for his life. Nope, it's not the latest Broken Sword game or Dan Brown novel, but rather Mozart Requiem from Californian studio HR Games. Full of mystery, music and mayhem, this one is aimed squarely at those who like their conspiracies with a side of historical intrigue.
Usually adventure games start out on PC and eventually get ported to mobile devices, but sometimes the process is reversed. Case in point: the debut installment of Pine Studio's Faraway series, which is available now for PC in an updated "Director's Cut" version.
Usually adventure games are leisurely affairs, allowing players all the time in the world to overcome obstacles. But occasionally time is of the essence – like when you're shrinking and have to hurry before you're too small to reverse the process. Such is the case with Size Matters, a first-person adventure from Mazen Games that has just emerged from Early Access.