Adventure News

July 2015



Normally it's concerning to equate icebergs and the end of the world, but it's good news when it's Iceberg Interactive, who today announced not one but two new post-apocalyptic adventures, Bonded and Empathy.


Long after a catastrophic event effectively ended the human era, Bonded is set in a world now dominated by intelligent machines. As part of just a handful of remaining survivors hiding in bunkers, a "little girl called Mira, and her trusty partner, a domestic robot called Bao" must abandon the relative safety of their home when Mira's parents leave for help but never return. Mira "knows nothing of the world outside, but when danger forces her to leave, only an old book and her old robot can help her on her journey to find her lost parents. But as fate would have it, she ends up discovering much, much more than she could have ever imagined." Players can switch between both Mira and Bao as the two work cooperatively to face the challenges posed by this industrial 3D wasteland.

There is no firm release date scheduled yet for Bonded, but the game is currently slated to release on Windows, Mac, and Linux, as well as PlayStation 4 and Xbox One consoles in the last quarter of 2015.


Like its counterpart, Empathy drops players into a world that seems "broken apart, almost dead." Unlike Bonded, however, what remains are not machines but the remnants of its former human inhabitants in the form of memories and emotions that "appear as physical things, hanging in the air, just waiting for someone to reach out." In this surreal 3D land, players must explore and manipulate these memories in order to "change the world around you, solve puzzles and access new areas." The branching narrative unfolds in multiple first-person perspectives as you begin to piece together the tragedy that has befallen this world and its people.

Empathy is a bit farther off than Bonded, with an as-yet-unspecified release target sometime in 2016. In the meantime, you can keep tabs on the game's progress through its official website.



Because of their focus on story, adventure games are uniquely suited to the retelling of historical events within the framework of interactive experience. Recent adventures like Valiant Hearts and Papers, Please have offered insights into authentic real-world events and presenting them interactively,  garnering favorable response for doing so. Hoping to tread heretofore uncovered historical ground, this fall fledgling developer iNK Stories will take us to Iran in 1979 Revolution.

In the first installment of a planned series, Black Friday, players will step into the role of Reza, a photojournalist who finds himself in the midst of a social and political revolution in Tehran. Free of ties to one side or another, Reza’s role is to observe events around him, though his decisions will nonetheless play a key role in shaping the fates of many.

Featuring a versatile cast of television and movie actors, and helmed by veteran developer Navid Khonsari, 1979 Revolution promises to include a story driven by the choices you make, as you explore a city in the throes of martial law, with protests and riots around every corner. Reza will participate in various activities like photography, urban triage for victims of the revolution, and a number of minigames, all while constantly avoiding detection by the authorities.

Designed with an appropriate ‘70s visual flair and film influences, and including real-world primary historical documents and audio recordings to find in-game, 1979 Revolution has been built from the ground up with touchscreen compatibility in mind, but will also see release for PC and Mac. In waiting for the series debut later this fall, you can check out the developer’s website for up-to-date information.



Anthropomorphic animals are a regular staple in other mediums, but they've been relatively scarce in adventure games. Soon indie developers Artem Vodorez and Sergey Belov hope to reverse that trend with the release of their first adventure, Foxtail.

While little is known about Foxtail's story so far, the game stars a young fox named Lea on her way to visit her grandmother, which offers her an "escape [from] her problematic world and from her own tragic past." This game is more about the journey than the destination, however, as along the way she will encounter "many amazing characters, visit strange places, solve many puzzles all in a beautiful adventure that is inspired by the greats such as The Legend of Kyrandia, Monkey Island and King's Quest."

Foxtail's inspirations are clearly on display in the visual presentation as well. The early screenshots and trailer show off the retro pixel art and the hand-crafted animations, with the developers promising "no shaders, motion-blur, bokeh and other stuff. Everything is like it was in good old times."

There is currently no firm timeline for Foxtail's release, but the game is on track for completion sometime in 2016 for Windows and Linux. In the meantime, to assist the game getting picked up on Steam, you can vote for it through its Greenlight page.



The indefatigable Carol Reed is coming back again in 2015 with her 11th mystery, this time in an adventure called Shades of Black, due out next month.

If Carol is a little later than usual this year, perhaps that's because she's been trying her hand as an author. Having written about one of her previous cases, she's been trying to get the book published, only to be discouraged by rejection after rejection. One such publisher, though not interested in her book, is very interested in her detective skills, and hires Carol to investigate the disappearance of an eccentric author. It's clear to Carol right from the start that "it's not an average missing person case. The author's wife was murdered six years ago. Just before his disappearance, a young woman was found murdered, with pages from the author's latest book stuffed into her mouth."

As with the previous Carol Reed games, Shades of Black will be a first-person slideshow adventure consisting of numerous photographs of the more beautiful and unusual places taken around developer Mikael Nyqvist's home country of Sweden, as seen in the screenshots released so far. As usual, a demo of the new game is expected shortly for those who'd like a more hands-on trial experience.

There isn't much longer to wait for the final version either, as Shades of Black is due for release sometime in August.



We first heard about the collaboration between Telltale Games and Mojango on a new Minecraft: Story Mode adventure late last year, but until now no concrete details had emerged for an episodic series in which literally any story was possible. Now, however, the picture has started coming into focus.

Set in the distinctive Minecraft world, Story Mode tells the tale of four friends who "revere the legendary Order of the Stone; four adventurers who slayed an Ender Dragon. The Order are the very best at what they do: Warrior, Redstone Engineer, Griefer, and Architect." While attending an EnderCon, however, this unlikely foursome led by a man named Jesse will have to go from hero worshippers to heroes themselves when they discover that "something is wrong... something dreadful. Terror is unleashed, and they must set out on a journey to find The Order of the Stone if they are to save their world from oblivion."

The game promises to take players on an epic adventure "spanning from the Nether to the Farlands, the End, and beyond." As seen in the first teaser, Story Mode retains the series' familiar blocky look, but is brought to life by some notable Hollywood voice talent led by Patton Oswalt as Jesse. Other familiar names and/or voices include the likes of Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West, and Paul Reubens. As expected with a Telltale series, player choice will be a key component of the game, as players must "steer their own path through a tale of adventure and survival."

There is still no firm timetable set for the launch of Minecraft: Story Mode, but we can look for the series to launch sometime later this year.