Opinion & Special Features
Musings on the adventure genre, developer columns and other special features
Why ‘Gone Home’ Is a Game
Speaking Out for Change: The Next Evolution of the “Talkie”
Movie review: Professor Layton and the Eternal Diva
It’s easy to dismiss the Professor Layton franchise as merely a “puzzle game” series, but that would be doing a huge disservice to the stellar production values and surprisingly substantial story framework behind each of the four adventures so far. In fact, the top-hatted archeologist’s third game won our 2010 Aggie Award for Best Animation […]
Documentary Film Review: Get Lamp
Before the first person shooter there was the second person thinker. So proclaims the front cover of Jason Scott’s film documentary, Get Lamp, and it’s an apt tagline for the thoughtful exploration of text adventures contained within. Over the course of two years, Scott interviewed a mix of interactive fiction “old-timers,” modern IF authors, and […]
A day in studio with Jane Jensen and Gray Matter (Part 1)
Rogue Leaders: The Story of LucasArts book review
Accessible Gaming
No Sliding the Slippery Slope
A certain degree of polarized reaction was inevitable when we ran our recent Portal review, not to mention the likes of , , and the series before that. Some would protest the appropriateness of covering such blatantly genre-defying games on a site called Adventure Gamers, while others would laud the open-minded embrace of so-called progress. […]
Why most adventure games could use a better premise
Time for a confession: I have a love-hate relationship with adventure games. At their best, they have the power to completely enthrall me with their stories, characters and worlds. At their worst, adventure games can send me spiraling into depression. Perhaps you feel similarly conflicted. If you often play adventure games, you are undoubtedly aware […]