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Reader reviews for Bad Dream: Fever

Adventure Gamers Reader reviews, read what other adventure gamers think of Bad Dream: Fever.

Average Reader Rating for Bad Dream: Fever


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Stars - 45

Rating by Vegetable Party posted on Jan 13, 2023 | edit | delete


something that can't be cured


There are few tropes i hate as much as the meta-drama of developer woe. It seemed inherently cringey and oblivious; why interrupt the engagement and suspension of disbelief you managed to stir up in your audience to run a sympathy campaign for yourself?

Leave it to the author of the ingenious and horrifying Bad Dream: Coma to take this assignment and flip it: Instead of the developer’s lukewarm bath water, this is a torrent of interesting neurosis that make for good horror and adventure game logic.

Its predecessor threw you into the action, so to speak, and gave you the consequences later. The dream where anything bad is possible makes place for a more conventional point & click adventure game. And you have to click, a lot, before it returns the favour. Once it does, you’re in for a ride.

The puzzles range from pixel hunt to clever sequences that work on the level of the story. There’s an internal nightmare logic and the more you get it, the more the game gets meta with it. And it actually serves the plot!

Graphically, it’s quite well drawn, resembling pencil sketches of everyday life, interspersed with doodles and scratches, washed in moody sepia. Again: thematically consistent with the story and mechanics of the game. The world can fit on neatly on the map of one town and it’s surrounding area with enough variety in locations to bump around in.

Sound design is limited. Effective, though. This is not a slapping soundtrack type of experience. It’s appropriately subdued.

****, who appears in the game as a woman wearing a plague mask, is one of Bad Dream: Fever’s greatest strengths. She’s the first person you meet and she immediately sees your potential - a tool to explore the outside world and find a cure for this dang fever! She’s both one of the most interesting and consistent AG personalities and a painful dissection, something turned into someone, turned into an object - and back around.. it is horrific and really drives home a theme.

Other characters are more of the general puzzle adventure variety, which doesn’t equal bad - they work very well for the interactions you have with them. They’re pretty cool, or dead.

The environments are.. bleak. There’s destruction, decay, infestation and haunting death. Everything looks like a sketch of the world you might encounter right outside of your door, drawn and redrawn from memory on a notepad, from a place of near total alienation. It’s dark is what i’m saying.

The game’s weakest point: the very economical use the cursor in what’s essentially a visual novel with inventory puzzles. It’s sparse, for good and bad. And it might be difficult to tune into the semi-lucid wavelength of this game. Perhaps it takes the type of unconstrained cognition found after decades of meditation, lucking out on psychedelics, long term sleep deprivation, or having a particular kind of wiring in the brain.

Who knows? I just know i loved it, it challenged me and gave me all sorts of thoughts and feelings, pleasant and unpleasant, equally welcome and interesting. That’s some choice gaming experience right there.


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Time Played: 5-10 hours
Difficulty: Easy

Stars - 15

Rating by Mwrp posted on Nov 16, 2019 | edit | delete


Coma was better


First of all This game is too meta and almost ruined the other experiences for any old Bad dream fan. Doesn’t have the environment bad dream gave.This game either takes itself too seriously or not at all and none of them are good. Coma had consequences of their choice. this doesn’t give you a choice at all . And better art doesn’t always mean it’s good . I almost felt relieved when Coma or other games graphics came. I also liked murdering things or being brutal in other games .
Game was somehow censoring itself and was proud of it . Liked the girl character tho. But she was more of a mother than companion . One main fun in moonlogic puzzle game is being clueless what to do. She was babyfeeding me what to do whole time.
Maybe creators tried to make it accessible but in this process they dissapointed loyal fans(Wow indy developers also started these)
But above all the The title of the game was appropriate cause it was a fucking fever dream


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Time Played: 2-5 hours
Difficulty: Very Easy

Stars - 35

Rating by FearlessAdventurer posted on Nov 11, 2019 | edit | delete


Stars - 20

Rating by Khan4 posted on Nov 6, 2019 | edit | delete


Loved Coma, let down by this one


I totally disagree with the “official” review. Bad Dream : Coma was wonderfully designed, where different endings meant totally different experiences and ways of solving things during the game, with many secrets on top of that. This one doesn’t even let you try things like in every point and click : the items will be use automatically if they are in your inventory when you point the appropriate object on the screen… where’s the game in that? And there’s that character “helping” you, constantly telling you what to do and commenting on almost everything. Could she just go away and let me play peacefully on my own please ? Almost nothing is left for you to find out, the game holds your hand so much it feels designed for kids except the theme isn’t at all. It’s way more like a hidden object game than a puzzle adventure one. With that kind of art and ideas it would have made a great game if it had let you take some actual part in it. Missed. I hope the designer comes back on track if he creates another one.


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Time Played: 2-5 hours
Difficulty: Very Easy

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