I’ve found this game to be overly pretentious, while in the end it revelead itself to be just the latest “abstract walking simulator” with some good ideas here and there.
The dystopic settings so well represented in marketing material are very rare, instead the game is all set inside one single building, with very repetitive locations. All that remains is a long series of epileptic labyrinths that unfortunately felt uninspired as well - i.e. the nightmare sequences.
The story only takes place in the last ten minutes, so it is hard to feel hyped or even interested in what’s going on: the investigation mechanics aren’t of any help, with their clumsy interface that are too often of no use.
No puzzles and a bored voice acting are just the final nails in the coffin.
In the end, I would suggest buying this game only to hardcore fans of abstract, confused, and pretentious “art games” that don’t mind walking (slowly) through abstract horrific labyrinths without feeling any purpose but the “art’s sake”.
There are good components in the game - some elements of the setting, the graphics, the sound FX - but they fail to tie together and compensate for where the game disappointed me.
All in all, quite an empty experience I will soon forget that failed to even entertain me for a few hours, giving me a sense of frustration and boredome instead.
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Time Played: 5-10 hours