Thaumistry is a modern “old-school” text adventure. There’s a background story, but the focus is on solving puzzles, casting spells and interacting with NPCs. The puzzles are easy for the most part. I was stuck a few times though, and used the excellent context-sensitive hint system. I loved casting spells on everybody and everything to see the various effects. No dying, no deadends.
The parser is very userfriendly. So many unique responses to my input. Modern parsers are of course infinitely better than in the old days of Infocom and Magnetic Scrolls, but this one really shines. I would go so far as to call it forgiving: It even recognizes some common typos. New abbreviations like “a” and “t” are welcome additions and saved me a lot of typing. Another one is the command “recap” or “review”, which gives you a summary of current objectives and recent achievements. Very useful when you continue playing the next day and can’t remember exactly what you were doing when you left off.
Bob Bates’ TimeQuest, where you go back in time and witness/change important moments in history, is one of my all-time favorite text adventures. So it was a nice surprise that Thaumistry also refers to historical events, some of which I’d never heard of, and adds footnotes with links to relevant sites. Lots of nice references to his previous games too.
I enjoyed Thaumistry very much. Recommended for both newbies to text adventures and to older players with fond memories of the old Infocom and Legend Entertainment days.
Con: I wish the developer had done more with the story and the interesting concept of “Bodgers”.
Read the review »
Time Played: 10-20 hours
Difficulty: Just Right