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Adventure Gamers Reader reviews, read what other adventure gamers think of Heroine’s Quest: The Herald of Ragnarok.

Average Reader Rating for Heroine’s Quest: The Herald of Ragnarok


Average based on 4 ratings

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Stars - 50

Rating by emric posted on Jan 27, 2017 | edit | delete


Warms and thrills my QfG-loving heart


This free game is in fact a fully realised point’n'click adventure which I think rivals even the best commercial entries in the genre. It is a wondrous passion project and beautiful homage to Sierra’s classic Quest for Glory series.

The production values are what you’d expect from a professional release in every conceivable way. Players are treated to glorious 2D art, fully voiced charcaters with commendable performances, beautifully orchestrated score and superb writing, world building and overall game design.

And it’s what I’d call a ‘full-length’ adventure. So many point’n'clicks nowadays (especially free ones) are quite short, but Heroine’s Quest took me 25 hours which provides ample opportunity to feel deeply immersed in its world. And of course there’s 2 more character classes should I decide to play through again sometime down the track.

I’m a QfG fan from way back, particularly 1 & 4. Heroine’s Quest crafts an original story drawing on Norse mythology and takes all its design cues from the very best of QfG1 & 4, and I couldn’t be more thrilled with the result. I dare to say that it’s just as good as both of these classic games of the genre.


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Time Played: Over 20 hours

Stars - 35

Rating by Eva Castro posted on Sep 21, 2014 | edit | delete


Stars - 40

Rating by cygma posted on Sep 10, 2014 | edit | delete


Stars - 50

Rating by Antrax posted on Mar 4, 2014 | edit | delete


An absolute delight


Heroine’s Quest looks, feels and plays like a game recently recovered from the 90s. It’s perfect for anyone who’s enjoyed the early Quest for Glory games.

Its main strength is also a caveat: the game plays like a game from the 90s, which means the game expects the player to conform to it and not vice-versa. There are no dead ends but you will die a lot and some puzzles are quite difficult. Moreover, the game will force you to replay sections until you figure them out.
You can also forget about modern conveniences like a hotspot highlighter or fast travel. As Aurvandel, a well-written quirky wizard, presents it: “you’re a traveling heroine, so you should expect to do some traveling”.
One modern innovation that made it into the game is a virtual theater system, meaning non-player character follow a schedule and it’s entirely possible for the shop you want to be closed or the guy you want to be asleep, making you wait (in-game) for them.

The story is pretty standard hero fare. You reach a town beset by a large problem, fix smaller problems along the way, then battle the big bad and save the world. There are some twists relating to side-quests and minor characters, but in general the game is fairly straightforward.

The combat system at the default difficulty setting felt more like a puzzle. Enemies telegraph their attacks and no real reflexes are required for most part. Then you get a leisurely several seconds to choose your attack, rinse and repeat until the baddie is dead.

Puzzles, as mentioned before, can be quite hard. The good news is there are several paths to each objective. However, if you want to do everything heroically you will need to pay careful attention to your surroundings, remember a lot of Norse mythology and unfortunately occasionally wrestle with the “one true object” issue where only one item will work despite others sharing the relevant characteristics. It’s also possible to irrevocably screw up these more heroic paths, so save early and often. Oh, and the game occasionally throws red herrings your way, just to keep things interesting.

The writing in general is very good. Voice acting was a bit too dramatic for my taste so I frequently skipped ahead. The game is also chock-full of references to nerd culture and other games - you will meet Cedric the Owl as well as some men of definite low moral fiber, characters spout Monty Python references and there’s even an odd reference to the developers’ previous game.

It’s not a perfect game. There’s an arbitrary 50 save limit that’s really unnecessary. Some logical puzzle solutions don’t work. There are some puzzles that cross into the “unfair”. The pacing is somewhat uneven. Still, the game took around 25 hours to complete in a single class, most of which were enjoyable. If you can stomach (or miss) the old style of computer games, this is a definite recommendations.


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Time Played: Over 20 hours
Difficulty: Hard

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