Reader reviews for Armikrog.

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Stars - 30

Rating by Joakim posted on Mar 16, 2016 | edit | delete


True art, but falls short of the good game


Armikrog is spiritual sucesor to “The Neverhood” from 1996, a classic visual masterpiece, good old game, cult classic I’d say. So Armikrog is not an expansion for that game, it is completely new game, but the visual style and feelings of these games are the same, it’s claymation !

Now, to the game, Visuals are exceptional, I guess most of the budget was spent on visuals (claymation, stopmotion). Characters are cool, loveable, the villain is cool, kinda really scary, characters are well done in general. Backstory is something special, very good. This is some real art, it is rarely seen, this kind of creativity in both writing and visuals. Soundtrack is great, just great. So, great visuals, great characters, great story and great soundtrack, why did I give it 3 out of 5 stars ?

The thing is I would not give it even 3 stars if I did not have respect for these guys and what they did in the past. With this game they did not leverage the potential they had, normal player will hardly be motivated to go through this game.

Story is not integrated well into the game, it s just weird how they did it, you have this wall at one place and that wall contains a mini literature masterpiece. But it is completely disconnected with the game ! It’s like, oh such a cool story but… now I am back to this weird frustrating gaming experience, I would like to feel that story throughout the game, see it come alive… but story is actually really dead until the end of the game when it is all revealed… bad design, frustrating, you see I did not finish the game, almost did, I thought it would last much more, then went on youtube and saw I was near the end. But because of this disintegration with story it was not really interesting for me, just wandering around…
The game has a good writing behind it and it wants to tell it, but it does not do it in an efficient way.

And even more important than story problems, game mechanics are screwed, you can just feel that lack of smart cursor.

Game design is weird, I guess they went for this compact-simple-weird-cool-integrated-artsy-nonconventional game design, I respect that, kickstarter funding allowed them do that and it’s cool they did try to make something different, but man it did not work… its frustrating… Even main menu has unconvetional design without a visible reason, putting save/load game under options section, leaving out the volume control…
The game is also a bit buggy (newer versions should be less buggy) and… In the end it turned into just wandering from room to room solving puzzles, remembering pictures, taking pictures with phone so you can use them later. You have this puzzle where you must switch rooms like 15 times in a row, click smth in one room see what happens in the other… dooh…

I dont play adventure games because of puzzles, this game might have some good puzzles but I only love puzzles integrated with story, with purpose… I would like to know why I am solving the puzzle, I m not the sudoku type of guy.

Alltogether, this is not a game I would recomend, sadly, because I respect this guys and I respect what they do. The game virtues fell apart because simply game design was not good, did not work out. Though I can feel what they were aiming for, but this did not work out. I hope the guys will learn from this and next time balance the creativity and efficiency.

I advise you to read official adventure gamers review by Becky Waxman, I think it is a good review.

Joakim


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Time Played: 5-10 hours
Difficulty: Just Right

Stars - 35

Rating by Karlok posted on Mar 12, 2016 | edit | delete


Stars - 10

Rating by lrateke posted on Jan 23, 2016 | edit | delete


Stars - 35

Rating by wiadp1 posted on Dec 15, 2015 | edit | delete


Stars - 20

Rating by lepinkainen posted on Nov 5, 2015 | edit | delete


Stars - 20

Rating by mill posted on Oct 5, 2015 | edit | delete


Nice looking, but badly designed


This review is based on version 1.0.

Many puzzles are “hard” due to bad design of the game itself. What I mean is that often you don’t know what’s possible to interact with. Often you find out by accident and lots of “ooooh wtf I can do that?” moments. Can’t tell to much without spoiling it for new players.

Graphics are awesome, but video and sound is heavily compressed and very distorted at times.

It was a pretty fun but short game (5,5 hours). It has, as of writing this review, lots of bugs (missing menu buttons, misaligned subtitles, graphics glitches etc) which hopefully will be solved by the time it’s on sale. First then you should buy it.

Many puzzles appear more than once, not a fan of reusing puzzles over and over.

It seems like 95% of the budget and time was spent on modelling, which looks great, but that leaves very little left to the actual game. You may say that clay modelling is expensive, and yes you’re right, maybe they should have used 3D instead.

If you liked Neverhood, don’t get this. If you didn’t like Neverhood, don’t get this.


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Time Played: 5-10 hours
Difficulty: Easy

Stars - 30

Rating by sordy-wordy posted on Oct 16, 2015 | edit | delete


Stars - 20

Rating by Blackthorne posted on Oct 16, 2015 | edit | delete


Stars - 30

Rating by Dale posted on Aug 28, 2016 | edit | delete


Stars - 40

Rating by joethetimelord posted on Jul 23, 2018 | edit | delete


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