Everyone waited for this moment: Broken Sword returns in a great shape! Die you blocky 3D, no more Sokoban and pseudo platforming, no dragons and dan browns in our Re-Sequeled Kingdom. Shiny, beautiful hand-drawn 2D panoramas and point-n-click gameplay is all we ever wanted. Thank you, Charles Cecil and the team.
There are also ancient mysteries to uncover, British humour to admire, bloody thriller to be afraid of and lots of cameos to hug. Actually, I wouldn’t distance the game from Angel of Death that much. The writing (not storytelling, mind you) is closer to the number 4 rather than the first 2 entries and has Neil Richards written all over it. Which means the game is more goofy, puzzle logic is a bit wild and crazy, and George is almost as impossible as Guybrush or Simon. And I like that.
I would even go as far as to call The Serpent’s Curse the funniest adventure game of the past several years. George feels the need to touch everything he sees and to tell his opinion about all things around, often in a load voice, which results in displeased comments. What really helps is the highly interactive environment. And so does George’s habit to fill his pockets with all kind of junk and then casually suggest it to people. The star of the show is, no doubt, the pet cockroach Trevor.
Nico also returns as a playable character, and let me argue with those reviews stating that she is used only as a sex distraction. Not true at all. Contrariwise, a couple of her attempts fail miserably, and she even ends convincing one of the villains to resign in a philosophical debate! There are many other characters scattered around that stay true to the once chosen style. Only this time they are modeled in 3D. This gives them a Pendulo feel, but I guess it was unavoidable in a high-res adventure. Still there are many, many stunning locations to admire, which I did.
As others mention, the game starts slowly and gives the plot some time to unfold. We learn about Gnosticism and an old picture everyone’s after, and that’s basically it. BS5 is dialogue-heavy and also pretty damn bloody at this point, yet suspiciously light on puzzles. Well, Revolution heard those suspicions and loaded the 2nd part with all sort of obstacles, including a couple of g-g-goat puzzles and a really tricky code cracking. As such, the game ends as a truly fulfilling experience, especially if you play both chapters in a row, one by one. Which I did.
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Time Played: 10-20 hours