The final game in the Trilby series nicely ties together all the plot threads. As such, it’s a very plot-driven game, with very few segments that can be considered “puzzles”
The interface is similar to the second game in the series, which is a bit clunky (most everything takes two clicks, changing your mind takes three) but serviceable.
The “two worlds” motif is used a lot more sparingly, so you don’t have to play an entire game listening to a loop of whispers. Nevertheless, the game is no less atmospheric than the previous ones.
Obstacles are organic, which lends itself to not many puzzles, all solvable either by exhausting dialog or by a single inventory use. Thus, the game is not very challenging, and similar to its predecessors, some days take one or two minutes of play to complete.
There are again some “avoid the killer” moments, but they’re handled much better than in the previous three games. Instead of random appearances and a reflex test, this time it’s a sort of puzzle, not requiring dexterity to complete.
I encountered only one technical issue, though it’s an annoying one - pressing Alt+Enter returns the game to the main menu. Seeing as I’d expected it to switch from full screen to window, that was a nasty surprise. Lucky I saved not long before that.
All in all, I wouldn’t go so far as to say that the previous three games are worth it just to play this one, but if you happened to catch any of them and liked it, this one is highly recommended.
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Time Played: 1-2 hours