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Reader reviews for Tex Murphy: The Pandora Directive page 2

Adventure Gamers Reader reviews, read what other adventure gamers think of Tex Murphy: The Pandora Directive.

Average Reader Rating for Tex Murphy: The Pandora Directive


Average based on 31 ratings

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Stars - 40

Rating by Antrax posted on Apr 18, 2013 | edit | delete


Impossible to rate in stars


The Pandora Directive is a great game. I had a ton of fun playing it. It’s full of action and puzzles and plot and characters. But it’s also full of flaws, which make it difficult to justify a high score.

Before diving into the details, I chose to play in the “Game Player” setting, the more difficult of the two. It’s possible some of the sequences I found frustrating are bypassed in the easier setting.

Starting with the good: The game is much longer than its predecessor, UaKM. While still some days are slightly shorter than others, most game days took me several hours to complete - there was a lot to do, see and find.
The puzzles are more varied. There is still a lot of focus on PI work - asking the right person the right question, collecting evidence, breaking into locations and even some mild sneaking around. However, the game includes less pixel hunting (most items are at eye level and don’t require positioning the character in awkward places) and in their place we get some stand-alone puzzles beyond recreating destroyed pieces of evidence. I found most of these puzzles quite good - some were even very challenging, which is rare in games these days. A few were “unfair” in requiring trial-and-error (though there is no penalty for failure, even if you discount the obvious save-before-you-start technique), but that’s probably my fault for playing in the higher setting - the game recommends it to people who already completed the game. Most puzzles are properly clued but many include an extra twist - the first puzzle box is such an example, where you could brute force it, but figuring it out resulted in that “aha” moment which signifies a puzzle well designed.
The plot is quite engrossing. Like many mysteries, it makes no sense in hindsight, but the road there is a lot of fun. It takes much longer to get down to the heart of the matter, and until then, the game spends about seven days teasing you with various glimpses into what’s going on.
Finally, the multiple paths in the game seem like more than just a gimmick. I’ve only played it once so far, and I won’t replay soon (it took around 25 hours!), but I’ve read online and things can get quite different if you make other choices - and choices are not always obvious.

However, the game has some sections that are downright atrocious. There’s a section where you’re being chased by something. Tex apparently has a sixth sense, because the player is told about this in cutscenes that happen in places Tex can’t see, yet Tex knows to comment about the urgency of the situation. Moreover, in this section you’re in a huge area, and you somehow have to figure out on the go just where to go and what to do to stop the chase, and then you can properly explore. This is poor design. The game should somehow limit you to only those rooms or areas that are important to your immediate survival - otherwise it’s just one big crap shoot where you’ll either figure it out immediately by accidentally going to the right rooms, or repeatedly play a boring 10 minute section over and over again, frantically trying to figure out which rooms are important for defeating your attacker.
This is not the only timed sequence, but it’s clearly the worst one of a bad lot.
Another very poor section is an action sequence which actually emphasizes the poor control scheme. You have to rapidly dodge flying objects while traversing a maze. If you step off the ledges, you die instantly. This might have made sense if you could strafe or otherwise control your character decently, but it meshes very poorly with the control the game does offer.
There are other weird design choices. You can get a map to the maze, but then you find out there are objects randomly strewn about in the dead ends, so you end up having to traverse the entire maze anyway. There’s a long section that takes pixel hunting, already annoying, and makes it even more difficult and unfun by distorting your view AND making it difficult to pick items even if you see them. For some reason the game re-introduces the “limited cash” style. I’m pretty sure there are dead ends aplenty.

So, with all the issues above, it’s difficult to justify a high rating, but it certainly feels like a game that deserves to be highly rated. What can I say, despite all those frustrations, I would still recommend the game to others. I would also recommend a walkthrough for some sections, but the overall experience was definitely positive.


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Time Played: Over 20 hours
Difficulty: Very Hard

Stars - 45

Rating by Drolin posted on Dec 15, 2012 | edit | delete


Stars - 25

Rating by Eva Castro posted on Aug 31, 2012 | edit | delete


Stars - 50

Rating by Niclas posted on Aug 23, 2012 | edit | delete


One of the finest Adventures ever created!


Man, was I in for a surprise when I picked up the Tex Murphy games a while back!!!!! I started off with Under a killing moon, and I really loved it. Then I started playing Pandora Directive straight after that, Oh my Holy, freaking BEST game I have ever played!!!! I gets everything right form story, characters, puzzles, music, mood, you name it. The only concern that I have is that the puzzles can get a little bit hard sometimes, and will tempt even the most experienced Adventure Gamer to look at a walkthrough. How could I have missed such a classic in the mid 90s??!!! And did I mention that it is long, very long. This game will take you over 25 to 30 hours. The graphics still look good with today’s standards, it gives you a great nostalgic feel, and actually suits the gameplay. The only bad thing I have to say about this game are a few annoying timed puzzles (hate those), and one irritating puzzle where you steer a wireless robot through a tunnel maze, that does not have any “map”, and you are not given any specific directions. According to me mazes and timed puzzles are the enemy of a good Adventure Game, but just this time I am willing to look away, since there are so many other good puzzles in this game. Smile If you have missed this title, definitely pick it up. It is definitely worth it, you won’t regret it.

NEW NOTE AFTER SECOND REPLAY (25 FEB 2013):
I actually enjoyed the game even more when doing a replay, I could focus more on the story, plus I was more used to how to play and how to think when playing a Tex Murphy game. I did this replay just after I finished with Overseer.
Once thing still remains, I really got annoyed by the puzzle design of Malloy’s puzzle boxes. I really hated them. I’m so fed up with slider puzzles (it’s just a waste of time with having 10 plus of them in a game), period. However I really liked the idea of the map puzzle box where you were supposed to connect dots between different locations. However the execution of the puzzle is just horrible. Also I really liked the idea of one of the last puzzle boxes where Tex was supposed to link dates between the Mayan and a traditional calendar. However this puzzle is still way to hard for me to figure out by myself. I even had to consult a walkthrough on the second playthrough.


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Time Played: Over 20 hours
Difficulty: Very Hard

Stars - 50

Rating by Fien posted on Jul 8, 2012 | edit | delete


Stars - 50

Rating by Lucien21 posted on Jun 30, 2012 | edit | delete


Out of this World


Tex Murphy’s 4th outing is more of the same and that ain’t a bad thing. Using the same interface and FMV that adorned the last game it is instantly recognisable to fans of the series.

This time they have ramped up the puzzles by offering two difficulty levels. The normal playthrough is called Entertainment level, but for a harder more rewarding time try out the Gamer mode. It gives you extra puzzles and locations within the game as well as putting time limits on the major puzzles to earn bonus points.

It also introduced branching storylines. Will you be good or evil tex (or a mixture of both). A variety of moral decisions are made during playthrough and what you do and how you speak to the residents of the street dictactes which of the 8 endings you receive. Will you save the planet and get the girl?

Personally I got the Lombard street ending, saved the world was generally nice to everyone, but still ended up holodating at the end. Sealed Lips

There are a few new characters to meet in the game as well as all the old favourites. The acting and FMV are generally decent and cheesy enough to fit in with the asthetic.

The story is gripping and outlandish. It was fun from beginning to end.

Puzzles can be a hit or a miss with some outstnding ones and some that are a pain in the rear. The peg box one was particularly annoying and the fequency of death sequences at a couple of points (NSA and Roswell) was frustrating.

However Tex Murphy may be a bumbling idiot at times, but it’s a pleasure watching mim work.

Superb.


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Time Played: 10-20 hours

Stars - 45

Rating by millenia posted on Jun 4, 2012 | edit | delete


Stars - 50

Rating by Toefur posted on May 25, 2012 | edit | delete


Stars - 45

Rating by Rolandesch posted on May 24, 2012 | edit | delete


Stars - 50

Rating by Adventure Games Forever posted on May 21, 2012 | edit | delete


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