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Reader reviews for Sanitarium page 2

Adventure Gamers Reader reviews, read what other adventure gamers think of Sanitarium.

Average Reader Rating for Sanitarium


Average based on 43 ratings

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Latest reader reviews


Stars - 45

Rating by SamuelGordon posted on Feb 10, 2014 | edit | delete


Amazing Journey


Man i love mindgames and this is a great one. The graphics are kinda oldskool and i don’t know why but older graphics make it more scarier. I loved every stage the main character goes through, closer and closer to unraveling his trauma and current situation.

The puzzles are average and logical and the environments are great. The controls are something you get used to.The dialogue is funny and i felt compelled to always go back to get more conversations out the characters( worth it!).

I give it a 4,5 stars .A rushed ending, a mediocre story but an amazing presentation (it’s the journey that counts, not the destination^^)


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Time Played: 10-20 hours

Stars - 45

Rating by Kuffenbach posted on Nov 10, 2013 | edit | delete


Stars - 45

Rating by fauryn posted on Oct 19, 2013 | edit | delete


Awesome Horror Psychological Adventure


The Good:
Plot is really interesting and captivating.
You have to discover who the main character is. You have to explore an asylum that is a nightmare and other more creepy locations, awakening mysterious and touching flashbacks that reveal his past, his personality and his feelings.
The horror atmosphere is simply perfect, also due to beautiful and suitable soundtrack and graphics.

The Bad:
Gameplay (keypad arrows instead of usual point-&-click) is a little uncomfortable, especially in arcade sections (and I am not fond of them in any case).
With a more confortable gameplay, I would have given a full 5 stars rating.


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Time Played: 10-20 hours
Difficulty: Just Right

Stars - 40

Rating by thinker posted on Oct 13, 2013 | edit | delete


An incredible game, with some flaws.


It deserves an 8/10 for its time, and a 7/10 if released today.

The good: INCREDIBLE variety, if not THE most variable game in the history of the gender, captivating story (even if it’s not too complex).

The bad: HORRIBLE movement (though it loses more points today than at the point of release), it can’t even run, etc., the story is cryptic at time without being necessary since it’s in the end too simplistic, captivating yes, but it have been more intelligent. Plus some badly designed routes, e.g. it was very easy to not even notice a small corner of the ‘Egyptian’ village existed. There were some minor puzzle errors (e.g. being offered to solve them in a hard way without knowing a character may help you) but they are too few to give it a worse rating just for that.

In overall, the game is way better than more other games, especially of its age, though not the best, and certainly it would lose a point if released today since the graphics are horrifically low resolution and the interface just cumbersome.


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Time Played: 5-10 hours
Difficulty: Just Right

Stars - 20

Rating by smulan posted on Aug 22, 2013 | edit | delete


Stars - 15

Rating by Antrax posted on Aug 20, 2013 | edit | delete


Ultimately pointless


Sanitarium suffers from awful controls, an inconvenient perspective and a lack of puzzles. It might’ve been excusable had the story delivered. However, after enduring many issues throughout the games, it turns out the game is just weird for the sake of weird, and there’s absolutely no point behind most of the visuals.

The worst issue is the controls. The developers were too lazy to implement any form of path-finding, so instead of point and click you get an awkward “hold right mouse button and move character around”. This is extra inconvenient because the game is implemented with an isometric view, so you can’t move in the four cardinal directions. Moreover, the lack of path finding means you often click on something that’s right next to you and get a stock “I can’t go there”. Really annoying.
To compound this, there are parts where you have to navigate a maze, sometimes quickly. The stiffness of the controls and the slow movement of the character make this an unnecessarily trying ordeal - and those sections really have no room in an adventure game anyway.

The isometric perspective causes other issues. You sometimes have to go behind things you can’t know have a path behind them. This is the most arbitrary form of difficulty imaginable, with the player view being obscured for no in-game reason. There’s also a maze where the perspective makes it impossible to tell which level your character is on - this is most likely deliberate, but it’s really annoying, and a very far cry from an “enjoyable maze” as promised in the AG review.

The interface is also sorely lacking. If you stand near the edge of the screen, you can’t access some of your inventory items. Once you’ve looked at something, you often can’t look again. There’s no hotspot highlighting, which at some points is a serious pain in the ass - I was stuck on a puzzle for a very long time until I found out a part of the background was, in fact, a button. This also leads to several pixel hunts, which are manageable (most screens are relatively small) but not a lot of fun nonetheless.

There are two action sequences which are downright retarded, but at least they’re very easy so there’s nothing to complain about. They also don’t reset when you die, so you can practically brute force your way past all the fighting.

Puzzles are either inventory or operating various machines. The mechanical puzzles where you operate machinery aren’t bad, but most of them are way too easy, with all the difficulty derived from not being able to identify all the interactive parts. The inventory puzzles are all trivial fetch quests.

Voice acting is hit and miss. Some lines are read with way too much drama - your character sometimes exclaims things like “This is a pipe!” or “A HIGH WINDOW” without any real reason to. The stock “I can’t do that” responses are also problematic in that regard, and also they tend to be very confusing. One of them is “this would hurt”, which sounds like an actual clue as to why you can’t accomplish what you’re trying to do, which threw me off until I realized it was just a random canned response.

The most disappointing aspect is the plot. This game has a LOT of style. It’s intriguing. The various worlds you visit are varied and interesting. You’re dying to see how the story is going to tie all the stylistic elements together. Then you finish the game and find out it doesn’t. The game has no clue what to do with the atmosphere it built and the motives it used, so it just ends with a “and now you won and everything is good. Hurray!”. This is an “a winner is you” ending if I’ve ever seen one, and it caps the overall disappointment that this game was.


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Time Played: 5-10 hours

Stars - 40

Rating by Screamer88 posted on May 2, 2013 | edit | delete


Stars - 45

Rating by olomaster posted on Mar 18, 2013 | edit | delete


Stars - 25

Rating by Gabe posted on Feb 26, 2013 | edit | delete


Stars - 35

Rating by supaplex posted on Jan 1, 2013 | edit | delete


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