Bad Mojo isn’t really a game, it’s more of a poorly-controlled maze with a useless lives system. What little cerebral challenge there is drowns in a sea of tedium as you find yourself repeatedly using the finicky controls to guide the cockroach through maze after maze of wiring and spilled paint.
Objectives are not defined at all at first, and then somewhat hinted on via cryptic prophecies, but the lack of a map system, the sparse and deliberately maze-like environment and the complete inability to know what’s interactive or even where you can go, lead you to just stumble around groping blindly until you recognize one of the trivial “puzzles”.
The only good thing I have to say about it is that acting during the cut-scenes is just unbelievably bad, to the point it’s actually enjoyable to watch. You owe it to yourself to look up one of the cut-scenes in YouTube, and as a bonus, watching it as just as fun as “playing” this excuse for a game.
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Time Played: 2-5 hours
Difficulty: Very Easy