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Silent Footsteps now Released! Giveaway winners announced!

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The game is now available for purchase on the website.
http://www.frostlindgames.com

If there’s any questions, ask me here, via email or on Facebook. I’m around. Smile

I will also have a giveway right from the start. I’ll draw 3 names from a hat (or similar) on Saturday the 26:th of August in the afternoon, Swedish time. So just say you’re in, and I’ll make sure to write your name on a piece of paper.

Enjoy!

     
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Yay! I’m in! Smile

     
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in! Smile

     

I make stuff:
twitter @Mammothtree

and scream loudly:
https://signorojo.bandcamp.com/

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I’m in too.  Thanks

     
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In!

First question/s:  What software/language did you use to create your game and did you do it all by yourself?

     
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dumbeur - 22 August 2017 10:28 AM

In!

First question/s:  What software/language did you use to create your game and did you do it all by yourself?

Wintermute Engine was used, and the language is English. Next time, I’ll see about other languages, but you meant just the program itself?
You can read about the software here:
http://dead-code.org/home/

I did it by myself, but I had a lot of help from Mikael, the creator of Carol Reed.
So I guess it depends on how you look at it.  Smile

     
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I’m in too Smile

     

Max: Right! We’ll travel through this dimensional portal on the top of the bar!
Sam: That’s spilled beer, rockhead.
Max: Oh in that case ...

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Joined 2006-11-20

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Count me in!

I thoroughly enjoyed the demo when it came out a few weeks ago. Whether I get drawn or not, I’m looking forward to the full game!  Thumbs Up

     

Life is too short to drink bad wine…

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I’m in as well Thumbs Up

I have a couple of questions if that’s ok Smile

- What inspired you to make a Carol Reed type of game?
- And how did you go about choosing the actors who play the characters in your game?

     
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SoccerDude28 - 22 August 2017 02:10 PM

I’m in as well Thumbs Up

I have a couple of questions if that’s ok Smile

- What inspired you to make a Carol Reed type of game?
- And how did you go about choosing the actors who play the characters in your game?

Yes, that is OK.  Laughing

The inspiration is as simple as you can imagine. I found Carol Reed a few years ago and just fell in love with it. Of course I loved it even more since it was shot in Sweden, where I’m also from. Very short answer, but it was very different from what I knew, so it made it’s mark on me.

As far as actors go, the only people you see that are “real”, is Mikael Nyqvist and me. The rest I had to find online. At photo-sites or what we should call them.
Oh, and a couple that I made in Daz 3D.
And the voices are again Mikael and me, plus one more. A nice fellow I stalked from the GB forum.  Tongue
So to answer your question, I didn’t choose, I chased.

     
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Thank you RebKean, I very much enjoyed the demo & want more so I’m in!  Smile

     
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Really glad that more than 3 wanted to win it. Would be a bit weird otherwise.  Grin

     
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RebKean - 22 August 2017 10:34 AM
dumbeur - 22 August 2017 10:28 AM

In!

First question/s:  What software/language did you use to create your game and did you do it all by yourself?

Wintermute Engine was used, and the language is English. Next time, I’ll see about other languages, but you meant just the program itself?
You can read about the software here:
http://dead-code.org/home/

I did it by myself, but I had a lot of help from Mikael, the creator of Carol Reed.
So I guess it depends on how you look at it.  Smile

Thanks.  I’ll check it out. Smile

     
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Joined 2015-02-06

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Thanks for the kind offer RebKean. The game looks wonderful!

That’s awesome that you worked with Mikael! You can toss my name in the hat Smile

     

This message will self destruct in 3… 2… 1… BOOM!!!

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Joined 2017-07-22

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I would like to try. Thanks.

     
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Joined 2011-03-14

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I’m in!

I have also downloaded the demo, and is curious to see what you have made Wink

     

You have to play the game, to find out why you are playing the game! - eXistenZ

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