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What Remains of Edith Finch
Isn’t term “walking sim” derogative for this games
I first encountered the term on Steam, some labeled it as walking sim in genre on Dear Esther’s page
But i have to give credit to Esther/Rapture guys Chinese room for inventing this mechanic
(correct me if i am wrong)
Narration while walking and exploring environment as mechanic
And its great how its opening new language with some new kick ass title each year
My favs are
Rapture,EdithFinch,Infra,Neardeath,Investigator,35MM,Firewatch
I’ll try 35MM did you play Town of Light,Eyes of Ara or KONA?
“Going on means going far - Going far means returning”
Dear Esther might have been one the first but it started has a HL mod. I think the term walking sim got more mainstream around the time Gone Home was released and got a lot of praise.
The purest one is The Graveyard
My favorites are Esther, Rapture, Stanley Parable and Gone Home
I’ll try 35MM did you play Town of Light,Eyes of Ara or KONA?
Ara is not walkin sim, puzzles and PnC like Asylum or Forgotten
Kona bored me
Townoflight graphics were good and story was decent
35MM gave me STALKER and METRO fix, its mostly walking in abandoned Russia, isolated artistic bleak environments, same for Investigator
But i have a knack for exploring worlds i like
So dont expect narrative punches
Dear Esther might have been one the first but it started has a HL mod. I think the term walking sim got more mainstream around the time Gone Home was released and got a lot of praise.
The purest one is The Graveyard
My favorites are Esther, Rapture, Stanley Parable and Gone Home
Take out 2hrs and get over with Finch in one sitting
Story thats hard to find even in Hollywood
Curse is strong
Edit
Btw i was thinking today if they had given exploration open ended like Prey or other games where you solve puzzles to open new places in a giant maze of house that would have been better
I felt they were targeting to have all people finish the game, sometimes very directed
But the House was ripe for exploration and puzzle of navigating and opening rooms
But the House was ripe for exploration and puzzle of navigating and opening rooms
Not really. The books on the shelves were repeated with sometimes 2 or 3 books with the same title on the same shelf. Once I notice that developers don’t put effort into certain detail (think Thimbleweed Park or The Sea Will Claim Everything with their 100s of unique books) I don’t bother to explore extensively.
But the House was ripe for exploration and puzzle of navigating and opening rooms
Not really. The books on the shelves were repeated with sometimes 2 or 3 books with the same title on the same shelf. Once I notice that developers don’t put effort into certain detail (think Thimbleweed Park or The Sea Will Claim Everything with their 100s of unique books) I don’t bother to explore extensively.
That comes in suspension of disbelief
Deusex1 had same assets in different cities
I have 4 Management books with same titles, different editions and stuff
Plus you have played and enjoyed blatant lynchian ripoff with recycled faces (Virginia) , you can treat all the silly details in Finch as vague recollection of what happened
Infact Finch makes Book reading and movies itself redundant
I hope Guillermo Del Toro plays this game
Silly details? They are not silly details. The books on someone’s shelf tell a lot about the person. I always make an effort to check out what titles a character in a game owns, it’s a big part of world-building. When a game recycles books and asks for “suspension of disbelief” it forfeits its right to be a world worth exploring. Rapture did the same thing with its dozens of identical houses with nothing unique about any of them. I would expect that in an action shooter, not an adventure game.
Silly details? They are not silly details. The books on someone’s shelf tell a lot about the person. I always make an effort to check out what titles a character in a game owns, it’s a big part of world-building. When a game recycles books and asks for “suspension of disbelief” it forfeits its right to be a world worth exploring. Rapture did the same thing with its dozens of identical houses with nothing unique about any of them. I would expect that in an action shooter, not an adventure game.
But given the context of Magical realism and imaginative world through reading
It fits Finch
Some gets pissed over less texture detail in whole GoneHome room (than whole shelf in Finch)...GoneHome is empty and texture less
Some like me were irritated by popins in Finch, i was like remove those specific plants and rocks which are popping in same area…
So world detail has huge bandwidth in anygame, you have to weed out some expectations
Its an art, like virginia, fill in the implicit details
Else only play Horizon
Still for an indie outfit it puts alot of details
And there is nothing quite like it
House is a maze and the way you open small spaces which leads to closed spaces and such
I was saying if we had puzzles like finding keys or solving some mechanisms to open areas, climbing from one rooftop to other and the entering through windows etc.
But it would have required skills and created barriers for some players, also disrupting flow and had required more money and time
Money and time, same reason why books were repeated
Flow is the key aspect here gameplay wise manages to bring others hardly can,do you
have a best flowing games list?
“Going on means going far - Going far means returning”
Flow is the key aspect here gameplay wise manages to bring others hardly can,do you
have a best flowing games list?
In walkin sims, i have already mentioned…and there is not alot of choice
In AGs in general, you might have played all of them, mostly old games now
In general category there are lots
But sometimes its hard to objectively define moment to moment motivation
Interesting thing for one is chore for another
This is why i said 35MM isnt for everyone
But i personally go to haunted old areas, rundown areas in other countries to capture some footage of beautiful environments like some youtubers do
So 35MM fits that role
I would love similar game set in abandoned Japan areas
Virginia is the king of flow.
Virginia is the king of flow.
Maybe because it has close to zero player agency and not even a walkin sim
Its a cutscene sim
The agency is in observation and interpretation. It is in fact far more interactive than Edith Finch.
The agency is in observation and interpretation.
Yup like Movies and paintings that you cannot control or explore
Right on the money
Virginia is the king of flow.
Maybe because it has close to zero player agency and not even a walkin sim
Its a cutscene sim
That’s a good example about what is actually a walking sim,if interaction just limited down to character’s head movements,how can be describe any nuanced?
“Going on means going far - Going far means returning”
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