• Log In | Sign Up

  • News
  • Reviews
  • Games Database
  • Game Discovery
  • Search
  • New Releases
  • Forums
Advertisement

Adventure Gamers - Forums

Welcome to Adventure Gamers. Please Sign In or Join Now to post.

You are here: HomeForum Home → Gaming → Adventure → Thread

Post Marker Legend:

  • New Topic New posts
  • Old Topic No new posts

Currently online

LittleRoseSoccerDude

Support us, by purchasing through these affiliate links

   

What game are you playing right now?

Avatar

Total Posts: 7874

Joined 2011-10-21

PM

I’ve started replaying the first Broken Sword game, which I found unremarkable back in the day. I’m definitely reminded as to why that was.

It starts with a great cutscene and an enormous explosion, and then the first thing we hear is this line: “As I picked myself up, all I could hear was the ceaseless drone of traffic. Life went on around me, but the explosion was to change my life forever.”
Except you’re on the emptiest street in all of Paris, no traffic to be seen anywhere, no life - except for a lone worker - anywhere. A bloody bar blew up, and that worker who’s not twenty feet away from said bar just keeps on working like nothing happened.

You go inside the bombed establishment and we find one dead guy and one waitress who wakes up and remembers a whole lot of details from just seconds before the explosion. But no bartender, no other customers, no-one.

When two cops arrive on the scene on foot (no police sirens, no fire trucks, no ambulance for a suspected terrorist bombing), one of them appears to be even dumber than Inspector Clouseau, and the other outright dismisses your eyewitness claims of a bomber dressed as a clown, especially because that same waitress that remembered everything about that clown when you asked her two seconds ago, fails to mention any such thing to the bumbling cops. And then the inspector pulls some parapsychology bullshit on the waitress to get more out of her, while you are pretty much told to “go away”.

And of course George Stobbart is then adamant on solving the bombing crime himself, because he somehow feels like he owes it to the dead guy whom he never met before and had seen for all of half a second just before the explosion.

It’s pretty safe to say that this all makes it very hard for me to get into the game, and I’m fairly certain this is also why I didn’t really care for it much twenty years ago either.

Sure, the game looks and sounds great, but so did Jack Orlando, and no-one is recalling that game as being a masterpiece classic of the genre…

     

Last played: Anna’s Quest (CPT) - 4.5/5 | Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe - 4/5 | Florence - 4/5 | Alice Trapped in Wonderland - 1/5 | The Hunt for the Lost Ship - 1.5/5 | The Talos Principle - 4/5 | Tex Murphy: Martian Memorandum - 3/5 | Danganronpa: Trigger Happy Havoc - 3/5 | Simon the Sorcerer (replay) - 4/5 | Portal 2 - 4/5 | Murder By Numbers - 3.5/5 | Heavy Rain - 3.5/5 | Disco Elysium - 4.5/5 | Freddi Fish 2: The Case of the Haunted Schoolhouse - 3/5 | Freddi Fish and the Case of the Missing Kelp Seeds - 3/5 | Whispers of a Machine (CPT) - 4/5 | Beneath a Steel Sky (CPT) - 3/5 | 3 in Three - 3.5/5 | Puzzle Gallery: At the Carnival - 2.5/5 | The Fool’s Errand (replay) - 3/5 | The Dig (replay) - 4.5/5

Avatar

Total Posts: 4908

Joined 2012-03-24

PM

I loved Jack Orlando too!  Smile

     

Total Posts: 5706

Joined 2013-08-26

PM

TimovieMan - 23 August 2020 05:07 PM

I’ve started replaying the first Broken Sword game, which I found unremarkable back in the day. I’m definitely reminded as to why that was.

[snipped for brevity’s sake]

It’s pretty safe to say that this all makes it very hard for me to get into the game, and I’m fairly certain this is also why I didn’t really care for it much twenty years ago either.

Yes! I’ve never understood why Broken Sword is considered a classic.

     
Avatar

Total Posts: 8068

Joined 2012-01-02

PM

TimovieMan - 23 August 2020 05:07 PM

and that worker who’s not twenty feet away from said bar just keeps on working like nothing happened.

....and one waitress who wakes up and remembers a whole lot of details from just seconds before the explosion. But no bartender, no other customers, no-one.

while that waitress didn’t even bother to take a look around and say the least ‘what happened here’, no, she asks for a drink.
a waitress asking for a drink at the bar she attends to. come on, put some effort into the dialogue.

i really never understood at all, why people were and are still crazy about this game.

the only thing that kinda makes this game special at the time that it tackled with some real world environment, characters and some worldly adult and serious issues in a light manner.

 

 

     

Total Posts: 16

Joined 2004-12-07

PM

I remember loving Broken Sword at the time it came out. I’m sure I wouldn’t enjoy it as much today, as tastes and technology changes at a rapid pace. But what had me playing it back then was the story and the graphics. You jumped around different locales around the world, and it had a nice ancient secret society plotline. In 2020 the “Da Vinci Code” style story has been milked dry, but it was pretty unique for its time.

I’m sure i’d hate it if i played it today though, so i won’t.

     
Avatar

Total Posts: 414

Joined 2017-12-19

PM

Broken Sword certainly has its own issues too, but I hope that everyone remembers that it’s not supposed to be a serious crime-solving game, it’s also a comedy. So if there’s something that resembles Clouseau or whatever, that is most likely very intentional. At least in the first two games.

Third and fourth games in the series probably changed that somewhat, and in the fifth one much of the comedy was clearly a forced attempt to recapture what worked in the first two games. Some of it was OK, but all that “bug in the matchbox” stuff really didn’t work.

One of the best random jokes that most people never find out in Broken Sword: try to use toilet chain on Nico.

     
Avatar

Total Posts: 7874

Joined 2011-10-21

PM

GateKeeper - 24 August 2020 04:02 AM

Broken Sword certainly has its own issues too, but I hope that everyone remembers that it’s not supposed to be a serious crime-solving game, it’s also a comedy.

Doesn’t that require it to actually be funny? Grin

So if there’s something that resembles Clouseau or whatever, that is most likely very intentional.

That much I get, but I prefer my games to make enough sense to allow suspension of disbelief to kick in. Especially in the first scenes of the game, and imo Broken Sword makes a mockery of that.

When visiting Nico’s apartment, there’s traffic passing in the street behind it. If the bar also had traffic passing by in the distance, I’d be fine with the “ceaseless drone of traffic” and “life moves on” lines.

If the waitress wakes up and doesn’t remember anything from the minutes before the explosion, then I’d be fine with that. But first she thinks she has a hangover (despite being in the middle of her own work place that has been blown up) and then she remembers everything up until the moment of the explosion and tells all of it to you, but not to the cops interrogating her a minute later.
The only info we got out of her that was useful was already shown in the opening cutscene, so it would really be more consistent if she just couldn’t remember.

And then the worker doesn’t even seem to know there’d been a huge explosion just a few meters behind him. If his first reaction had been at least an acknowledgment in the style of “Monsieur, what happened?”, I’d be far more willing to overlook all the other stuff and actually get sucked into the game.

Another thing: Nico was taking pictures of the bar after the explosion and managed to snap the culprit in one of them. But George was in the forefront of that picture! While you were walking out of the bar and talking to Nico, there was NO-ONE there, except for that bumbling cop. Either animate some passers-by (like in Monte Carlo in Indiana Jones and the Fate of Atlantis), or at least have the culprit in a picture of the surrounding area instead of in a picture with George himself.

There’s so many inconsistencies to get through in the beginning, and waving them off with a “it’s supposed to be a comedy” doesn’t help here. I had to plow through the beginning, and I’m pretty sure I had to do the same twenty years ago.
That’s a massively flawed game in my book. Even if it then picks up and improves, it’s hard to beat a first impression when that was so ineptly fumbled.

     

Last played: Anna’s Quest (CPT) - 4.5/5 | Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe - 4/5 | Florence - 4/5 | Alice Trapped in Wonderland - 1/5 | The Hunt for the Lost Ship - 1.5/5 | The Talos Principle - 4/5 | Tex Murphy: Martian Memorandum - 3/5 | Danganronpa: Trigger Happy Havoc - 3/5 | Simon the Sorcerer (replay) - 4/5 | Portal 2 - 4/5 | Murder By Numbers - 3.5/5 | Heavy Rain - 3.5/5 | Disco Elysium - 4.5/5 | Freddi Fish 2: The Case of the Haunted Schoolhouse - 3/5 | Freddi Fish and the Case of the Missing Kelp Seeds - 3/5 | Whispers of a Machine (CPT) - 4/5 | Beneath a Steel Sky (CPT) - 3/5 | 3 in Three - 3.5/5 | Puzzle Gallery: At the Carnival - 2.5/5 | The Fool’s Errand (replay) - 3/5 | The Dig (replay) - 4.5/5

Total Posts: 5706

Joined 2013-08-26

PM

GateKeeper - 24 August 2020 04:02 AM

Broken Sword certainly has its own issues too, but I hope that everyone remembers that it’s not supposed to be a serious crime-solving game, it’s also a comedy. So if there’s something that resembles Clouseau or whatever, that is most likely very intentional.

Clouseau…? Please!
That’s like comparing the Darkside Detective’s pixelart to Seurat’s pointilism.

     

You are here: HomeForum Home → Gaming → Adventure → Thread

Welcome to the Adventure Gamers forums!