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SamandMax

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Text Adventure Playthrough #2: Spider And Web

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We’ve tried crossing the red line.

Oscar - 09 September 2016 09:47 AM


>se
As you step across the line, a sharp buzzer echoes through the corridors.

—glaring light…

[Hit any key.]


Interrogation Chamber (imprisoned in the chair)
You blink away memory. The dim room comes again into focus, and the man behind the desk.

“And then all the guards came thundering down on you? Captured before you’d done anything at all?”

>

>n

Corner At Doors
The hallway runs both east and south from here. There’s a featureless metal door to the west, which is closed; a more normal one stands closed to the north.

One of the ceiling panels is missing, leaving a rectangular gap above you.

>w
The metal door is very definitely closed.

 

     
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I meant using the toys to cross the red line but not sure how they cold bem used

     
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What about

>connect switch to scrambler
>turn on switch

     
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scan scrambler? detect and scramble scan-web? conductor-web matrix?

Help! Mr Engineer, over here, please.

     

Butter my buns and call me a biscuit! - Agent A

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>connect switch to scan scrambler
You connect the toggle switch to the scan scrambler. The toggle switch turns orange to confirm the match.

>turn on switch
You flip the orange switch on. The scrambler’s status dot goes green, and an almost inaudible whine begins within it.

     
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Just a thought - you might get some useful information from the interrogator by trying to cross the other red line.

     
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Lets ser if it works…

>e
>cross the line

     
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>e

Corridor Boundary
The corridor angles here, and crosses a boundary of some sort as it does. A few strides down the southeast branch, a dotted red line crosses the floor. You can retreat from the boundary to the west.

>se
You step across the line and continue down the corridor… into the sight of six guards or so, who are posted at the next intersection.

—glaring light…

[Hit any key.]


Interrogation Chamber (imprisoned in the chair)
You blink away memory. The dim room comes again into focus, and the man behind the desk.

The man raises an eyebrow. “None of those guards saw you until much later. Shall we try it again?”

White Junction
>

     
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Seems not Laughing

Try what you said

>e
>se

And i ll shut up now

     
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I think we need our resident engineer Abnaxus to tell us how a scan scrambler works. (or what it even is)

>e

Corridor Boundary
The corridor angles here, and crosses a boundary of some sort as it does. A few strides down the southeast branch, a dotted red line crosses the floor. You can retreat from the boundary to the west.

>se
You step across the line and continue down the corridor.

—glaring light…

[Hit any key.]


Interrogation Chamber (imprisoned in the chair)
You blink away memory. The dim room comes again into focus, and the man behind the desk.

“I believe you’re forgetting something.” The man gazes at you levelly. “Our forensics people went over the area very thoroughly after we captured you. And we found evidence that you’d been up in that open ceiling panel in the northwest corner. Did you think you could hide that from us?”

>

     
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Well, one more

>n
>n
>push crates s

Edit: ups, answer first…

>yes

     
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Shouldn’t you answer the interrogator first?

(yes or no, or wait)

     
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Oscar - 09 September 2016 12:57 PM

Shouldn’t you answer the interrogator first?

(yes or no, or wait)

Yes

     
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Oscar - 09 September 2016 12:50 PM

I think we need our resident engineer Abnaxus to tell us how a scan scrambler works. (or what it even is)

Well for the record I`m a civil engineer specialized in the designing of roads, railroads, bridges and tunnels so the best I could do is tell you how to get from point A to point B the fastest and most efficient way possible. Tongue

That said,  a scrambler is a device that transposes or inverts signals or otherwise encodes a message at the senders side to make the message unintelligible at a receiver not equipped with an appropriately set descrambling device.

     

Women come and go… a highscore lasts forever

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>yes
“You did? You can cover up memories, perhaps…” Unexpectedly, he smiles. “But ‘Blood speaks loud where words fade away.’ Eh? Now, this time, the truth.”
 
...glaring light—

[Hit any key.]


White Junction
You stand lightly in a bare tiled corridor, white tiles and cold white walls. The ceiling is acoustical panelling divided by illuminated strips of plastic. The hall runs north and east, with a branch curving away to the southeast.

>n

Corner At Doors
The hallway runs both east and south from here. There’s a featureless metal door to the west, which is closed; a more normal one stands closed to the north.

One of the ceiling panels is missing, leaving a rectangular gap above you.

>open normal
You open the normal door.

>n

Storage Closet
This room is small and, perhaps, rarely used—not dirty, but not quite as clean and white as the corridors. The door to the south is open.

Two rough wooden crates are backed in a corner of the closet.

On the larger crate is a bolt wrench.

>push smaller crate
Even the smaller crate is too heavy to move.

     

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