• Log In | Sign Up

  • News
  • Reviews
  • Top Games
  • Search
  • New Releases
  • Daily Deals
  • Forums
continue reading below

Adventure Gamers - Forums

Welcome to Adventure Gamers. Please Sign In or Join Now to post.

You are here: HomeForum Home → Gaming → Adventure → Thread

Post Marker Legend:

  • New Topic New posts
  • Old Topic No new posts

Currently online

Dale

Support us, by purchasing through these affiliate links

   

Text Adventure Playthrough #2: Spider And Web

Avatar

Total Posts: 7446

Joined 2013-08-26

PM

wilco - 14 September 2016 05:10 PM

The thing is that it seems after starting to shoot the se group the first time the west group shows out of nowhere and we can’t shoot se again

I repeat: you can’t hit all the guards.

     

Butter my buns and call me a biscuit! - Agent A

Avatar

Total Posts: 8998

Joined 2004-01-05

PM

Alright, let’s try some options

After shooting the se guards the first time

>charge se (or just go se)

or

>w

     
Avatar

Total Posts: 4011

Joined 2011-04-01

PM

>se

Sharp Corner (in dimness)
The corridor cuts around a sharp angle, from the northwest to the north. To the south, in the end wall, is the standard featureless metal door; it is closed.

Three guards are standing in the angle, with three more motionless on the floor.

You hit the corner at a dead run. The remaining guards break and fall aside, trying to aim and roll for cover simultaneously.

You can hear footsteps approaching again, off to the northwest.

     
Avatar

Total Posts: 8998

Joined 2004-01-05

PM

So going straight for the remaning guards works? Crazy… now north I guess

>n

     
Avatar

Total Posts: 4011

Joined 2011-04-01

PM

>n

Lab Junction (in dimness)
The white corridor runs south and east from here, with a wide branch curving northwest towards the laboratory.

You can see brighter light shining around the curve to the northwest.

You tear up the hall, chased by pulse-fire.

You can hear footsteps approaching again, off to the south.

     
Avatar

Total Posts: 8998

Joined 2004-01-05

PM

>nw
>touch plate with lockpick
>shoot guards (to hold them)

     
Avatar

Total Posts: 4011

Joined 2011-04-01

PM

>nw
The hallway curves west until it reaches the black door.
 
Outside Laboratory
The corridor from the east ends here, and a single door looms to the west. It’s no larger than the doors you’ve seen elsewhere; but it somehow looks… heavy. Unyielding. Reinforcing struts cross the door’s face, and the surface is sheathed with some black coating.

The end of the hallway is still well-lit.

You spin around, ready for pursuit, but no one appears.

>touch lockpick to plate
The pick locks itself rigidly to the black plate by the door. Its status dot flashes to yellow.

You hear a voice from around the curve: “Wait.”

>shoot guards
The guards aren’t in sight.

You hear a startled “What?” from the southeast.

The lockpick’s status dot is sliding towards green.

     
Avatar

Total Posts: 8998

Joined 2004-01-05

PM

Hey, it made sense, they were following me Smile

>wait

     
Avatar

Total Posts: 4011

Joined 2011-04-01

PM

>z
Time passes.

Voices drift up the hall. “It’s only one…” “...armed, took down nearly…” There appears to be some little debate.

The lockpick’s status dot is sliding towards green.

>z
Time passes.

“Look then, we’ll get a pulse grenade, is that…?”

The lockpick’s status dot fades to pure green, and flicks steady blue.

There is a hollow clunk somewhere. A moment later, the door swings towards you. The scent of ozone brushes through the doorway.

     
Avatar

Total Posts: 8998

Joined 2004-01-05

PM

Hey, this one opened?
Cool, go in

>w

     
Avatar

Total Posts: 4011

Joined 2011-04-01

PM

>w

The Laboratory
There is no question what this place is. The room is high, brightly lit—this part of the building must have its own power supply—and filled with arcane, half-built, and unlabelled machinery. The heavy door stands open to the east; there is a small white pad and an access panel beside it.

At the center of the chaos, and its focus, is a great silver platform which is wrapped in a glittering cage of scan-web. A control console stands next to it. Cables run out across the floor, from the platform to the console, from the console to the walls, and tangle around a low cabinet off to one side.

Much paper and clutter rests on a long wooden table against one wall. The table also supports a notably large black device. By the other wall is a clear space ringed with red, with some sort of mat inside it. A steel cube sits on the mat.

     
Avatar

Total Posts: 8998

Joined 2004-01-05

PM

>x platform
>x controls
>x cabinet
>x black device
>x mat
>x cube
>take cube

     
Avatar

Total Posts: 4011

Joined 2011-04-01

PM

>x platform
The platform is a huge disc, nearly ten feet wide; it crowds the rest of the room’s clutter out against the walls. The disc is a handspan tall. Cables run from beneath it all across the room. It is made of some mirror-bright metal; the top is incised with a fine concentric pattern, which seems to reflect the lights overhead into an infinite rainbow shaft.

The platform is empty.

>x console
There is a free-standing console next to the cage, facing it, with a view off to the side of the padded mat. On the console are two buttons, a grey oval of contact-pad substrate, a small rectangular display above the oval, and a readout strip. Hand-written labels are marked by each control.

The readout strip says, “Shut down for logic adjustment.”
 
>x cabinet
The cabinet is gray sheet metal, with rows of holes running down the sides. Clearly it is a modular rack, meant to have arbitrary equipment bolted inside and rearranged when necessary. The front is closed.

>x black device
The black device doesn’t have the half-built, rigged quality of the other machinery nearby. It is curved, polished, and sleek. It has faired vents along the top. There is a round alcove in its front, which contains a glass pot. The only control is a tiny black switch.

>x mat
By one wall is an empty space, with a thick mat of padding inside it. A bright red line has been painted around the mat.

On the padded mat is a steel cube.

>x cube
It’s a featureless cube of polished steel.

>take cube
Taken.

You see something small and metallic rolling up the hallway, towards the door. Before you can move, a corona of pulse-fire crackles out and sprays across the room.


  *** You have failed ***



Would you like to RESTART, RESTORE a saved game, UNDO your last move, or QUIT?

     
Avatar

Total Posts: 8998

Joined 2004-01-05

PM

>close the door

or

>open access panel

or

>shoot panel

     
Avatar

Total Posts: 4011

Joined 2011-04-01

PM

>close door
That’s not something you can close by hand.

>open access panel
You pull the panel open, revealing a layer of subcircuitry.

>shoot panel
(with the gun)
The layer of subcircuitry showers a corona of sparks. Blue light crackles along the subcircuit paths.

You see something small and metallic rolling up the hallway, towards the door. Before you can move, a corona of pulse-fire crackles out and sprays across the room.


  *** You have failed ***



Would you like to RESTART, RESTORE a saved game, UNDO your last move, or QUIT?

     

You are here: HomeForum Home → Gaming → Adventure → Thread

Welcome to the Adventure Gamers forums!

Back to the top