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Text Adventure Tango #1: Plundered Hearts
Indeed. According to the text on the back of the box, “To create this exotic adventure, author Amy Briggs read hundreds of romance novels, researched 17th century costumes and ships, and was wooed by a dashing pirate.”
I can’t help feeling that the last bit might be a slight exaggeration, though.
I’d say the rest was more than a bit exaggerated as well. She may have read a few romance novels for her own enjoyment, but costumes? Frock, breeches, shirt, chamise, gown, wig. Pffff. She had to research ships to come up with fore, aft, quarterdeck, and crow’s nest?
Oh, come now. Next you’ll be saying she never wrestled a crocodile!
I must admit I had to look up a few words like bowsprit, folly, flagon, missive, doxy and a few others.
I can always tell when someone has never read an Agatha Christie novel.
Hey, if they ever make an adventure game based on Dead Man’s Folly, I’ll be the first to play it.
Is the game over?! Where’s papa?!! I want to tell papa I’m madly in love with Falcon! RUN TO PAPA!!!
Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale
Oh, come now. Next you’ll be saying she never wrestled a crocodile!
Does she have a hook? No?
Well, does she at the very least have a peg-leg? No?
I rest my case.
Still, I want to pay tribute to developer Amy Briggs. Here she is, all of five seconds, in the 2010 documentary Get Lamp. Highly recommended for all those who love text adventures or want to know more about the Infocom days.
One of those trivial trivia women find interesting: Amy Briggs lived next door to Ron Gilbert and used to babysit him.
Hey, if they ever make an adventure game based on Dead Man’s Folly, I’ll be the first to play it.
Ooohh! You follied me.
Butter my buns and call me a biscuit! - Agent A
Actually it’s true - I’ve never read any Agatha Christie.
I did enjoy the three Adventure Company games, but Poirot kind of annoys me to be honest. I know she wrote with other detectives as well.
Is the game over?! Where’s papa?!! I want to tell papa I’m madly in love with Falcon! RUN TO PAPA!!!
It’s not over - Crulley is crawling up the well and Falcon is half-unconscious at your feet.
Actually it’s true - I’ve never read any Agatha Christie.
I did enjoy the three Adventure Company games, but Poirot kind of annoys me to be honest. I know she wrote with other detectives as well.
How about Miss Marple? Old, kind but sharp spinster with keen psychological insights. She’s not arrogant, like Poirot. I wish they’d devoted one or more games to her.
It’s not just Dead Man’S Follies. Lots of follies play a part in Agatha Christie games. Manors, large estates, disgustingly rich upper class people…
Is the game over?! Where’s papa?!! I want to tell papa I’m madly in love with Falcon! RUN TO PAPA!!!
It’s not over - Crulley is crawling up the well and Falcon is half-unconscious at your feet.
Yes, don’t just stand there crying like a sissy. Papa always used to say: Action instead of reaction. DO something, diego!
Butter my buns and call me a biscuit! - Agent A
I still vote we
> kick Crulley in the face when he reaches the top
Could this be where we finally use those smelling salts?
> use smelling salts on Jamison
> get the F out of Dodge
The truth can’t hurt you, it’s just like the dark: it scares you witless but in time you see things clear and stark. - Elvis Costello
Maybe this time I can be strong, but since I know who I am, I’m probably wrong. Maybe this time I can go far, but thinking about where I’ve been ain’t helping me start. - Michael Kiwanuka
Could this be where we finally use those smelling salts?
> use smelling salts on Jamison
> get the F out of Dodge
>WAKE JAMISON WITH SMELLING SALTS
You wave the smelling salts under Nicholas’s nose. He stirs, sneezes and looks at you blearily. “How—?” he says, bewildered. “Lafond, did he—?” He straightens. “Darling, you are an angel, to have gone through all this and then rescue me. Your ravisher will not go unpunished.” He squares his shoulders. “For my brother, his wife, and your honor, I will kill Jean Lafond.”
Nick kisses you briefly, a butterfly touching your lips, then seizes his rapier and runs off to the north. Cookie calls a breathless “Hullo, Cap’n” to him as he races past.
Sounds of scraping hook against stone and curses echo out of the well.
I still vote we
> kick Crulley in the face when he reaches the top
I’m not sure how you would put that into the parser - he’s either at the top or he’s not (and if you wait too long, you know what happens). In any case, it doesn’t work.
You forgot to get the F out of dodge, Oscar. On to the meeting place, the beach. Or something.
PS to my recommendation of the IF docu Get Lamp: I had another look at it just now, and the strangest thing happened: I don’t think it’s that good. I still like hearing the old Infocom implementors talk about the good old days, but that’s it.
Butter my buns and call me a biscuit! - Agent A
Well then, time to get out of here.
>N
Anteroom
The pool is roily with the writhing bodies of Cookie and the crocodile.
>N
“I ain’t goin’ to fight this beast if you’re headin’ back upstairs.” Cookie follows you.
Bottom of Stairwell
Cookie pegs after you.
>U
Stairwell
Cookie pegs after you.
>S
You move beyond the portrait into the library.
Library
An expensive hat is hanging on a knob.
Cookie pegs after you.
Cookie cocks his head. “What is that noise? Is Cap’n duelling Lafond? There’s no chance he could win as beaten as he is!” Cookie races out towards the ballroom.
You hear a piece of furniture being knocked over.
>S
East Hallway
You hear a duellist leap forward, and swords clash, parrying.
>W
Foyer
You hear metal scrape metal. A woman gasps.
>S
You can’t force yourself between the amazed spectators of the duel.
Rapiers click and slide. “Bad parry, Captain,” Lafond says.
>U
Stair Landing
Lafond’s voice is cold, lazy, “You will die, you know, Jamison.”
>E
Upstairs Hall
The butler lies on the floor, prone and snoring loudly.
Swords engage and disengage.
>S
Gallery
You are on a wide balcony overlooking the ballroom. A hallway lies to the north.
Down on the dance floor the dancers are pressed in a wide circle around Nicholas and Lafond. Cookie stands anxiously in the door to the veranda, near your father and Lucy.
A chandelier is held above the dance floor by a rope and pulley system, so that the servants can lower it to light and snuff its candles. Several feet of rope hang down from the pulley, the excess tied around the railing.
Nicholas and Lafond circle each other intently, the one breathing hard, the other casual, sword tips almost touching. Jamison has lost copious amounts of blood and is no match for Lafond, cool and competent.
“You must ... pay ... for your actions!” Nicholas gasps.
“You must ... pay ... for your actions!” Nicholas gasps.
Worst. Swordfighting insult. Ever.
Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale
That chandelier is asking for it, no?
Untie or cut the rope?
>UNTIE ROPE
Untied. The chandelier swings slightly, dribs of hot wax spilling to the floor.
Someone calls out, “We’ve got the Dimsford girl, Governor”—lying, of course, since you’re obviously free. But Nick glances towards the voice, missteps, and slips in his own blood, falling backwards to the floor, his rapier skittering aside.
It didn’t drop?
No, it didn’t. Don’t wait too long. DO something or Nick will DIE!
Butter my buns and call me a biscuit! - Agent A
Take rapier, hit chandelier with rapier (I know, I played Touche too much)
Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale
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