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The age of VR is starting

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Re7 making people sick

It begins

http://www.cnet.com/news/playstation-vr-batman-final-fantasy-resident-evil-e3-2016/

     

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nomadsoul - 18 June 2016 12:05 AM

Re7 making people sick

It begins

http://www.cnet.com/news/playstation-vr-batman-final-fantasy-resident-evil-e3-2016/

People will have to learn that what looks great on monitor often doesn’t work in VR and vice versa. Vive is the first VR done right. While it might not look like that in videos and descriptions, playing games/experiences on Vive is a pure joy. It’s incredible.
And it seems Oculus Rift might join it, once Touch controllers will be released and they’ll finally drop their “classic games in VR” mentality.

     
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They are working on the sickness

http://www.bbc.co.uk/news/technology-36550369

     

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I’ve heard that PSVR has greatly reduced the motion sickness problem.

Heart

     

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Looks cooool

     

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Not sure if this has been discussed before but seems Minecraft is getting VR upgrade as well Grin

edit: Proper review here!

     
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KnightofValor - 22 August 2016 03:59 AM

Not sure if this has been discussed before but seems Minecraft is getting VR upgrade as well Grin

edit: Proper review here!

I can never forget cringy E3 moments,

Carmack nightmares…

     

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Age of VR has ended already,

http://m.neogaf.com/showthread.php?t=1274427

Maybe Sony can change this, but we need dedication, utilities and far more investment pls dec price to facilitate entry point.
No wonder Re7 to BatmanVR gonna attract fans, but the mileage will define it.
Batman VR is 1 hr, i can goto my pals home to sit and party for an hour.
Then wat?
Maybe million sales of vr games will motivate devs to keep churning stuff.
But again will it sustain or die in few years like kinect and motion controls.

     

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nomadsoul - 06 September 2016 07:41 AM

die in few years like kinect and motion controls.

I always thought this would be the case for VR. A fad that’ll be gone after a couple of years.

     

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I pre-ordered PSVR but I’m still wondering if I will actually get it. I wish there some way to try it here.

TimovieMan - 06 September 2016 10:47 AM
nomadsoul - 06 September 2016 07:41 AM

die in few years like kinect and motion controls.

I always thought this would be the case for VR. A fad that’ll be gone after a couple of years.

Isn’t that the natural cycle of the most entertainment products? The Wii was a fad but I still plenty of good nights playing it in group.

     

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TimovieMan - 06 September 2016 10:47 AM
nomadsoul - 06 September 2016 07:41 AM

die in few years like kinect and motion controls.

I always thought this would be the case for VR. A fad that’ll be gone after a couple of years.

I’m pretty sure this won’t happen. FB spent too much money on Oculus and are playing a long-term game. HTC is actually very pleased with early adoption and is planning a full dive in VR.

Also if you own Vive, you can see new titles on Steam daily (usually 3 or more). True, most of them are shorter or early access, some can be even cash-grabs, but there are true gems among them and I honestly haven’t had so much fun with gaming as I did this last 5 months with Vive.
And there are also bigger titles coming (such as Fallout4 and Obduction).

Vive is an excellent tech and I’m completely convinced VR is far from fad. I think it’s the way computer entertainment will move in future.

Are these early days for VR? Of course. Is it too expensive? Sure. Is HMD still too uncomfortable for longer playing? Yes. Is VR a new medium? Absolutely.

That’s all you need to know to understand why adoption is not yet at the point where it could be considered mainstream.

It will probably take small and light glasses-like form factor, cheaper price and inclusion of AR (one device that will do it all and will make phones and screens pretty much obsolete) for VR to really take off. It’s a long game, but I’m sure it’s where we are heading on the long run.

As it is, Vive seems like a peek into the future. It’s great and still blows my mind regularly.

     
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wilco - 06 September 2016 11:58 AM

I pre-ordered PSVR but I’m still wondering if I will actually get it. I wish there some way to try it here.

TimovieMan - 06 September 2016 10:47 AM
nomadsoul - 06 September 2016 07:41 AM

die in few years like kinect and motion controls.

I always thought this would be the case for VR. A fad that’ll be gone after a couple of years.

Isn’t that the natural cycle of the most entertainment products? The Wii was a fad but I still plenty of good nights playing it in group.

Only that its antisocial, miyamoto said,

“When you think about what virtual reality is, which is one person putting on some goggles and playing by themselves kind of over in a corner, or maybe they go into a separate room and they spend all their time alone playing in that virtual reality, that’s in direct contrast with what it is we’re trying to achieve with Wii U. And so I have a little bit of uneasiness with whether or not that’s the best way for people to play.”

More good reads,

http://www.gamasutra.com/view/news/276427/Miyamoto_speaks_to_the_state_of_Nintendos_VR_efforts.php
http://www.gamasutra.com/blogs/KrisGraft/20160624/275803/Heres_probably_why_VR_made_you_sick_at_E3.php

Andrewhouse labeling them as themepark rides but solo not social.

 

     

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nomadsoul - 06 September 2016 01:10 PM

Only that its antisocial, miyamoto said,

I do agree it would be a problem if people would spend an unhealthy amount of time in VR. But right now, we are not even close to the point where VR COULD become antisocial Smile VR so far is a great way to relax and play here and there for an hour (or 2 if you’re reeeeally stretching it- happens sometimes, because content is so compelling, but it becomes pretty uncomfortable by that point).

I’d also argue it’s not really totally antisocial. Gathering with friends and playing in VR is great. Just watching what people in VR see on monitor and then watching them making funny stuff in real life is great for spectators, who then jump in VR themselves. It’s cool and great fun.
I mean, I’d argue that even playing games on your console while your gf is doing something else is not much more social.

But, yes, I do believe AR glasses that won’t erase real world around you will be the key factor that will make VR compelling to masses as well. Using AR and jumping in VR only when you’ll want full immersion.

     
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If all members have gear and connected maybe then.
Wii worked for all getting in room with equal participation.
Pokemongo worked for same social reasons, since everyone own one cell each.
I think ergonomics and conforming to easy interface and standard will play role for mass adoption, lets see.

     

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Virtual reality is a whole new medium. The market for virtual reality technology is probably vast, its applications are growing, and it’s attracting money at a rapid clip. The gaming world is experiencing a wonderful time and there is no stop for it! It is just becoming better and better in the coming days.
Of course, there are more possible applications for the virtual reality beyond entertainment.  Smile

     
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