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Eastshade

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http://m.neogaf.com/showthread.php?t=1181897

Looks like Myst with a twist.
You decide.

     
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nomadsoul - 12 February 2016 10:15 AM

Looks like Myst with a twist.

I see what you did there.


I also wanted to open the thread, looked very interesting to me on first glimpse… though I’m not sure I get what’s the whole story with the “painting puzzle”. Are we supposed to paint it? Tongue (Now, THAT would be something! Imagine the rage - musical puzzles would be NOTHING compared to it Grin )

     

Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale

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diego - 12 February 2016 11:09 AM
nomadsoul - 12 February 2016 10:15 AM

Looks like Myst with a twist.

I see what you did there.


I also wanted to open the thread, looked very interesting to me on first glimpse… though I’m not sure I get what’s the whole story with the “painting puzzle”. Are we supposed to paint it? Tongue (Now, THAT would be something! Imagine the rage - musical puzzles would be NOTHING compared to it Grin )


Seems like hybrid of Myst, Unfinished Swan choice based npc interactions of TTG.

 

     
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Devblog has nice insight into the game

http://www.eastshade.com/devblog/

Not a Walking Simulator
Jan 27, 2016
I want to clear the air about something. I’ve done a terrible job explaining what Eastshade is like to play. Part of that is because this project has been evolving over these two years, but the bigger reason is that my familiarity with the game makes me forget to talk about important points that nobody could possibly know. Jaclyn and I have concocted a concise explanation of what the game is:
“You are a traveling painter, exploring the island of Eastshade. Capture the world on canvas using your artist’s easel. Talk to the inhabitants to learn about their lives. Make friends and help those in need. Discover mysteries and uncover secrets about the land. Surmount natural impasses to reach forgotten places. Experience how your actions impact the world around you.”
Eastshade is a non-violent game; however, it’s not a game without mechanics, progression or goals. To me, a walking sim is a game that forgoes these things and focuses solely on atmosphere. Mechanically, Eastshade is a game that gives players the space to wander. We’ve made an effort to make the world feel alive and responsive as players explore. But there is also a clear sense of direction and progression. Here is a condensed description of the things you can do in Eastshade:


Looks great

     
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Eastshade is out on Steam. I’m roaming around in its open world and it looks good for only a 1 gig size game. Wonder how they got that much detail in a file that size. There are some quests too in addition to doing screen capture paintings.

A three year gap in posts. Am I reading the 2016 correctly? I guess so.

     

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Very comfy game. Highly recommended to adventure game fans. Mildly recommended to all game fans.

PS. Extremely recommended to fans of not having enemies jump at you anywhere in the game.

8/10 actually but 9/10 for being original at being so comfy.

     
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This game is amazing. My only problem is that I tend to have motion sickness after playing a while (as with other first person free roaming games).

     

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I blame myself a little for having cheated one puzzle the one where you have to find a sealant because I had not explored the whole city though in my defense it was a bit inconsistent how the game never hinted anything on how to find it and the city architecture was such that for some reason I never thought of going to that corner after several hours.

I also failed to find the robber on the first try but that’s fine since it wasn’t literal cheating because the game itself reveals it and besides, it was way too unexpected (and interesting) that a game was so elaborate in using [spoiler]actual legal nuances [the ones from the newspaper] (I have some experience in property law and those neuances are indeed common)[/spoiler]

     
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This is a wonderful game. What’s more, I don’t think there has been an adventure game like this before. Something with the “quest” structure of RPGs minus the combat, in an open world with free exploration. They aren’t so much puzzles as tasks given by NPCs which you undertake to progress in the game world. There’s a currency system and you earn money not by fighting but by painting various things and locations on commission - which is a puzzle in itself.

It’s also one of the most gorgeous things I’ve seen in 3D.

Very nicely done.

     

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Not only fighting is very common in most games (so it makes another approach extremely interesting), it’s also often done in an obnoxious way. For example there’s an overabundance of RPG-esque games that put the player into a fight over and over and over again without changing much in the gameplay, in effect making them so called grind to pass the time.

     
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A bit late to the party on this one, but as i’ve just played it…

thinker - 14 March 2019 05:32 AM

Very comfy game…

8/10 actually but 9/10 for being original at being so comfy.

I think that describes it wonderfully. It is a very comfortable feeling the game gives you but without being too boring.

I’m really impressed with the fact that it feels like you’re playing a Bethesda RPG, minus the combat, and it still really works. Sure we had LA Noire before, but that did have combat. The Witness is also open world, but doesn’t have the RPG like quest structure that Eastshade manages.

Eastshade also leaves out the ‘loot-the-body-sell-stuff-for-cash’ and general (weapon) upgrade stuff, but that’s a good thing if you ask me. You can ‘grind’ to an extent but it’s nowhere near the usual RPG ‘rinse and repeat’.

Graphically it’s beautiful. Writing is a little variable (one or two of the quests are a little bit… well… rubbish) and VA is all over the shop, but it still hangs together as a great game world and a lovely comfortable experience.

Very impressed and hope to see more of this sort of thing.

 

     

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Just finished it.

Well, it was nice, and certainly brought up interesting possibilities, but all in all I found it a bit meh.
The gameplay mechanics, innovative though they are (in our genre that is) don’t really have enough meat on them to sustain the interest, the characters and story aren’t really developed, and are too naive (childish even) for my taste, and most of the scenery, although pretty, feels very empty, especially in the last third of the game.
I’m certainly interested to see more game in this fashion, but this one felt more like a sketch of what could be. Not an instant classic for me, but a pleasant trip nevertheless.

I would rate it 3/5.

     
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Ninth - 25 July 2019 04:49 AM

I’m certainly interested to see more game in this fashion, but this one felt more like a sketch of what could be. Not an instant classic for me, but a pleasant trip nevertheless.

Agree that story is underdeveloped and characters are childish,did you play The Vanishing of Ethan Carter, What Remains of Edith Finch or Firewatch?

     

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Gabe - 25 July 2019 06:41 AM
Ninth - 25 July 2019 04:49 AM

I’m certainly interested to see more game in this fashion, but this one felt more like a sketch of what could be. Not an instant classic for me, but a pleasant trip nevertheless.

Agree that story is underdeveloped and characters are childish,did you play The Vanishing of Ethan Carter, What Remains of Edith Finch or Firewatch?

I played Ethan Carter (liked it a lot), Edith finch (loved it), and I own Firewatch but haven’t played it yet.
What I meant by “in this fashion”, though, was games with a big open world, quests and crafting. I can’t think of any (without fights) on the top of my head.

     

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