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Adventure Game Scene of the Day — Sunday 30 November 2014

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You’re at the exclusive Vito Brevis party in Mode (1996), a bizarre, pretentious fashion and art show with guests who want to get stoned, to get laid* and to get lucky. Cool! Dark, sinister Vito knows there is more to life than being a fashion designer. To make it the most memorable of all time, Vito announced that this party would close with his final performance. There’s only one rule: You have to wear your Dome pin at all times. But you were not invited and party crashers don’t have a Dome pin.

What Mode are you in?

You’re AFGNCAAP, no voice, no gender, no face. But you can communicate with people through the red-blue-green mood bar. If they ask you a polite question and you respond with red, they might get angry. You get the idea. Mode is an interactive FMV story with only one puzzle: the secret of the Mode Machine. But there are many other secrets to unravel. And many different endings. I liked the game a lot fifteen years ago. Not your average cookie-cutter.

The arrogant and dangerous guy in the screenshot is Riel. He’s Vito’s right hand and he could give you a Dome pin if you play it right. Or not. It is possible to see Vito’s final performance without wearing a Dome pin. 

I think you’re my enemy. That’s okay, you can judge someone by their enemies. And believe me… I’m the very best.

*I had “sex” with four different people. Kiss Two male, two female. Not in the same playthrough though. 

     
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A mood bar for dialogue puzzles? Sounds original!

Is that bar split in a couple of colours that each have a specific meaning or is it more like a sliding scale between angry and happy?

     

Last played: Marvel’s Spider-Man - 4.5/5 | Freddi Fish 3: The Case of the Stolen Conch Shell - 3/5 | There Is No Game: Wrong Dimension (CPT) - 4/5 | There Is No Game (replay) - 4/5 | Broken Sword: The Shadow of the Templars (replay) - 3/5 | Lighthouse: The Dark Being (CPT) - 2.5/5 | Anna’s Quest (CPT) - 4.5/5 | Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe - 4/5 | Florence - 4/5 | Alice Trapped in Wonderland - 1/5 | The Hunt for the Lost Ship - 1.5/5 | The Talos Principle - 4/5 | Tex Murphy: Martian Memorandum - 3/5 | Danganronpa: Trigger Happy Havoc - 3/5 | Simon the Sorcerer (replay) - 4/5 | Portal 2 - 4/5 | Murder By Numbers - 3.5/5 | Heavy Rain - 3.5/5 | Disco Elysium - 4.5/5 | Freddi Fish 2: The Case of the Haunted Schoolhouse - 3/5

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TimovieMan - 30 November 2014 08:09 AM

A mood bar for dialogue puzzles? Sounds original!

It was original in 1996. The whole game was a novel experience. I don’t know if it would stand the test of time. 

Is that bar split in a couple of colours that each have a specific meaning or is it more like a sliding scale between angry and happy?

No specific meaning and no sliding scale. Three modes: Negative - neutral - positive. Sometimes that may mean happy or angry, depends on what the other party says.

     
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Karlok - 30 November 2014 08:19 AM

No specific meaning and no sliding scale. Three modes: Negative - neutral - positive. Sometimes that may mean happy or angry, depends on what the other party says.

Darn, and it sounded so promising… Tongue
So it’s basically trial-and-error gameplay?

     

Last played: Marvel’s Spider-Man - 4.5/5 | Freddi Fish 3: The Case of the Stolen Conch Shell - 3/5 | There Is No Game: Wrong Dimension (CPT) - 4/5 | There Is No Game (replay) - 4/5 | Broken Sword: The Shadow of the Templars (replay) - 3/5 | Lighthouse: The Dark Being (CPT) - 2.5/5 | Anna’s Quest (CPT) - 4.5/5 | Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe - 4/5 | Florence - 4/5 | Alice Trapped in Wonderland - 1/5 | The Hunt for the Lost Ship - 1.5/5 | The Talos Principle - 4/5 | Tex Murphy: Martian Memorandum - 3/5 | Danganronpa: Trigger Happy Havoc - 3/5 | Simon the Sorcerer (replay) - 4/5 | Portal 2 - 4/5 | Murder By Numbers - 3.5/5 | Heavy Rain - 3.5/5 | Disco Elysium - 4.5/5 | Freddi Fish 2: The Case of the Haunted Schoolhouse - 3/5

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Karlok - 30 November 2014 08:00 AM

What Mode are you in?

Grumpy Lousy mode, as usual.

     

The human race is doomed to progress.
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TimovieMan - 30 November 2014 08:37 AM

Darn, and it sounded so promising… Tongue
So it’s basically trial-and-error gameplay?

Yes and no. It’s a bit like In the 1st Degree where you must pry information from witnesses. Each witness needs a different approach, but it takes a lot of trial-and-error too.

zobraks - 30 November 2014 09:37 AM
Karlok - 30 November 2014 08:00 AM

What Mode are you in?

Grumpy Lousy mode, as usual.

I know. Your tongue speaks volumes.

     
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I wish I’d had a PC in 1996 as I certainly would have given the game a shot to remind me of some of the many parties I’d been to in previous years just because of the various ‘carrying-ons’ & the need to avoid certain characters!  Smile

     

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Please do tell us all about those wild parties you’ve been to, Chrissie!  Gasp Cool

     
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Karlok - 30 November 2014 08:23 PM

Please do tell us all about those wild parties you’ve been to, Chrissie!  Gasp Cool

Unfortunately it would take several posts just to tell you Karlok - I’ll be quite honest in that I’m open-minded in what other people choose to do openly but it’s not my scene - I’m private!

     

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Rats!  Frown

Okay, be that way, party pooper!  Pan

     
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Karlok - 30 November 2014 08:44 PM

Rats!  Frown

Okay, be that way, party pooper!  Pan

     

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