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Adventure Game Scene of the Day - Monday 10 November 2014

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After ‘Halt, deviant’ still ringing in my ears from the previous game I found The Secrets of Atlantis: The Sacred Legacy (2006), the 5th in the series of Atlantis games, to be a refreshing change in approach to the theme. It’s a long time since I played it but remember loving the interesting locations & characters in this 1st perspective story set in the 1930’s.

N.B. The poor quality of the screenshot is not representative of the graphics of the game.

     
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I’ve finished it in one sitting, and since it’s me we’re talking about Grin with so much unfinished games, that should say enough that the game does hold your attention. However, the bad (the good?) thing is that I don’t really remember much of the plot (apart from the zeppelin and the neo-noir style, but then again - how many games take place inside a zeppelin?) and I’ve played it fairly recently, so I could easily play it again and I’m sure I wouldn’t remember much of the puzzles either.

     

Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale

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diego - 10 November 2014 10:38 AM

I’ve finished it in one sitting, and since it’s me we’re talking about Grin with so much unfinished games, that should say enough that the game does hold your attention.

I must say that I’m impressed. I don’t think I would have given this game many thoughts otherwise, but a game you finish in just one sitting must be something special Thumbs Up

It does however make me wonder, normally I prefer games that are also quite challenging, so does this means that the puzzles are also very easy?

     

You have to play the game, to find out why you are playing the game! - eXistenZ

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I played it for maybe 20 minutes. Years ago. Don’t know why I didn’t continue, not because I hated it or anything. Probably because a much-awaited game was released. Is it worth getting back to?
 
Diego, if you played it recently, why isn’t it in your sig?  Tongue

     
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diego - 10 November 2014 10:38 AM

I’ve finished it in one sitting, and since it’s me we’re talking about Grin with so much unfinished games, that should say enough that the game does hold your attention. However, the bad (the good?) thing is that I don’t really remember much of the plot (apart from the zeppelin and the neo-noir style, but then again - how many games take place inside a zeppelin?) and I’ve played it fairly recently, so I could easily play it again and I’m sure I wouldn’t remember much of the puzzles either.

I know what you are saying diego! When you read in a review that that there is no replay value well it’s just not true! If you are a person that plays a lot of games you will immediately forget the plot of the last one when you start the next one so you can play the game anew (almost) each time after a while!  Laughing

     
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Iznogood - 10 November 2014 10:52 AM

It does however make me wonder, normally I prefer games that are also quite challenging, so does this means that the puzzles are also very easy?

It’s definitely not Black Dahlia or Timelapse - but I’m not sure I’d rate it very easy. I also know I had to look up walkthrough couple of times, and even though the game is not very long or open location-wise - there’re parts where you need to explore a bit more than what you would expect in an enclosed space (the zeppelin, or a temple).

Karlok - 10 November 2014 10:53 AM

Is it worth getting back to?

I don’t know! I don’t remember! Tongue

Karlok - 10 November 2014 10:53 AM

Diego, if you played it recently, why isn’t it in your sig?  Tongue

Fairly recently, as in “few years ago”.

chrissie - 10 November 2014 10:54 AM

If you are a person that plays a lot of games you will immediately forget the plot of the last one when you start the next one so you can play the game anew (almost) each time after a while!  Laughing

Yes, but isn’t it funny how some games are “cemented” in memory, but others, even though we played them more recently just “vanish” quickly. Shouldn’t we revise review policy, and not judge the game harshly only because it’s “forgettable”, as there’s a higher replay value in it? Grin

     

Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale

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diego - 10 November 2014 12:12 PM
chrissie - 10 November 2014 10:54 AM

If you are a person that plays a lot of games you will immediately forget the plot of the last one when you start the next one so you can play the game anew (almost) each time after a while!  Laughing

Yes, but isn’t it funny how some games are “cemented” in memory, but others, even though we played them more recently just “vanish” quickly. Shouldn’t we revise review policy, and not judge the game harshly only because it’s “forgettable”, as there’s a higher replay value in it? Grin

Yes! I completely agree that there should be a revision in review policy because if a game is forgettable then logically it must have a higher replay value - good thinking diego!  Laughing

Karlok, whether it’s worth you getting back to depends on your taste really - it’s what I would describe as regular adventuring fayre so if the game doesn’t do it for you after at least an hour -forget it!!!

Iznogood, I truly can’t remember any of the puzzles but I don’t remember the game being that easy!

     
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I watched a bit of the playthrough of the game last year and really enjoyed the scenes in the Empire State Building, which I had just revisited with a group of friends.  Of course, the halls are usually much more crowded in real life, but it was still neat to see a familiar location.

     

I keep hitting the escape button, but somehow I’m still here.

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