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RPGs do narrative better than AGs
You should have started by analyzing games such as Trinity, The Last Express or Azrael’s Tear, not the silly characters/silly story Lucas Arts branch of adventure games.
The Last Express i have been thinking lately after making this topic, Mechner is the man. Not only game was way ahead of its time it the reatlime nature that makes it way competitive for AGs and as well as RPGs.
Too bad (again) the game style and ambition never inspired other AG devs.
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